

Trees As Visual Cover - Or Not
#21
Posted 25 April 2013 - 07:12 PM
#22
Posted 26 April 2013 - 06:05 AM
WardenWolf, on 24 April 2013 - 03:36 PM, said:

There is a reason competitive gamers in any game will use the lowest graphics settings possible regardless of how good a machine they have. Everything that makes a game pretty is also reducing your performance either through obscuring your vision or dropping your frames.
#23
Posted 26 April 2013 - 08:47 AM
Rauchsauger, on 25 April 2013 - 01:41 PM, said:
This does not help with the sniping because the structures will still block the shot but you can track movement you should not be able to see
I've noticed that too, but it was less of a concern given that you could see but not hit things. In fact, it sort of has folks waste ammo / heat trying to shoot, lol. Definitely a concern for info warfare, though, and I wish they could fix both

#24
Posted 26 April 2013 - 06:25 PM
It also doesn't draw the tops of ridges properly until you are quite close so you can be dropping shots onto a target (or so you think) but when you close you realise you were hitting the top of the ridge that has just changed shape to mess with you.
Vexing.
#25
Posted 26 April 2013 - 07:14 PM
#26
Posted 01 May 2013 - 05:16 PM

Link to higher res picture: http://i.imgur.com/H0yEpKs.jpg
The screenshot was taken in the training grounds on low settings, but I have noticed this in-game as well. On River City, night or day, either spawn side, I can see the entire team on their spawn and see which direction they are headed too. I have a Radeon HD6870.
Edit: I have not messed around with any user.cfg or other custom settings other than the generic one accessed through the game (controls, audio, etc.)
Edited by DDDs, 01 May 2013 - 05:18 PM.
#27
Posted 01 May 2013 - 07:34 PM
keith, on 24 April 2013 - 11:46 AM, said:
that should be out, and is consider a abuse of game file tampering:D
yes. unfortunately it is obviously one of those things that hits low end PC's very hard. thus, the only way to "fix" it is by making mechs invisible around 5-600 meters, which obviously causes many other problems like invisible mechs across clear/open terrain.
DDDs, on 01 May 2013 - 05:16 PM, said:

Link to higher res picture: http://i.imgur.com/H0yEpKs.jpg
The screenshot was taken in the training grounds on low settings, but I have noticed this in-game as well. On River City, night or day, either spawn side, I can see the entire team on their spawn and see which direction they are headed too. I have a Radeon HD6870.
Edit: I have not messed around with any user.cfg or other custom settings other than the generic one accessed through the game (controls, audio, etc.)
this is a bug.
#28
Posted 02 May 2013 - 12:17 PM
#29
Posted 03 May 2013 - 04:42 PM
#30
Posted 03 May 2013 - 07:50 PM
#31
Posted 03 May 2013 - 10:41 PM
Asmosis, on 03 May 2013 - 07:50 PM, said:
It did for a very very long time. I don't know if it still does, I fixed it by buying better computer parts.
#32
Posted 04 May 2013 - 01:02 PM
#33
Posted 04 May 2013 - 02:02 PM
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