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Catapult A1 Is Garbage.


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#21 Galenit

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Posted 23 April 2013 - 11:20 PM

View PostVoidcrafter, on 23 April 2013 - 10:19 PM, said:

And yes - I've seen this in action - A1 catapult with only 2xLRM20s, so it can go with the top speed and insane amount of ammo....

With lrm20 it should take artemis, but for this the c4 is better, it hast 20 missiletubes (the a1 has only 15) and can mount tag.
If you want to use the a1 as lrm boat, try the "Stalinorgel": Take 6x lrm5, no need for artemis, an endless stream of missiles in chainfire.
6xlrm5=12tons that can be fired in endless chainfire or together through the 15 tubes of the a1,
2xlrm20 20tons, need artims, fired in 2 waves of 15/5, 1 second higher cooldown, ....

The other way for the lrm a1 is 2xlrm15 and 4x srm/ssrm.

Edited by Galenit, 23 April 2013 - 11:21 PM.


#22 Voidcrafter

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Posted 23 April 2013 - 11:34 PM

View PostGalenit, on 23 April 2013 - 11:20 PM, said:

With lrm20 it should take artemis, but for this the c4 is better, it hast 20 missiletubes (the a1 has only 15) and can mount tag.
If you want to use the a1 as lrm boat, try the "Stalinorgel": Take 6x lrm5, no need for artemis, an endless stream of missiles in chainfire.
6xlrm5=12tons that can be fired in endless chainfire or together through the 15 tubes of the a1,
2xlrm20 20tons, need artims, fired in 2 waves of 15/5, 1 second higher cooldown, ....

The other way for the lrm a1 is 2xlrm15 and 4x srm/ssrm.


Well yea, you're right but still..
You know... I barely too often admit that someone has ravaged my sorry a*s, cause I try to keep my mind sharp all the time and not get myself in that kind of situations...
This guy on Alpine Peaks made my whole team(me included) to look like clowns.
Cause being able to roll with 86kph and be a jumpjetting missle boat...
Something like that I can hardly call a "joke". Even with the current state of the missiles.

#23 Johnny Reb

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Posted 23 April 2013 - 11:37 PM

View PostStealthAssassin, on 23 April 2013 - 04:33 PM, said:

Please uninstall this mech from the game. It is by far the most painful mech to use. I'm just trying to master my Catapult K2, and made a poor decision to buy the A1 over the C4. Maybe revise it, and give it a damn energy hardpoint for tag? Something?

1600 LRM's fired 200-300 damage. What?

It's sole purpose is to load 6xSRM6 and blast people.

One, you must really suck with lrms! Two, this mech is better suited as a splat-cat. Which is weaker at the moment.

#24 Saint Scarlett Johan

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Posted 24 April 2013 - 01:20 AM

Even in the current meta, I've engaged in surprise buttsecks with many a poptart with low situational awareness.

1. Learn it quirks.
2. Install an XL315, Endo, 6xSRM6s, with JumpJets
3. Slink around the edges of the map and unload an alpha on the incredibly thin gluteal region of poptarts.
4. ?????
5. PROFIT!!!

#25 Kitane

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Posted 24 April 2013 - 01:56 AM

View PostVoidcrafter, on 23 April 2013 - 11:34 PM, said:


Well yea, you're right but still..
You know... I barely too often admit that someone has ravaged my sorry a*s, cause I try to keep my mind sharp all the time and not get myself in that kind of situations...
This guy on Alpine Peaks made my whole team(me included) to look like clowns.
Cause being able to roll with 86kph and be a jumpjetting missle boat...
Something like that I can hardly call a "joke". Even with the current state of the missiles.


The guy you are describing looks like he knows what he is doing with regards to LRMs, but it's still a very situational weapon

- A1 means no Tag. He can only blindfire against ECM protected targets.
- He still needs to expose himself a lot, his torso twist is limited with missiles in the air and even at 85km/s he can't outrun direct fire weapons that will easily outdamage him.
- He is 100% reliant on his team mates against any mech with comparable or higher speed that gets too close.

I doubt that was a typical match for him. If I am wrong, I must be severely underestimating impacts of really great situational awareness.

Edited by Kitane, 24 April 2013 - 02:01 AM.


#26 Wicksman

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Posted 24 April 2013 - 02:09 AM

View Postyashmack, on 23 April 2013 - 10:03 PM, said:

even with missiles as bad as they are now im consistently getting over 500 damage in my A1
I have 2 LRM15 and 2 SRM4 all with artemis...

http://mwo.smurfy-ne...e0aacfde52a4a4f

I make sure and stay at least 180 meters out, have line of sight, and rarely fire at anything over 500 meters unless i know teammates have good locks, and I still try for LOS then as well


Isnt this build illegal due to having no heat sinks?

#27 Kitane

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Posted 24 April 2013 - 02:23 AM

View PostWicksman, on 24 April 2013 - 02:09 AM, said:


Isnt this build illegal due to having no heat sinks?


What about 10 included in the engine?

#28 Wicksman

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Posted 24 April 2013 - 02:26 AM

View PostKitane, on 24 April 2013 - 02:23 AM, said:


What about 10 included in the engine?


I thought you couldnt drop without 2 external heat sinks with XL Engines :D I'm probably wrong.... Definately wrong if you actually use this build :)

Ignore me, I'm being a dullard :(

#29 Voidcrafter

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Posted 24 April 2013 - 02:36 AM

View PostKitane, on 24 April 2013 - 01:56 AM, said:


- He is 100% reliant on his team mates against any mech with comparable or higher speed that gets too close.



Funny thing how this sentance can sound a really and I mean REALLY scary in so tighten team-play game like mwo aint it? :(
The word "Rely" as general sounds so... disturbing :)

Edit: and the dude was really, again - I mean REALLY good player.
To kick my *** is one thing, but to make me feel like a clown... that has never happened until that day and I was so impressed that I actually overcame my rage almost at the instant.
So where we draw the line of the weapon (in)effectivness, and where should we do the same with the line of "player skill"?
Do those two actually cross, go paralel or in unpredictable way?

I would be extreamly puzzled if someone could answer those few in a way, that would leave me convinced :D

Edited by Voidcrafter, 24 April 2013 - 02:41 AM.


#30 Dauphni

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Posted 24 April 2013 - 03:52 AM

I've been running my A1 a lot the past week, and it absolutely demolishes people. I've probably gotten 2-3 kills on average, and 4+ isn't rare either. Note, these are mostly from PUG matches. Ergo, the A1 is not garbage. Of course anecdotes ≠ data, but still.

#31 DerSpecht

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Posted 24 April 2013 - 05:07 AM

View PostStealthAssassin, on 23 April 2013 - 04:47 PM, said:

Okay, so why would you run a Catapult A1, when a Stalker can run more LRM's, tag, and energy weapons as well?


1. Stalker is slow
2. Stalker has very limited torso twist
3. Stalker has no jumpjets
4. Stalker has less missile tubes so you cant launcht those 50 LRMs in one alpha
5. Stalker is an Assault and influences MM. Having one more assault slot while using a heavy slot with more punch and more mobility is.. well.. its an advantage

No offense mate but are you as a founder even playing the game or using your brain?

#32 Terror Teddy

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Posted 24 April 2013 - 05:12 AM

View PostStealthAssassin, on 23 April 2013 - 04:47 PM, said:


Okay, so why would you run a Catapult A1, when a Stalker can run more LRM's, tag, and energy weapons as well?



Because you might have a tonnage limit in the future?

It´s a pure missile Support/Attack mech depending on loadout.

That said - it really should get a head energy slot for a TAG.

#33 Zyllos

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Posted 24 April 2013 - 05:19 AM

Look, TAG/NARC was never meant to be used by the mech using missiles themselves.

TAG/NARC is a scouts weapon to the team using LRMs.

#34 Karl Streiger

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Posted 24 April 2013 - 05:21 AM

View PostZyllos, on 24 April 2013 - 05:19 AM, said:

Look, TAG/NARC was never meant to be used by the mech using missiles themselves.

TAG/NARC is a scouts weapon to the team using LRMs.

TAG yes
NARC No - Orion, Stalker, Kintaro - was a alternative towards artemis and could work for all mechs.
TAG was never supposed to guide LRMs (not now)

and now as the Splatcat is gone...maybe i will take the A1 as my next ride :(

Edited by Karl Streiger, 24 April 2013 - 05:22 AM.


#35 Warchanter

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Posted 24 April 2013 - 05:39 AM

LBX36 + Artemis FTW! Although I do like me a good game of LRM cat and mouse now & then...

#36 MeiSooHaityu

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Posted 24 April 2013 - 05:42 AM

I like the A1 as a Splatcat. A Catapault can be quick and manuverable. With jump jets and SRMs, it is a wicked brawler. The two things hurting it now are...

A ) ECM preventing streak builds from being useful
B ) Long maps like Alpine and Tourmaline making it difficult to close ranges safely

Overall a fun mech still. I use it and get almost descent results on average (although things on a game to game basis can go well one game or really poor another). I think the all or nothing nature of the build is kind of fun.

Overall ehh performance:
Running KDR with Splatcat A1 - 0.83 (Mostly PUGing)

Less than 1 KDR is a bit discouraging, but I think I could get it over 1 if I get more practice with it.

#37 StealthAssassin

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Posted 24 April 2013 - 07:07 AM

I can't wait to drop with some of you. For all the **** talking on these forums, I doubt there's much behind it all.

Clearly, the A1 is the worst variant of the Catapult. Don't get me wrong, I love catapults, but the A1 is ONLY useful packed full of SRM's. I do get multiple kills with the splat cat, but it's terribly boring to do this. For anything besides SRM's it's best to use a different variant. I've tried multiple builds, mixed with LRM/SRM/Streak's... just not enough of a threat. Any light or medium is more of a threat as a support mech even.

#38 Tickdoff Tank

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Posted 24 April 2013 - 07:29 AM

View PostWicksman, on 24 April 2013 - 02:26 AM, said:


I thought you couldnt drop without 2 external heat sinks with XL Engines B) I'm probably wrong.... Definately wrong if you actually use this build :)

Ignore me, I'm being a dullard :wacko:


You are mistaken. But it is understandable, the heatsink requirements can be rather obtuse at first.

All mechs MUST have a minimum of 10 heatsinks, period. An engine can carry "internal" heatsinks, the number of internal sinks is determined by the engine rating /25. The sinks in the engine can be either DHS or SHS, but you must still have 10 heatsinks (DHS do not mean you only need 5). If your engine can not mount 10 internal sinks then you must mount the other required sinks outside the engine. Any engine rating of 245 or lower must mount some of their required heatsinks externally.

If your engine is a rating 275 or higher then you are able to mount more that 10 heatsinks inside the engine. Those heatsinks will require the usual 1 ton per sink, but they will take up no space and are placed in the "bonus box" directly below your engine in your CT.

One more thing: If you purchase the Double Heat Sink upgrade, all of the "free" DHS heatsinks that are mounted in your engine, up to the required 10, are functioning at 2.0 dissipation. Any DHS mounted outside your engine functions as 1.4, and any "bonus" DHS ain the engine are also 1.4 (for the 275+ ratings)

#39 CECILOFS

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Posted 24 April 2013 - 07:36 AM

The problem with the A1 is that ECM exists.

Since PGI is refusing to fix ECM, I think they should make Tag and Narc have seperate hard points so they don't take up energy/missile slots and so the A1 can take Tag. Making Narc worth putting on a mech and not be countered by ECM could be good too

#40 Thunder Lips Express

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Posted 24 April 2013 - 07:44 AM

View PostStealthAssassin, on 23 April 2013 - 04:33 PM, said:

Please uninstall this mech from the game. It is by far the most painful mech to use. I'm just trying to master my Catapult K2, and made a poor decision to buy the A1 over the C4. Maybe revise it, and give it a damn energy hardpoint for tag? Something?

1600 LRM's fired 200-300 damage. What?

It's sole purpose is to load 6xSRM6 and blast people.

if you dont like a mech dont use it...thats like me saying Stealthassassin sucks at this game, dont let him play





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