Please Resize The Centurion, Trebuchet, Stalker And Quickdraw
#361
Posted 04 February 2015 - 10:35 PM
M1A2: 68 short tons Length Hull length: 26.02 ft (7.93 m) Width 12 ft (3.66 m)[6] Height 8 ft (2.44 m)[6]
A jenner should have 120 - 150 tonns mass and same for one atlas arm ( shoulder included ) ... also well hard to say if battlemech design are connected with some reals measure like mass or density.
#362
Posted 05 February 2015 - 03:14 AM
What people want is constant volumn and density, what to not get it?
#363
Posted 05 February 2015 - 05:30 PM
honestly assaults could be a bit bigger too.
#364
Posted 05 February 2015 - 08:15 PM
#365
Posted 16 February 2015 - 06:01 AM
Comparing a Shadowhawk to a Hunchback is akin to Legolas and Gimly, respectively. (Huge apologies for the LOTR reference, but it's damn early in the morning.)
#366
Posted 08 March 2015 - 05:40 AM
Caine2112, on 16 February 2015 - 06:01 AM, said:
Comparing a Shadowhawk to a Hunchback is akin to Legolas and Gimly, respectively. (Huge apologies for the LOTR reference, but it's damn early in the morning.)
Comparing a tall-but-lean 'Mech like the Shadow Hawk to a more-squat-but-more-stout 'Mechs like the Cataphract or Awesome, or comparing the tall/lean Trebuchet to the squat/stout Hunchback, would be similar to comparing the average basketball player (average height 6'7" (200.66 cm), average weight 218 lbs (98.88 kg); source) to the average sumo wrestler (average height 185 cm (6'1"), average weight 148 kg (326.28 lbs); source) - height alone does not necessarily correlate with (or necessarily serve as a good indicator of) body mass.
This is especially true of "hunched-over" 'Mechs like the Jenner, Raven, Catapult, Mad Cat, and Stalker, whose main bodies are substantially longer (front-to-back) than they are tall (top-to-torso-joint); such 'Mechs should generally be somewhat shorter (height-wise) than their "upright" brethren but be scaled so as to have (more-or-less, within ~5% or so) the same overall volume/displacement as an "upright" 'Mech of the same tonnage (and vice versa).
#367
Posted 08 March 2015 - 01:36 PM
Caine2112, on 16 February 2015 - 06:01 AM, said:
Comparing a Shadowhawk to a Hunchback is akin to Legolas and Gimly, respectively. (Huge apologies for the LOTR reference, but it's damn early in the morning.)
How much weight Gimly and Legolas? Could be same, or Gimli could be heavier.
How tall it is, is irrelevant.
Only volumn and density are parameters here.
#368
Posted 12 March 2015 - 12:09 PM
Quote
Alright. Which one of my kidneys do i have to give to have this implemented?
The scale is absolutely brilliant.
#370
Posted 22 March 2015 - 11:57 PM
The fact that i haven't seen anything that would show that PGI even looked at it or even cares about what we have to say about it (also, the fact that this is a post from 2 years ago, so more than enough time for them to at least consider what we're saying) is really disheartening.
#371
Posted 23 March 2015 - 02:36 AM
I think we as a community should start holding gladiator-style competitions to find those among us who've got the skills, knowledge, and ability to go work for PGI and help implement all the stuff that's piled onto their plates during the 2 years of IGP stagnation.
#372
Posted 26 March 2015 - 01:36 PM
They have since removed it from the website, but if you are lucky you might find a cached version somewhere.
Essentially the Art Director thinks some parts and some mechs are more dense than others,and nuts to gameplay and balance concerns.
#373
Posted 12 June 2015 - 10:39 AM
Adamski, on 26 March 2015 - 01:36 PM, said:
They have since removed it from the website, but if you are lucky you might find a cached version somewhere.
Essentially the Art Director thinks some parts and some mechs are more dense than others,and nuts to gameplay and balance concerns.
So basically that guy was dropped on his head as a baby?
Or is he just really bad at making excuses?
Edited by Juodas Varnas, 12 June 2015 - 10:47 AM.
#374
Posted 12 June 2015 - 11:03 AM
#375
Posted 12 June 2015 - 01:54 PM
HammerMaster, on 12 June 2015 - 11:03 AM, said:
Indeed. I'll keep harping about it as long as it takes. And if that doesn't work i'll sing about it.....and my singing voice is horrible enough to send most people running for their lives.
They say they have to redo the skeleton, mech model and textures for each mech that would get resized.
Well i'd say....So what? If you can make all these special skins for events and hero mechs you can instead fix the scaling of mechs that are downright crippled by size.
The longer they keep releasing mechs with this wonky scaling the more work they will have to redo.
If they decide that keeping the playerbase satisfied isn't a good thing then that's as far as they go in the game industry.
#376
Posted 04 July 2015 - 04:14 PM
Look at the Catapult, look how big it is and all the other mechs of it's weight class and it's weight exactly. (hint hint: this is the lightest heavy mech in game).
How about make the Catapult fookin smaller then make the Stalker taller please...
#377
Posted 02 February 2016 - 04:12 PM
The Awesome still needs some help, too... but do so so many other mechs... ugh.
#378
Posted 03 February 2016 - 11:39 AM
Anyway, most recent mechs seem pretty good, and I expect future releases will be scaled in a realistic fashion. Hopefully they fix the Catapult arms when they do Butterbee.
Edited by Luscious Dan, 03 February 2016 - 11:40 AM.
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