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The Base Cap Thread To End All Base Cap Threads


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#21 silentD11

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Posted 30 April 2013 - 12:55 PM

View PostDimento Graven, on 29 April 2013 - 06:56 AM, said:




Ultimately Assault should be King of the Hill, with a single ticker that shifts from blue to red and back as each team progresses in 'taking the hill.' If the enemy has 90% captured it, my team should be required to 'undo' that 90% before it turns blue (much like Conquest capture points).

Either that, or put Assault capture time at a quickest possible speed of 7 minutes. This would give the team being capped time to break off in a more organized, less vulnerable manner, and get back to the base (especially in Tourmaline and Alpine) to defend.


All your first point does is create... TDM. With a nice hill for people to rush to and then everyone who min maxed their build entirely on killing to rush to and play TDM with no strategy on. All #2 does is making capping take so long you can play TDM, win against the people who tried to cap because it takes to long... and then kill them.

In short, you want "everyone run to the same point, only builds entirely for killing count, no strategy at all, let's TDM", but tried to say it in a more clever way.

#22 Keifomofutu

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Posted 30 April 2013 - 01:01 PM

View PostsilentD11, on 30 April 2013 - 12:55 PM, said:



All your first point does is create... TDM. With a nice hill for people to rush to and then everyone who min maxed their build entirely on killing to rush to and play TDM with no strategy on. All #2 does is making capping take so long you can play TDM, win against the people who tried to cap because it takes to long... and then kill them.

In short, you want "everyone run to the same point, only builds entirely for killing count, no strategy at all, let's TDM", but tried to say it in a more clever way.

So what if he did? We've got two capping modes. There are a lot of people who actually want tdm, king of the hill, or any mode where there is no running from the fight. This might be a shocker but most people play this game to fight giant robots not to stand in a square and pretend to be "tactical".

#23 NRP

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Posted 30 April 2013 - 02:19 PM

I used to hate base capping, but now I don't care. It's a reasonable option to still win a game if your team gets owned. I still kinda hate those who immediately rush to cap, but I don't care enough either way to make a big deal out of it.

#24 Dimento Graven

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Posted 30 April 2013 - 02:55 PM

View PostTruePoindexter, on 30 April 2013 - 12:14 PM, said:


Then go find the enemy team and fight them - walking out 2km to the middle of the map blindly and then complaining that the enemy didn't run at you isn't "looking for a fight" - its "I'm lazy."

Oh I'm fine looking for them, the problem is when there are people who ARE NOT looking for the enemy, but the ONLY goal they have is to sneak on to a square, and stand on it.

Explain to me how that's being a "warrior" and NOT an f'ing parking valet?

#25 TruePoindexter

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Posted 30 April 2013 - 02:55 PM

View PostNRP, on 30 April 2013 - 02:19 PM, said:

I used to hate base capping, but now I don't care. It's a reasonable option to still win a game if your team gets owned. I still kinda hate those who immediately rush to cap, but I don't care enough either way to make a big deal out of it.


I like putting early pressure on the enemy to force them to divide their forces pulling some of their faster mechs back to me where I will either fight them or leave them. I'm usually torn though if no one responds if I should just finish the cap or go fight a little running to finish the cap if things turn sour.

#26 Dimento Graven

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Posted 30 April 2013 - 02:59 PM

View PostsilentD11, on 30 April 2013 - 12:55 PM, said:


All your first point does is create... TDM. With a nice hill for people to rush to and then everyone who min maxed their build entirely on killing to rush to and play TDM with no strategy on. All #2 does is making capping take so long you can play TDM, win against the people who tried to cap because it takes to long... and then kill them.

In short, you want "everyone run to the same point, only builds entirely for killing count, no strategy at all, let's TDM", but tried to say it in a more clever way.

No, I want a 'mech warrior's skill to be measured in how he is able to kill the enemy, before the enemy kills him. Not how how well he can park...

View PostNRP, on 30 April 2013 - 02:19 PM, said:

I used to hate base capping, but now I don't care. It's a reasonable option to still win a game if your team gets owned. I still kinda hate those who immediately rush to cap, but I don't care enough either way to make a big deal out of it.

If your team gets "owned", it doesn't deserve to win...

View PostTruePoindexter, on 30 April 2013 - 02:55 PM, said:


I like putting early pressure on the enemy to force them to divide their forces pulling some of their faster mechs back to me where I will either fight them or leave them. I'm usually torn though if no one responds if I should just finish the cap or go fight a little running to finish the cap if things turn sour.

When someone plays that way, it's fine, heck, I applaud them. In all maps other than tormaline and alpine, that's a viable strategy and fairly easily responded to in a timely fashion. However, maps like Alpine and Tourmaline, not so. It's possible for even Ravens to be so far away from their base as to not be able to get back in time before it's cap'd and we're talking with a single 'mech not even having a cap accelerator module.

#27 TVMA Doc

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Posted 02 May 2013 - 05:30 PM

View PostLupin, on 24 April 2013 - 12:16 AM, said:

Coming from the conquest POV I think pilots capping bases should get more Cbills and XP.
I find myself at the bottom of the score table most times even though I have been following the main objective and often win the match for the team.

I just had a conquest today during lunch which shows the problem. It was alpine and I'm the ONLY non-heavy/assault. I am working on capping in light, but only half of the team decides to head to ep which the other half decide to just split up and do their own thing-NOT capping I might add as I was the only one on my team who hit any caps.

Predictably, I'm the only member of my team in the space of about 2.5-3 minutes. Predictably, no one on the other team has died. Through some slight of hand and misdirection, I actually manage to hit the 750 points (their group managed about 500). As the only surviving player in a winning game, I ranked dead last. Score of zero and almost no reward for the win.

This may be the appropriate idea for assault, but for a conquest where the idea is to collect resources (OR kill), you'd think that there would be at least a meager reward for the actual capping. The downside to adding more rewards is that it in the end encourages players to base rush during assault. I'm not sure what the best solution would be.

#28 Dimento Graven

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Posted 02 May 2013 - 06:49 PM

View PostTVMA Doc, on 02 May 2013 - 05:30 PM, said:

...
This may be the appropriate idea for assault, but for a conquest where the idea is to collect resources (OR kill), you'd think that there would be at least a meager reward for the actual capping. The downside to adding more rewards is that it in the end encourages players to base rush during assault. I'm not sure what the best solution would be.

I agree, the primary purpose of Conquest is "capture", so therefore, capturing should merit reward, unlike Assault, where the primary purpose is to destroy the other team, and therefore a cap win should merit little to no reward.

#29 Sephlock

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Posted 02 May 2013 - 07:24 PM

View PostDimento Graven, on 02 May 2013 - 06:49 PM, said:


I agree, the primary purpose of Conquest is "capture", so therefore, capturing should merit reward, unlike Assault, where the primary purpose is to destroy the other team, and therefore a cap win should merit little to no reward.


That's why we should get huge c-bill and xp rewards for capping! And hey, in Assault, you are assaulting the enemy BASE, so we should get those there too!

#30 Taemien

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Posted 02 May 2013 - 10:46 PM

View PostNonsense, on 23 April 2013 - 11:08 AM, said:

-Damage done while inside the base should be worth bonus cbills
-Time spent in combat defending the base should be worth bonus cbills
-Increase cbill rewards for winning
-Wait for 12v12 and re-evaluate


I like these suggestions. I don't mind getting cbills and such for doing objectives and the like in games. I am however against the idea of using incentives to get players to do objectives. I think players should focus on them to win, not because they get to buy stuff. But this is why I dislike this community and the general gaming generation these days. Bunch of entitlementwhorring punks pretty much.

Quote

-Unlikely: Get rid of Assault and have king of the hill or something similar.


I like Assault. Its deathmatch, with a twist, requiring more strategy and thought than simply loading up on the biggest weapons possible and alphastriking each other to death. So I disagree with getting rid of it.


To everyone else (rest is not directed to the OP). This is what I say to those who hate base capping:

Deal with it.

You have only two options:

1. Whine and Lose
2. Defend and Fight

Because here is why, I will cap you if you leave your base open. I will wait for you to come try and take it back. That is your only option. No amount of peer pressure, name calling, whining, or numerous posts will change that fact. So whats it going to be? Whine and Lose? Or Defend and Fight? You could also quit. I hope that you do. It is the greatest honor for me to make someone ragequit over a legit and valid tactic. So go ahead, quit and stroke my ego. Or you could earn my respect and fight, successfully or not.

Either way, its a win/win situation for me.

#31 Dimento Graven

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Posted 03 May 2013 - 05:42 AM

View PostSephlock, on 02 May 2013 - 07:24 PM, said:

That's why we should get huge c-bill and xp rewards for capping! And hey, in Assault, you are assaulting the enemy BASE, so we should get those there too!

No, not in Assault. Never in Assault. Spin it all you want, the point of Assault is 'mech on 'mech combat, period.

All the pro-cap "protect your base" people are nicely side stepping one significant factor in all this, namely the incredible insability of this game. I can't think of a single match in the last two months of play where all 8 of my team were able to stay connected or didn't have at least ONE person apparently AFK. In an 8v8 situation that's a significant issue, such that makes it highly improbable you're going to have an "extra" 'mech available for base detail.

So again, why reward those taking advantage of a weak gaming architecture?

View PostTaemien, on 02 May 2013 - 10:46 PM, said:

...
To everyone else (rest is not directed to the OP). This is what I say to those who hate base capping:

Deal with it.

You have only two options:

1. Whine and Lose
2. Defend and Fight

Because here is why, I will cap you if you leave your base open. I will wait for you to come try and take it back. That is your only option. No amount of peer pressure, name calling, whining, or numerous posts will change that fact. So whats it going to be? Whine and Lose? Or Defend and Fight? You could also quit. I hope that you do. It is the greatest honor for me to make someone ragequit over a legit and valid tactic. So go ahead, quit and stroke my ego. Or you could earn my respect and fight, successfully or not.

Either way, its a win/win situation for me.

Your new title: The Cap Troll.

If you like capture so much, why not stick with Conquest?

I'll tell you why: You're lazy.

In Assault, there's only ONE square to stand on.
In Conquest, there's 5, and there being 4 whole other squares for you to have to go stand on is apparently too much effort. Because if you ONLY stand on ONE square in Conquest, and that's all you do, you only have a 20 percent chance of winning, where as with Assault, you've got at least a 50% chance, perhaps even more, depending on how many of the opposing team are DC'd during the game...

So, your NEW new title: The LAZY Cap Troll.

Congratulations. Your 'Stand on a Square' skills are the most feared throughout the Inner Sphere.

Edited by Dimento Graven, 03 May 2013 - 05:48 AM.


#32 DrunkDrivin

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Posted 03 May 2013 - 07:00 AM

View PostDimento Graven, on 03 May 2013 - 05:42 AM, said:

No, not in Assault. Never in Assault. Spin it all you want, the point of Assault is 'mech on 'mech combat, period.

All the pro-cap "protect your base" people are nicely side stepping one significant factor in all this, namely the incredible insability of this game. I can't think of a single match in the last two months of play where all 8 of my team were able to stay connected or didn't have at least ONE person apparently AFK. In an 8v8 situation that's a significant issue, such that makes it highly improbable you're going to have an "extra" 'mech available for base detail.

So again, why reward those taking advantage of a weak gaming architecture?


Your new title: The Cap Troll.

If you like capture so much, why not stick with Conquest?

I'll tell you why: You're lazy.

In Assault, there's only ONE square to stand on.
In Conquest, there's 5, and there being 4 whole other squares for you to have to go stand on is apparently too much effort. Because if you ONLY stand on ONE square in Conquest, and that's all you do, you only have a 20 percent chance of winning, where as with Assault, you've got at least a 50% chance, perhaps even more, depending on how many of the opposing team are DC'd during the game...

So, your NEW new title: The LAZY Cap Troll.

Congratulations. Your 'Stand on a Square' skills are the most feared throughout the Inner Sphere.

Posts like this are becoming more frequent. Sad really. This community used to have more intelligence. I guess I'll just suit up on an assault and run to the middle of the map and die just to play how someone else wants me to.

If you are a poster who is against capping and:

Think KD is the best indicator of skill
Constantly shift with the meta to make sure you have the biggest advantage, no matter how broken the mechanic is
Have not consistently owned, leveled, or actually used a light for all their intended purposes

You have absolutely no right to post your garbage on this matter. Level a spider 5k to master. THEN come back here and say there should be no incentive for a low damage 'mech to do anything but stand on your cap and enjoy your tears.

Edited by DrunkDrivin, 03 May 2013 - 07:08 AM.


#33 Dimento Graven

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Posted 03 May 2013 - 05:03 PM

View PostDrunkDrivin, on 03 May 2013 - 07:00 AM, said:

Posts like this are becoming more frequent. Sad really. This community used to have more intelligence. I guess I'll just suit up on an assault and run to the middle of the map and die just to play how someone else wants me to.

If you are a poster who is against capping and:

Think KD is the best indicator of skill
Constantly shift with the meta to make sure you have the biggest advantage, no matter how broken the mechanic is
Have not consistently owned, leveled, or actually used a light for all their intended purposes

You have absolutely no right to post your garbage on this matter. Level a spider 5k to master. THEN come back here and say there should be no incentive for a low damage 'mech to do anything but stand on your cap and enjoy your tears.

If you mean posts where people speak up and disagree with what they feel is unreasonable position, good!

Though your response leads me to believe that you are not of the same mind as Voltaire, but be that as it may, I find it really interesting you belive that what 'mechs I've leveled to "master" has any bearing on what I get to post.

Since that's apparently the the case, from your perspective, lemme look here:
Raven RVN-3L
Spider SDR-5V
Spider SDR-5D
Spider SDR-5K
Commando COM-2D
Death's Knell
Trebuchet TBT-7M
Trebuchet TBT-5J
Centurian CN9-A
Centurian CN9-AL
Yen-Lo-Wang
Cicada CDA-3M
Jagermech JM6-S
Catapult CPLT-C1
Catapult CPLT-A1
Catapult CPLT-K2
Cataphract CTF-4X
Muromets
Pretty Baby
Atlas AS7-D-DC

These are the 'mechs I've actually got the Master module slot unlocked, not just say "master"...

So I think I'm very qualified allowed to voice my opinion on what constitutes "good play", above and beyond even YOUR standard...

And your standard is rather limited, from your post you must think like the ONLY 'mech you'll ever get to own is the 5K, which is silly, and limiting your play with a 5K to a "cap bot" is ignorant of its full potential...

Edited by Dimento Graven, 03 May 2013 - 05:06 PM.


#34 Taemien

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Posted 03 May 2013 - 07:51 PM

View PostDimento Graven, on 03 May 2013 - 05:42 AM, said:

No, not in Assault. Never in Assault. Spin it all you want, the point of Assault is 'mech on 'mech combat, period.

All the pro-cap "protect your base" people are nicely side stepping one significant factor in all this, namely the incredible insability of this game. I can't think of a single match in the last two months of play where all 8 of my team were able to stay connected or didn't have at least ONE person apparently AFK. In an 8v8 situation that's a significant issue, such that makes it highly improbable you're going to have an "extra" 'mech available for base detail.

So again, why reward those taking advantage of a weak gaming architecture?


Your new title: The Cap Troll.

If you like capture so much, why not stick with Conquest?

I'll tell you why: You're lazy.

In Assault, there's only ONE square to stand on.
In Conquest, there's 5, and there being 4 whole other squares for you to have to go stand on is apparently too much effort. Because if you ONLY stand on ONE square in Conquest, and that's all you do, you only have a 20 percent chance of winning, where as with Assault, you've got at least a 50% chance, perhaps even more, depending on how many of the opposing team are DC'd during the game...

So, your NEW new title: The LAZY Cap Troll.

Congratulations. Your 'Stand on a Square' skills are the most feared throughout the Inner Sphere.


Looks like I struck a nerve. ;)

But I'll ask again, what do you intend to do about it? I'm going to keep queuing for Assault. Are you going to do something about it? Or are you going to keep whining? Ironic thing is I never specifically called anyone out. But it looks like the shoe fit your foot, and now you feel upset enough to call me names. This is rich.

You can say these silly little things and call names. But in the end of the day, I'm still going to cap your base. So are you going to try to stop me when I do, or are you going to quit? Whining isn't working, I'll tell you that right now.

View PostDimento Graven, on 03 May 2013 - 05:03 PM, said:

If you mean posts where people speak up and disagree with what they feel is unreasonable position, good!

Though your response leads me to believe that you are not of the same mind as Voltaire, but be that as it may, I find it really interesting you belive that what 'mechs I've leveled to "master" has any bearing on what I get to post.

Since that's apparently the the case, from your perspective, lemme look here:
Raven RVN-3L
Spider SDR-5V
Spider SDR-5D
Spider SDR-5K
Commando COM-2D
Death's Knell
Trebuchet TBT-7M
Trebuchet TBT-5J
Centurian CN9-A
Centurian CN9-AL
Yen-Lo-Wang
Cicada CDA-3M
Jagermech JM6-S
Catapult CPLT-C1
Catapult CPLT-A1
Catapult CPLT-K2
Cataphract CTF-4X
Muromets
Pretty Baby
Atlas AS7-D-DC

These are the 'mechs I've actually got the Master module slot unlocked, not just say "master"...

So I think I'm very qualified allowed to voice my opinion on what constitutes "good play", above and beyond even YOUR standard...

And your standard is rather limited, from your post you must think like the ONLY 'mech you'll ever get to own is the 5K, which is silly, and limiting your play with a 5K to a "cap bot" is ignorant of its full potential...


Seeing as your so upset by base capping, you must be negatively affected by it. Which leads me to believe you're not as 'qualified' as you claim. By the way the amount of mechs mastered means very little. You could have 20 mechs mastered and never piloted 19 of them.

Like the person you quoted said, you want players to play how you think they should. Not how they wish. And thats doesn't make you a bad player, or a noob. It makes you something worse. A piece of sh--.

That is the difference between you and I. I don't tell others how they should play. I let them play how they wish. But I will ridicule those that try to infringe on others. I don't even blame teammates for a loss, but many people like you do. Perhaps when you realize this game isn't so damned serious, then a simple little capture bar won't **** you off so much.

#35 Dimento Graven

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Posted 03 May 2013 - 08:49 PM

View PostTaemien, on 03 May 2013 - 07:51 PM, said:


Looks like I struck a nerve. ;)

But I'll ask again, what do you intend to do about it? I'm going to keep queuing for Assault. Are you going to do something about it? Or are you going to keep whining? Ironic thing is I never specifically called anyone out. But it looks like the shoe fit your foot, and now you feel upset enough to call me names. This is rich.

You can say these silly little things and call names. But in the end of the day, I'm still going to cap your base. So are you going to try to stop me when I do, or are you going to quit? Whining isn't working, I'll tell you that right now.

About as much as I struck on you, apparently from your earlier response, which you should apparently re-read and see why I called you the "Lazy Cap Troll."

Interesting thing is, in your oh so clever response, you never actually deny anything I say.

Yes, very interesting.

Quote

Seeing as your so upset by base capping, you must be negatively affected by it. Which leads me to believe you're not as 'qualified' as you claim. By the way the amount of mechs mastered means very little. You could have 20 mechs mastered and never piloted 19 of them.

Like the person you quoted said, you want players to play how you think they should. Not how they wish. And thats doesn't make you a bad player, or a noob. It makes you something worse. A piece of sh--.

That is the difference between you and I. I don't tell others how they should play. I let them play how they wish. But I will ridicule those that try to infringe on others. I don't even blame teammates for a loss, but many people like you do. Perhaps when you realize this game isn't so damned serious, then a simple little capture bar won't **** you off so much.
So as was mentioned earlier, the best thing to do is to adjust the game mode so that BOTH parties are happy. Put a single cap point equa-distant from both spawn areas, and you and the rest of you who think that standing on a square is a skill, can go for while the WARRIORS actually get down to some battle.

I totally agree with you that the list of 'mechs mastered has ZERO to do with qualifying anyone's opinion, you missed the point I was making on that, which was to show DrunkDrivin that BY HIS standards I actually DID have a right to post my thoughts about the subject on this forum. He's the jackass, not me. You... A bit dense...

You cap'ers accuse us warriors of wanting to "...force you to play the way we want to play...", yet your actions actually force people to play the way you want to. Yes, you're absolutely right, there's NOTHING I can do to make you man up and pit your warrior skills against mine. If you want to avoid battle completely and do nothing but park. Not a damn thing I can do to stop you. So you go do your thing, and FORCE THE REST OF US to play the way YOU want, because you're The Lazy Cap Troll.

You claim to not tell others how they should play, but you'd best re-read what you've been telling us people who want a different mode, or Assault mode to ACTUALLY BE "assault", because junior, there's quite a bit of "Hello Mr. Kettle? Yes, this is Mr. Pot, I'm calling to tell you you're black."

Anyway, if you were as good at what this game was actually about, as opposed to a small portion of a left over mechanic, you'd know how us warriors feel when some one pre-maturely ends the game in the middle of a battle that was just getting good.

Edited by Dimento Graven, 03 May 2013 - 08:51 PM.


#36 Taemien

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Posted 03 May 2013 - 11:27 PM

View PostDimento Graven, on 03 May 2013 - 08:49 PM, said:

About as much as I struck on you, apparently from your earlier response, which you should apparently re-read and see why I called you the "Lazy Cap Troll."

Interesting thing is, in your oh so clever response, you never actually deny anything I say.

Yes, very interesting.


I do not deny I do it to **** off my opponents. Its called psychological warfare. The less edge they have through irritation or anger, the less likely they are able to land a successful shot on one of my teammates. I see it the same way a basketball player puts their hands up to block the line of sight to the basket from their opponent. And the great thing is, I don't have to resort to taunting. So in that respect, yes I am lazy. Too lazy to type in game.

Quote

So as was mentioned earlier, the best thing to do is to adjust the game mode so that BOTH parties are happy. Put a single cap point equa-distant from both spawn areas, and you and the rest of you who think that standing on a square is a skill, can go for while the WARRIORS actually get down to some battle.


Its hard to take you seriously. You keep up with the peer pressure and ridicule to push your agenda. "Only Warriors fight while the cappers want to avoid it." I seriously doubt you know what being actually Warrior is like.

Quote

I totally agree with you that the list of 'mechs mastered has ZERO to do with qualifying anyone's opinion, you missed the point I was making on that, which was to show DrunkDrivin that BY HIS standards I actually DID have a right to post my thoughts about the subject on this forum. He's the jackass, not me. You... A bit dense...

You cap'ers accuse us warriors of wanting to "...force you to play the way we want to play...", yet your actions actually force people to play the way you want to. Yes, you're absolutely right, there's NOTHING I can do to make you man up and pit your warrior skills against mine. If you want to avoid battle completely and do nothing but park. Not a damn thing I can do to stop you. So you go do your thing, and FORCE THE REST OF US to play the way YOU want, because you're The Lazy Cap Troll.[

You claim to not tell others how they should play, but you'd best re-read what you've been telling us people who want a different mode, or Assault mode to ACTUALLY BE "assault", because junior, there's quite a bit of "Hello Mr. Kettle? Yes, this is Mr. Pot, I'm calling to tell you you're black."

Anyway, if you were as good at what this game was actually about, as opposed to a small portion of a left over mechanic, you'd know how us warriors feel when some one pre-maturely ends the game in the middle of a battle that was just getting good.


There is a big difference however. What I use is a tactic. If you cannot counter that tactic, then you have an issue on your end. I'm not telling you how to play. You can change the scene anytime you want. I mean if I'm the lazy one then the effort should be quite easy. In theory anyway...

And that is what irritates many people on this subject. I've seen all the OP nasty mechs over the months actually defend the base. You know the ones, the Laser Swaybacks, the Gausspults, the SplatCats, the AC20 Catapults, the AC40 Jagers (not sure why its called the AC40 when the catapult was the AC20 one.. oh well), PPC Stalkers, the jump snipers, all of them. And they have all met their demise.

You see that is where you make far too many assumptions. My lance (usually 2-3 of us, haven't had a full 4 in a while due to scheduling concerns) normally runs together behind enemy lines and one of two things happens. The opponents form a line against my team and trade shots, and at this point we bumrush their LRM, PPC/Large Laser boats and jump snipers. Or they manage to get a few around our teammates and they burn for our base. This is when the cap comes in. We have capture modules for this contigency. When the enemy goes for my base, we can take theirs much faster then they can.

There is a third possibility though somewhat rare. Sometimes the opponents get dug into a position that we can't rustle them out from the back or the front. And at this point is where the gem of Assault mode is. We can go for their base to draw them out.

As you can see, I do go looking for a fight. Its up to the opponent to come at me however. So in a sense, yes I am still lazy. I don't have the time nor desire to go chasing after a fast light/medium. I can change the initiative to my favor and bring them to me. If you know anything about tactics, forcing your opponent to move is essential as is keeping the initiative. Doing what I do does both.

But one thing that I do not do is tell players how they should play. I don't tell them they shouldn't use a machine gun spider, I don't tell them they shouldn't use a Trebuchet, I don't tell them they shouldn't use LRMs, I don't tell them that they shouldn't solo queue (though I do mention they do so at their own risk), and I don't tell players how to group their weapons (though if they are new, I will advise them when needed).

Though when a player clicks launch, and the match starts.. if your my opponent, then all bets are off, your *** is mine. You better bring your game. If you don't want me to force your hand, then force mine. Good luck.

#37 Galenit

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Posted 04 May 2013 - 06:55 AM

View PostDimento Graven, on 02 May 2013 - 06:49 PM, said:

I agree, the primary purpose of Conquest is "capture", so therefore, capturing should merit reward, unlike Assault, where the primary purpose is to destroy the other team, and therefore a cap win should merit little to no reward.

Where do you get the "primary purpose" from?
On mission start i see two equal goals to win the mission ...

#38 Dimento Graven

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Posted 04 May 2013 - 08:11 AM

View PostTaemien, on 03 May 2013 - 11:27 PM, said:

...
blah, blah, blah...

equivocations...

lame justifications...

excuses...

spin...

yadda, yadda, yadda...
...

Nothing you've stated goes away if a capture point is placed some where equidistant from both spawn points, OTHER THAN, the ONE capture point becomes a natural where the battle takes place.

Again, the cap'ers ignore the tendancy of the majority of cap practicioners, namely, EVEN IF THE BATTLE IS GOING IN THEIR FAVOR, they'll still cap.

How can it be that they're so good at battle, but even when their team has a 2 to 1 advantage in bodies, THEY STILL cap?

At that point it should be obvious that you've "drawn them out", and no longer need to stand on that square, you can come and actually join the battle, get some shots in, but no, you don't. You keep right on cap'ing. Even when your team is asking, begging, SCREAMING for you to get off the f'ing cap point, YOU STILL stand on that damn square.

There's MORE reasons to actually get out and fight than there is to drive around and park.

And yeah, if someone on MY team is cap'ing I ask them to stop, I've asked them to stop when it's been the ONLY means by which we could win. If the only way you can is via a technicality, you really didn't win.

Of late, more often than not, you cap'ers have been driving assault 'mechs to the caps, and that hurts everyone who drops with you. You take an assault 'mech off the battle line and the other team has tonnage advantage from the get go. It's extremely frustrating to die, pop into spectate mode, and see an untouched Awsome, Stalker, Highlander, Atlas standing on the enemy's square. What's worse is watching this guy defend himself when what's left of the enemy gets back to him (on the smaller maps, on Tourmaline and Alpine, seldom is there ever an expectation that it's possible) you quickly realize why this guy avoided battle, in his rampant display of lack of aim or any level of 'hand eye coordination' beyond the level of cocker-spaniel.

Yes, you cap'ers keep forcing your game play on us warriors, there is nothing we can do about it. Maybe soon everyone will just give up and you'll see games where everyone spawns and then just sits there without moving minutes on end waiting for the cap'ers to show up.

That sounds mind numbingly 'fun' doesn't it?

View PostGalenit, on 04 May 2013 - 06:55 AM, said:

Where do you get the "primary purpose" from?
On mission start i see two equal goals to win the mission ...

Gee, what is the primary purpose of a 25 to 100 ton machine, laden with ballistic, missle, and energy weapons?

Oh I KNOW, to drive around with and stand on a square!

Note: That was sarcasm.

#39 Taemien

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Posted 04 May 2013 - 10:25 AM

View PostDimento Graven, on 04 May 2013 - 08:11 AM, said:

Nothing you've stated goes away if a capture point is placed some where equidistant from both spawn points, OTHER THAN, the ONE capture point becomes a natural where the battle takes place.

Again, the cap'ers ignore the tendancy of the majority of cap practicioners, namely, EVEN IF THE BATTLE IS GOING IN THEIR FAVOR, they'll still cap.

How can it be that they're so good at battle, but even when their team has a 2 to 1 advantage in bodies, THEY STILL cap?

At that point it should be obvious that you've "drawn them out", and no longer need to stand on that square, you can come and actually join the battle, get some shots in, but no, you don't. You keep right on cap'ing. Even when your team is asking, begging, SCREAMING for you to get off the f'ing cap point, YOU STILL stand on that damn square.


Apparently you didn't read what I said. You're putting me in situations that are entirely unrealistic and thats not how I play. Others may do that, but as I said before, I don't go out of my way to tell them how to play. If they have fun doing it, thats on them. Remember, they are PUGs, they are going to do PUG things, leave them alone. I doubt your unit does that when they drop together. If they do, then perhaps you should find one that better fits your playstyle. I doubt they do however so that part shouldn't be an issue.


Quote

There's MORE reasons to actually get out and fight than there is to drive around and park.

And yeah, if someone on MY team is cap'ing I ask them to stop, I've asked them to stop when it's been the ONLY means by which we could win. If the only way you can is via a technicality, you really didn't win.

Of late, more often than not, you cap'ers have been driving assault 'mechs to the caps, and that hurts everyone who drops with you. You take an assault 'mech off the battle line and the other team has tonnage advantage from the get go. It's extremely frustrating to die, pop into spectate mode, and see an untouched Awsome, Stalker, Highlander, Atlas standing on the enemy's square. What's worse is watching this guy defend himself when what's left of the enemy gets back to him (on the smaller maps, on Tourmaline and Alpine, seldom is there ever an expectation that it's possible) you quickly realize why this guy avoided battle, in his rampant display of lack of aim or any level of 'hand eye coordination' beyond the level of cocker-spaniel.

Yes, you cap'ers keep forcing your game play on us warriors, there is nothing we can do about it. Maybe soon everyone will just give up and you'll see games where everyone spawns and then just sits there without moving minutes on end waiting for the cap'ers to show up.

That sounds mind numbingly 'fun' doesn't it?


Devs put the stats out, less than 12% of Assault games end in a cap. So this idea that people who want to fight are being pushed out of the gamemode is false. Out of all the games I have played, I have only seen a handful where a player runs to the enemy base and thats all they do.

I will admit, fighting mechs is more fun than capping, and 9 out of 10 matches, we go looking for a fight to go tear up the enemies long range support. If I had it my way I'd bumrush the heck out of the enemy team with my lance. But what happens if we do that, their lights and fast movers will break for our base. So in order to pull off a win we have to be close or in their base when we fire on their supports or we'll get capped.

We don't see this as an issue, we see it as a tactical challenge. See if it were deathmatch, we couldn't simply bumrush them at all. If you've played MWLL you would know that in TDM, a team will bunch up together in one part of the map to increase their chances of survival. And it works very well they'd be able to 8 mech focus fire the first thing that comes in LOS. But I think we can both agree that we don't want that, judging by your idea of a single base in the middle.

Now to comment on that idea, we've already got Conquest which puts 3 bases in the middle. I doubt we're going to get a simplified version of that, so we have to be realistic here. We do know there will be asynchronous gamemodes by some of their comments in Ask the Devs lately. So you will be getting your wish there.

But I will reiterate the point I made before. Its been proven that less than 12% of games in Assault end in a cap. So I really don't see what your issue is. Personally I think you have an issue with PUGs doing things you don't want them to do. Now before you make a retort on that, know that I define a PUG as any who hit launch outside of an 8 man group, and not personally in my 2-4 man group. So that includes 2, 3, and 4 man groups on my team or not on my team that isn't mine.

So with that said, PUGs will do PUG things. They can't help themselves. They aren't stupid, they're ignorant. They aren't noobs, they're just not taking the game seriously. They aren't unreliable, they're just flaky. Don't worry about what they do. Just be gracious when they do something good. Shrug it off when they don't. Just play how you want to play and do the best you can and don't worry about winning or losing.

When you run in a group, or 8 man, then you can hold your groupmates accountable. Thats different. People who you choose to group with are there for a common goal and they of course should work together to achieve that. Its like the other day my buddy wanted to run a 4 mgun spider. I told him no. I told him he can drop solo all day in the thing, but not in the group. We goof off quite a bit, but we do have standards for the group.

Now I'll try to work with a PUG. As anyone should. I'll let them know information and give suggestions. But if they don't want to listen to me, I cannot force them. I just accommodate for it as best I can and don't bother getting upset about it. If I lose because of something they did, I just shrug and tell myself I could have done something different to pull off the win.

You're never really forced to play in any certain way by how other players play. You have to play the cards you are dealt. The PUGs are going to do what they want to do regardless of what you say or do in the forums. As the saying goes, change the things you can (your group), and accept the things you can't (the PUGs).

You're still acting a bit snarky, but at least you stopped the direct insults. That is an improvement thus far.

#40 Dimento Graven

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Posted 04 May 2013 - 11:08 AM

View PostTaemien, on 04 May 2013 - 10:25 AM, said:

Apparently you didn't read what I said. You're putting me in situations that are entirely unrealistic and thats not how I play. Others may do that, but as I said before, I don't go out of my way to tell them how to play. If they have fun doing it, thats on them. Remember, they are PUGs, they are going to do PUG things, leave them alone. I doubt your unit does that when they drop together. If they do, then perhaps you should find one that better fits your playstyle. I doubt they do however so that part shouldn't be an issue.
Unfortunately it's the majority of those nitwits who do NOTHING BUT cap that are the problem, that make capping a problem.

The game gives rewards based on the level of destruction meted out, and a mech that is cap'ing is not rewarded to any extent the same as 'mech that battles, because it has a significantly less amount of risk in doing it, especially on the larger maps. Those that go exclusively for the cap are doing it ONLY FOR the "win", artificially inflating their W/L ratio, and preventing their team from maximizing their battle based rewards.

Again, there's no real logic to cap'ing in Assault in the first place, OTHER THAN having a mechanism where by if a 'mech client goes 'ape do-do' and you've got a DC'd mech dry humping a mountain, or have some jerk who found a hiding spot and shut down and now wants everyone to wait the remaining 8 minutes for the game to end, a way out.

Placing a single cap point equidistant to the drop points still gives that way out.

Quote

Devs put the stats out, less than 12% of Assault games end in a cap. So this idea that people who want to fight are being pushed out of the gamemode is false. Out of all the games I have played, I have only seen a handful where a player runs to the enemy base and thats all they do.
Devs put out a lot of stats and have done a lot more significant things based on much smaller percentages than that (ala: only 10% of pug stomps were happening with premades of more than 4 people, yet they totally f'd up match maker to limit pre-mades to no more than 4, or a hard 8, didn't they?) so quoting their statistics (which I don't neccessarily believe are ALWAYS presented to the player community accurately) and saying "it's ok as is because it's a small number" won't wash here.

Quote

I will admit, fighting mechs is more fun than capping, and 9 out of 10 matches, we go looking for a fight to go tear up the enemies long range support. If I had it my way I'd bumrush the heck out of the enemy team with my lance. But what happens if we do that, their lights and fast movers will break for our base. So in order to pull off a win we have to be close or in their base when we fire on their supports or we'll get capped.

We don't see this as an issue, we see it as a tactical challenge. See if it were deathmatch, we couldn't simply bumrush them at all. If you've played MWLL you would know that in TDM, a team will bunch up together in one part of the map to increase their chances of survival. And it works very well they'd be able to 8 mech focus fire the first thing that comes in LOS. But I think we can both agree that we don't want that, judging by your idea of a single base in the middle.
The single base in the middle circumvents that problem nicely, UNLESS they happen to 'bunch up' on the cap point, in which case your superior tactis will be neccessary to pull them off. After all, the cap point still provides you and your team the avenue of practicing "capping tactics" if you want, it's just not going to be such an overwhelmingly finale tactic, especially on the larger maps.

Heck, you could even improve the quality of neccessary tactics needed by making the cap point a random spot each drop so that the point has to be located by scouts.

Quote

Now to comment on that idea, we've already got Conquest which puts 3 bases in the middle. I doubt we're going to get a simplified version of that, so we have to be realistic here. We do know there will be asynchronous gamemodes by some of their comments in Ask the Devs lately. So you will be getting your wish there.
I'm not sure why we'd need a 'simplified version' of that. Conquest is all about capture, Conquest is fine as is.

Quote

But I will reiterate the point I made before. Its been proven that less than 12% of games in Assault end in a cap. So I really don't see what your issue is. Personally I think you have an issue with PUGs doing things you don't want them to do. Now before you make a retort on that, know that I define a PUG as any who hit launch outside of an 8 man group, and not personally in my 2-4 man group. So that includes 2, 3, and 4 man groups on my team or not on my team that isn't mine.

So with that said, PUGs will do PUG things. They can't help themselves. They aren't stupid, they're ignorant. They aren't noobs, they're just not taking the game seriously. They aren't unreliable, they're just flaky. Don't worry about what they do. Just be gracious when they do something good. Shrug it off when they don't. Just play how you want to play and do the best you can and don't worry about winning or losing.

When you run in a group, or 8 man, then you can hold your groupmates accountable. Thats different. People who you choose to group with are there for a common goal and they of course should work together to achieve that. Its like the other day my buddy wanted to run a 4 mgun spider. I told him no. I told him he can drop solo all day in the thing, but not in the group. We goof off quite a bit, but we do have standards for the group.

Now I'll try to work with a PUG. As anyone should. I'll let them know information and give suggestions. But if they don't want to listen to me, I cannot force them. I just accommodate for it as best I can and don't bother getting upset about it. If I lose because of something they did, I just shrug and tell myself I could have done something different to pull off the win.

You're never really forced to play in any certain way by how other players play. You have to play the cards you are dealt. The PUGs are going to do what they want to do regardless of what you say or do in the forums. As the saying goes, change the things you can (your group), and accept the things you can't (the PUGs).

You're still acting a bit snarky, but at least you stopped the direct insults. That is an improvement thus far.

It's not been proven that less than 12% end in cap, it's only been stated. To "prove" it, we'd need access to the actual statistics, not to have it propagandized by PGI, beyond that again, the cap'ers get to have their way, but the majority of us just have to "deal with it", being held hostage to lazy minority, dumbing down the gaming experience.

As far as what PGI says, and what actually comes to pass, I only believe what I actually see when its delivered. PGI has back peddaled, 'reversed course', and otherwise changed their mind so often on what they've said, promised, and otherwise communicated that I've got a bad case of propoganda whiplash.

If the 10% or less of pugs that were getting stomped can influence PGI to bastardize grouping to the point they have, surely 12% of cap'ed games should influence a change in/addition of the game modes.

As far as the personal insults go, I give when I receive. Insult me, and I'll be happy to insult you back. I realize that you probably don't 'notice' the insults from those that are posting in agreement with your POV, but they are there, and they've been just as vehement in telling me how "I" should play as I've been about getting either a new game mode, or the Assault game mode updated.





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