Jump to content

I Play Conquest Just To Avoid Basecaps, Anyone Else?


82 replies to this topic

#21 Tatula

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 683 posts
  • LocationSF Bay Area

Posted 25 April 2013 - 01:07 PM

View PostBryan Ekman, on 25 April 2013 - 11:30 AM, said:

Interesting stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.


What's the percentage of Assault ending in Base Caps with NO damage done by either side?

#22 Training Instructor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,218 posts
  • LocationMoscow

Posted 25 April 2013 - 01:17 PM

Interesting stat: People who are practicing defending points on a map play assault, people who are playing to actually assault stuff play conquest.

Jump snipers have to actually move to win on conquest, so they don't like it. If you're tired of their boring and incompetent play, come do conquest. As an assault, you can still have fun.

View PostBryan Ekman, on 25 April 2013 - 11:30 AM, said:

Interesting stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.


Cool story bro, why isn't more information like this available at any time to the players?

You devs have shown that you're willing to release nuggets of information to appease people, but you aren't willing to systematically do so.

This is why you have so many community problems. Maybe you need a community manager....oh wait, you've got one. Maybe you need a new one. :ph34r:

#23 slayerkdm

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 395 posts

Posted 25 April 2013 - 04:51 PM

Yep, I only play conquest. For that exact reason.

#24 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 25 April 2013 - 09:57 PM

I prefer conquest because it is not just "meet in the middle and shoot each other", you actually have to worry about both maneuvering to control the field and shooting at each other.

I think I like the idea of having one capture point that both teams have to fight for, but I think it would be even more monotonous than assault already is.

#25 HRR Mary

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 183 posts

Posted 25 April 2013 - 10:53 PM

View PostBryan Ekman, on 25 April 2013 - 11:30 AM, said:

Interesting stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.


On what period of time? On how much amount of games?
How many of the 81% were last fought in or around one of the cap zones?
How many times a base has been started capping before any real engagement has taken place?

And I can go on... A Stat out of context can be made so it tells an entirely different story.

#26 Windsaw

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 426 posts

Posted 26 April 2013 - 12:25 AM

View PostHRR Mary, on 25 April 2013 - 10:53 PM, said:

A Stat out of context can be made so it tells an entirely different story.
That may be, but in this case I don't know what difference it would make:

What period of time? People have always complained about capwarrior, so I don't think it matters much.
How much amount of games? Okay, that would be interesting. If that info comes from the developers I am sure they are enough. If it's a personal statistic, it may not be enough.
How many of the 81% were last fought in or around one of the cap zones? I'm really not sure what difference it should make. If it is far from the cap zones, then it doesn't matter. If it is near the cap zones then it means the system is doing exactly what it is there for: Forcing campers to act instead of hide, which would be infinitely worse than capping.
How many times a base has been started capping before any real engagement has taken place? Here I am really wondering: What difference would that make AT ALL.

#27 Crunk Prime

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 255 posts
  • LocationJamalia

Posted 26 April 2013 - 01:35 AM

View PostBryan Ekman, on 25 April 2013 - 11:30 AM, said:

Interesting stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.


Are you seriously trying to use that to downplay all the hate for base capping to try and prove that people are complaining about something that only happens in a piddly 19% of matches?

How about you post the stats for how many times a base is even touched during an assault match. I can guarantee its much higher than 19%. Most of the hate stems from playing a fun match blowing mechs apart and then suddenly a light mech with a cap module who took the long way around the fight plops onto your base and just sits there doing nothing hoping he can win using his brilliant tactics. Its just annoying.

If people want to play Assault mode, or Conquest, let them, but many MANY people would love a team deathmatch mode. And if light mechs running away to draw out a fight is going to be a problem that comes up, cut match times down to 10minutes for deathmatch. With no bases to worry about people will be getting right into the action much faster. By time everybodys dead, if one light mech wants to run away forever, there will only be a minute or two left tops.

#28 Inkarnus

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,074 posts
  • LocationInner Sphere

Posted 26 April 2013 - 02:22 AM

dude if you are frustratet against capping mechs get 16 dudes of your liking and syncdrop in 8 mans
gosh isnt that hard it works for other leagues so why rant about official game modes
were the rules are set and i am highly doubting they will change them and yes it so unfair
to cap. because that the enemy got 2 assaults vs 6 assaults poor yous and they dropped 350 tons vs 600tons
why dare thos to cap !!!!!

Edited by Inkarnus, 26 April 2013 - 02:27 AM.


#29 Crunk Prime

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 255 posts
  • LocationJamalia

Posted 26 April 2013 - 02:30 AM

Dude. If you are going to attempt to troll me, can you at least do it in proper english?

#30 ivr56

    Member

  • PipPipPipPipPip
  • 122 posts

Posted 26 April 2013 - 11:12 PM

i play conquest since its more fun
More enjoyable then wait for a middle line rush/jump. Conquest to me tends to flow better plus you get more of a mix between snipers and brawlers.

Edited by ivr56, 26 April 2013 - 11:13 PM.


#31 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 26 April 2013 - 11:26 PM

View Postivr56, on 26 April 2013 - 11:12 PM, said:

more of a mix between snipers and brawlers. Not 6 assaultsper team



FTFY

#32 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 26 April 2013 - 11:55 PM

Funny, I play Assault for the same reason...
Namely killing all the enemy but one 3L and the rest of my team thinking its suicide to attack a 3l one on one so we lose the match because the rest of the ppl on the team are too busy zerging point to point and the 3L is invisible.

#33 Muffinator

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 447 posts

Posted 27 April 2013 - 07:45 AM

View PostBryan Ekman, on 25 April 2013 - 11:30 AM, said:

Interesting stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.


So 1 in 5 games are ruined...

#34 Inkarnus

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,074 posts
  • LocationInner Sphere

Posted 27 April 2013 - 07:47 AM

ruined you can cut that in half by the teams winning major engagements and dont want to search that light and go to cap

#35 SinnerX

    Member

  • PipPipPipPipPipPip
  • 342 posts
  • LocationIndiana

Posted 27 April 2013 - 12:34 PM

View PostInkarnus, on 27 April 2013 - 07:47 AM, said:

ruined you can cut that in half by the teams winning major engagements and dont want to search that light and go to cap

I don't think we need to start applying made up statistics on top of our real statistics, thanks.

#36 Taemien

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts
  • LocationNorth Carolina

Posted 27 April 2013 - 04:48 PM

View PostBryan Ekman, on 25 April 2013 - 11:30 AM, said:

Interesting stat - 19% of Assault wins come from Base Caps. 81% of victories come from destroying the opposition.


That'll shut them up. Well not really, but it does take the steam out of them.

View PostMuffinator, on 27 April 2013 - 07:45 AM, said:


So 1 in 5 games are ruined...


Keep thinking that. My team has a very effective base capping strategy that works on Conquest almost flawlessly. Countering it is basically not possible to do unless you know what we're doing (or we get unlucky). By the time you realize it, we own four bases and are 600 to 300 pts.

Assault or Conquest, we're still capping you. Where is your god now?

#37 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 27 April 2013 - 11:39 PM

View PostThontor, on 25 April 2013 - 03:20 PM, said:

Bryan just tweeted that 1.2% of Assault matches end in 0 deaths.


I'd like that figure to go down to say... < .1%.

#38 BlackYoshi1230

    Member

  • PipPip
  • Philanthropist
  • 26 posts

Posted 28 April 2013 - 11:16 PM

I tend to like Conquest more, mainly because I don't have to engage in contests of "yaargh, who has the most chainsaws/baseball bats with 50 nails tacked on/jackrabbits that throw pipe wrenches and/or raspberry jam in your face/Cobra Assault Cannons." (Okay, the last two still apply.) So yes, I can run my MSL Centurion or my CritSeeker Cat and not be a b___h as far as piloting is concerned.

That, and there's actually a timer that makes me concerned about "working against the clock:" the resource counter.

I mainly fly Conquest for variety and to avoid the builds the mice keep getting attracted to (where's mousetrap builds when you need them?)

Edited by BlackYoshi1230, 28 April 2013 - 11:20 PM.


#39 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 29 April 2013 - 12:03 AM

capping is valid tactic and yes it is indeed a tactical decision.

When you have 5 or 6 heavy+ snipin you from cover in snowstorm city it is a good and needed way to split this group up (that's why it's called splitcap).

There are big red letters which tell you "THERE IS SOMEONE STEALING YOUR GIRLS AND LOLZ FROM YOUR CHEST" - if the whole enemy team do not bother to deal with this threat, they deserve to lose the game.

We cap with two lights/mediums to split them up, if no one comes back, we leave a small percentage of the cap bar and go harassing from behind. If that goes wrong we can still outcap em.

#40 BellatorMonk

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 617 posts
  • LocationWallet Closed PGI Knows Why

Posted 29 April 2013 - 07:45 AM

Bryan-

Why not have have a mode called Cap the Base and make Assault a true death match? Many of us just want to kill the enemy team and not deal with soloist who goes and caps the base with no fight.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users