MustrumRidcully, on 24 April 2013 - 10:51 PM, said:
Even so, today I see far more GR K2s (or mixed UAC5/AC5/GR/ML K2s) than I see AC20 K2s. In fact, I can't remember the last time I saw an AC20 K2. As for the Jagermech, there was an explosion of 2xAC20 Jagermechs when it first came out, but I see less and less of them, and more and more multi-light AC Jagermechs. Why not GRs? There are better platforms (K2, CTF).
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This is exactly my point. The tradeoffs of using AC20s (all the risk required to get into range) do not currently match the benefits.
By giving the AC20 clear advantages over comparable long range ballistics (GR/UAC5), you make up for the tradeoff of extremely short range.
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I find heat penalties very tempting, but a heat penalty in this case would just mean - you don't shut down, so you can keep firing. Since we already agreed that cone of fire won't happen, the heat penalties will be mostly meaningless to a sniper. Speed reduction? Twist limitations? You don'T need to worry about that all that much.
A guy in my group, Insanity, has been fighting the Sisiphyian fight for cone of fire for a long time now. It would solve alot of issues and give us much more freedom when it came to balancing weapons, but I fear it may never be implemented.
As for heat penalties vs hard caps, it all depends on the penalties. If the penalties for going over heat sink capacity were as severe (relatively speaking of course) as they were in CBT, I think it would work just fine. Then again, lowering the heat cap is just another way of introduction hard penalties for overheating (i.e. shutdown).
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Before the SRM nerf, we could do 60 point alphas at close range with mixed weapon configs that ran cool, and no one complained about them. On a DDC, you could get 60 points with 3xSRM6 and a GR alone. The 4SP could hit 50 with just 4xML/2xSRM6, and one of the centurions could hit 55 with 3xSRM6/2xML. The only mech that people complained about was the A1 with its 90 point alpha.
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It is. And, as we both know since we've both spent alot of time analyzing it, its also about how much tonnage it costs and how much heat you spend. Right now, the AC20 is not an attractive option because its damage per heat is way too low compared to things like the GR. Even if its range was equal to the GR, it would probably still be outclassed.
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With mechs trading 40-60 point alphas at 540m, dual AC20s hitting 50 damage would not significantly speed up lethality from where it is right now. Making the game slower overall would require alot of radical changes to the weapon and armor systems, and the devs seem adverse to such changes.