Bloody Moon, on 23 April 2013 - 11:39 PM, said:
Opposed to simply slowing the convergence speed for example? Similar gameplay effect, but much easier on the devs.
How exactly does the convergence speed works? I remember the devs talking about it during closed beta when this issue was hot. At that time we were seeing ML n SL boating haha. I was thinking about slowing that (convergence speed) down and then it would become like from the books, where it is described the targeting computer takes a second or so to compute range and lead for a target mech