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Missile-Boat Highlanders?
#1
Posted 23 April 2013 - 07:22 AM
On a related note, why wouldn't one take a loadout similar to this in lieu of 3 LRM-15's? This variant is more weight-efficient, yes?
#2
Posted 23 April 2013 - 07:25 AM
#3
Posted 23 April 2013 - 07:26 AM
#4
Posted 23 April 2013 - 07:27 AM
#5
Posted 23 April 2013 - 07:28 AM
Yeah I don't have much to say so I'll just post this and hope you're entertained.
#6
Posted 23 April 2013 - 07:30 AM
I suppose the weight could be used to upgrade an LRM-10 to a 15... but then the 15 would have to fire in two volleys instead of one.
#7
Posted 23 April 2013 - 07:35 AM
I prefere in mine a bigger engine though and TAG. Most of your teammates who have no missiles won't put those TAGs inside them its your job obviously as missile boat.
Sigh.
Edited by Steadfast, 23 April 2013 - 07:42 AM.
#8
Posted 23 April 2013 - 07:38 AM
So. That said. You obtain better weight savings by using Endo.
#9
Posted 23 April 2013 - 07:39 AM
topgun505, on 23 April 2013 - 07:38 AM, said:
So. That said. You obtain better weight savings by using Endo.
exactly. So, swapping Endo and FF you can do this: http://mwo.smurfy-ne...4ad8149b9fab7f1
#10
Posted 23 April 2013 - 07:40 AM
Menetius, on 23 April 2013 - 07:22 AM, said:
On a related note, why wouldn't one take a loadout similar to this in lieu of 3 LRM-15's? This variant is more weight-efficient, yes?
You save 1 ton and lose 5 missiles.
#11
Posted 23 April 2013 - 07:41 AM
Menetius, on 23 April 2013 - 07:30 AM, said:
I suppose the weight could be used to upgrade an LRM-10 to a 15... but then the 15 would have to fire in two volleys instead of one.
This game needs a tutorial. There is no defensive bonus to ferro. It gets you 1.12x32 points of armor per ton instead of 32. That's it.
A mech's maximum armor is based on tonnage, nothing else.
All mechs can have their armor increased to maximum in mech lab.
Again, your max armor is points of armor. Not tons of armor.
Endo steel is always better than ferro. Always.
A few mechs can use both.
Not your fault for misunderstanding. It's not intuitive.
#12
Posted 23 April 2013 - 07:42 AM
325XL
x4 SRM6's
ERPPC
Gauss
733P
x2 Lrg Pulse lasers
x2 Medium lasers
x2 LRM15's + Arty
SRM6
#13
Posted 23 April 2013 - 07:45 AM
I always thought that a point of ferro fibrous was equal to 1.12 points of standard armor.
Sooo... what's the point of Ferro, then? Sounds useless, from what you guys are saying.
#14
Posted 23 April 2013 - 07:47 AM
Menetius, on 23 April 2013 - 07:45 AM, said:
I always thought that a point of ferro fibrous was equal to 1.12 points of standard armor.
Sooo... what's the point of Ferro, then? Sounds useless, from what you guys are saying.
Its to save tonnage for slots, its all. if you got enough slots but not enough tonnages... thats your way than.
#15
Posted 23 April 2013 - 07:48 AM
DanNashe, on 23 April 2013 - 07:41 AM, said:
A mech's maximum armor is based on tonnage, nothing else.
All mechs can have their armor increased to maximum in mech lab.
Again, your max armor is points of armor. Not tons of armor.
Endo steel is always better than ferro. Always.
A few mechs can use both.
Not your fault for misunderstanding. It's not intuitive.
That's... that's a direct contradiction. You might want to rephrase that.
Edited by Menetius, 23 April 2013 - 07:50 AM.
#16
Posted 23 April 2013 - 07:57 AM
Menetius, on 23 April 2013 - 07:48 AM, said:
That's... that's a direct contradiction. You might want to rephrase that.
Maximum Armor allowed is based on points. For example, if your Max Armor on a given component is 30 points, it doesn't matter if you have 30 points of Ferro or 30 points of Standard armor, that is the absolute maximum.
The difference is that Ferro armor is lighter than Standard.
Endo always sheds more weight than Ferro, which is why Endo is always the obvious first choice between the two in any situation.
Edited by Syllogy, 23 April 2013 - 07:57 AM.
#17
Posted 23 April 2013 - 08:03 AM
#18
Posted 23 April 2013 - 08:05 AM
#19
Posted 23 April 2013 - 08:09 AM
Menetius, on 23 April 2013 - 08:05 AM, said:
Correct.
Just a tidbit: Reactive and Reflective armors are unlikely to be implemented any time soon, they were developed much further down the timeline.
#20
Posted 23 April 2013 - 08:12 AM
Syllogy, on 23 April 2013 - 08:09 AM, said:
Correct.
Just a tidbit: Reactive and Reflective armors are unlikely to be implemented any time soon, they were developed much further down the timeline.
I'm well aware, much to my dismay. A lot of the technology I'm looking forward to isn't released until the later 3050's and '60's, including LAMS, Light Engines, Advanced Armor systems, A-Pods, B-Pods, Swarm Missiles for LRM Launchers... b'aw.
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