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Rubberbanding. When Will This Be Acknowledged And Prioritized


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#1 LanceUy

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Posted 24 April 2013 - 02:55 AM

Since April 2 patch, the game has been pretty much unplayable for many like me. The last patch did not help any as PGI said it would. My premium time is pretty much wasted for a month now and PGI won't refund lost premium time as they say its BETA.

Is having a game that's playable too much to ask? Before April 2 I am a very happy paying founding member.

#2 Rebas Kradd

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Posted 24 April 2013 - 06:23 AM

What on earth makes you think they haven't noticed/started on a fix yet? These guys have better things to do than sit on forums all day and update you on every line of code they write, much less do so before they've found an explainable cause.

#3 DjKonline

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Posted 24 April 2013 - 07:52 AM

View PostNeema Teymory, on 22 April 2013 - 09:10 AM, said:

Hey everyone,

We are aware of this issue and are actively working on solving it. This particular problem occurs when you experience regular packet loss--even a very small amount. Primarily the traffic from your game client to the server is affected. This is why you might see other players behaving normally, but your inputs seem to be delayed, you suddenly pop, or a variety of other strangeness.

The problem is not related to HSR or ping. So, why is this happening now? Traffic patterns from recent patches have changed, which have unfortunately exposed this latent bug.

For everyone experiencing this bug, hang in there, a fix is on the way.


http://mwomercs.com/...c/page__st__140

#4 Sephlock

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Posted 24 April 2013 - 10:50 AM

Now, apparently.





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