i noticed now several times that the boundaries in that map are way too near to the playable area.
espescially in that part(D2/E2):

i often find myself wandering off the map, wich if i am piloting a big slow mech is a easy way to get killed.
so i would suggest to redesign the boundaries in that part and generally give us more time to react IF we step out of the map.
i mean in games like battlefield a 10sec timer is ok, since i can simply do a 180° turn and run back... but in a game, were u pilot huge metal monstrosities... well its not a GOOD idea...
Edited by SixBottles, 11 May 2013 - 07:10 AM.