Quoted from ask the Devs 36,
Beadhanger: Is it possible for you to give us an option to toggle armlock in mechlab on certain mechs before dropping with introduction of UI 2.0?
A: Currently player can quickly toggle this on/off in the Front End or during gameplay. We can explore a per `Mech option possibly.
Ok, this has me thinking there is a bug in the arm lock toggle and a search showed no one mentioning it.
Currently you can lock the arms in the control options menu and it will hold the two seperate reticules together.
But if you use the key binding of L Shift while in the game it will simply center the two reticules together and will not lock them as the same as the options menu will.
So based on the Dev wording is this a bug or working as intended.
I have noticed there are other issues in binding controls in the options menu for the past couple of patches.
And PGI you are doing a great job. Thank you for the months of entertainment.


Is Arm Lock Working As Intended Based On Devs Wording.
Started by BLUPRNT, Apr 22 2013 09:33 AM
6 replies to this topic
#1
Posted 22 April 2013 - 09:33 AM
#2
Posted 22 April 2013 - 09:43 AM
You have to hold the button to enable arm lock (or disable if you have it enabled in options), so it's not toggle per se.
Edit: and I belive it is working as devs want it to work.
Edit: and I belive it is working as devs want it to work.
Edited by Krzysztof z Bagien, 22 April 2013 - 09:44 AM.
#3
Posted 22 April 2013 - 09:59 AM
Yes, that works but as the Dev says "you can quickly "toggle" this on and off".
And your Sig made me laugh. I don't quite get it but its definatley unique.
And your Sig made me laugh. I don't quite get it but its definatley unique.
#4
Posted 22 April 2013 - 11:34 AM
It's not a toggle, you have to hold it down. It is functioning afaik, I think it's just mislabeled as a toggle. Part of me actually likes it better like this, as situational as it may be.
#5
Posted 22 April 2013 - 12:52 PM
This is currently as intended. That's not to say it's not subject to change like all other options in the game, but right now this is the intended design. Thanks for your feedback!
#7
Posted 23 April 2013 - 01:25 AM
FullMetalGC, on 22 April 2013 - 12:52 PM, said:
This is currently as intended. That's not to say it's not subject to change like all other options in the game, but right now this is the intended design. Thanks for your feedback!
In the commands "toggle" should mean "press it once to disable the function, press it a second time to re-enable it".
This is toggle, now it's "keep the button pressed to either disable or enable it as long as you hold it, remembering how you set the option in the menu". And it's really, really annoying.
Either add a further bind to allow true toggle on the fly or make the L shift "toggle" the command as it's advertised.
Pressing esc, ticking/unticking the option, wait the game to save it and getting back to game (while in the meantime you're still either moving without knowing if under fire or getting exposed) isn't exactly user friendly. I strongly hope you're joking if the whole matter is "working as intended".
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