I think that you have a Skill Tree that affect the abilitys of your Mech is the single most unique proposition of this game.
I knew that there is another Skill Tree in the pipeline...so i don't have any expectations about this one.
However actual the Skill Tree...is simple...grind long enough and you have all abillitys at all of your Mechs... you don't have to fear consequences and there is no difference between the skilling of a Atlas or a Catapult or a Raven...the only difference is YOU.
Do you really want to make no real decisions at all?
The second question was aiming in the direction of the "free" but not really free - but free enough to cause serious game breaking issues - MechLab.
There have been several suggestions in the past...and the most Cons was because - limiting MechLab is limiting fun - i will not evaluate on this opinion.
Proposal
The MechSkill Tree is splitted into 4-5 Sections
- Engine
- Mobillity
- Gunnery
- Tech
- making you faster,
- raising the heat cap
- raising the heat dissipation
- increasing the maximum installed engine rating
- increasing the durability of your engine - finaly give you even the chance to reduce the crits on a XL engine (so that yo can survive a lose of a side torso)
- faster turning
- faster twisting
- faster arm movement
- reduced "negative" effects of your movement (- Jitter...hope there will be one soon)
- even in the highest tier allowing you to mount jump jets
- faster cycle times
- less heat per shot
- more ammunition per ton
- better convergence (when it will be a more serious problem)
- in highest tier ... marksman perk - (some how working like the TC in MW3)
I will need more explanation for this topic.
To make it figurative i will use the hardes MechLab restriction i can think of.
YOU are not allowed to change anything at your Mech.
With the first skill point - aktivating that Sub-Tree:
- You can mount other items. As long as they are not overexceeding the criticals or weight of allready mounted equipment.
- You can not mount another Engine
- You can mount other Single Heatsinks if there were other equipment weighting 1ton and 1 crit
- You can hardly mount DHS when the Mech had them from the beginning
- You can increase or decrease the armor as you like
- EXP1:
- A K2 can switch the PPC for Large Laser and MPLAS
- the MG will change towards Small Lasers
- the Medium Lasers and MG Ammo are replaced by Heatsinks
- A K2 can switch the PPC for Large Laser and MPLAS
- EXP2:
- Same K2 can switch the PPCs for 3 MPLAS each
- Leaving anything else the same
- adding 2tons of armor
- Same K2 can switch the PPCs for 3 MPLAS each
You can modify Structure, Heat Sink Type or Electronic Warfare Stuff or Modify the Weapon Loadout
- Structur Tier 1
- Endosteel - place were ever you want but they are fixed
- FerroFebrit - place were ever you want but they are fixed
- CASE - mount or unmount once
- Endosteel - place were ever you want but they are fixed
- Heat Sinks Tier 1 switch and modify heat sink loadout once
- EW Tier 1
- add TAG
- add Artemis
- add AMS
- add TAG
- Weapon
- Mount any weapon of your liking in any location you want...after the mounting this is the new loadout...every changes form Tier 0 are now affecting this loadout
- Structur Tier 2
- Endosteel - first point as Tier 1, second point ... as it is actual in the MechLab
- FerroFebrit - first point as Tier 1, second point ... as it is actual in the MechLab
- CASE -first point as Tier 1, second point ... as it is actual in the MechLab
- Endosteel - first point as Tier 1, second point ... as it is actual in the MechLab
- Heat Sinks Tier 2 as it is actual in the MechLab
- EW Tier 1
- add TAG
- add Artemis
- add AMS (even a second one)
- add ECM
- add BAP
- add TAG
- Weapon
- Mount any weapon of your liking in any location you want...after the mounting this is the new loadout...every changes form Tier 0 are now affecting this loadout
Your part
This ideas are only a roughly sketch.
I do not now how many points you should earn maximum.
What are the steps between the XP:
500...750...1125?
It will allow you to create a complete Mech like you want it.
Ballistics on a Awesome
2 Gauss Rifles on a Atlas + JumpJets
You can create what ever you want...but you will not be able to activate all Skills...so you have to choose wisely...you can hardly get a omnification...maybe with the Maximum Tier a the TechLab Tree....
There could also be cross links - for example from fast firing in the gunnery tree towards the better heat cap in the engine tree...
you can also activate both trees....
So the choice is yours... free MechLab - and switch configuration between the battles - or a balance between some modifications and more mobility with more accurate but stock weapons.
Edited by Karl Streiger, 25 April 2013 - 12:12 AM.