Jump to content

Should Erppc/ppc Have A Minimum Range? How Much Damage Should It Do At Min Range?


24 replies to this topic

Poll: poll (72 member(s) have cast votes)

Should ER PPC have a min range

  1. yes (14 votes [19.44%])

    Percentage of vote: 19.44%

  2. no (58 votes [80.56%])

    Percentage of vote: 80.56%

How much damage should the ER PPC do at 0m (the PPC does 0 damage at 0m)

  1. 10 (max) (55 votes [76.39%])

    Percentage of vote: 76.39%

  2. 7 (1 votes [1.39%])

    Percentage of vote: 1.39%

  3. 5 (half) (7 votes [9.72%])

    Percentage of vote: 9.72%

  4. 2 (9 votes [12.50%])

    Percentage of vote: 12.50%

Should PPCs have a min range?

  1. Yes (20 votes [86.96%])

    Percentage of vote: 86.96%

  2. No (3 votes [13.04%])

    Percentage of vote: 13.04%

How much should PPCs do at 0m

  1. 10 (max) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 7 (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 5 (1 votes [5.88%])

    Percentage of vote: 5.88%

  4. 2 (3 votes [17.65%])

    Percentage of vote: 17.65%

  5. 0 (current) (13 votes [76.47%])

    Percentage of vote: 76.47%

Vote Guests cannot vote

#21 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 25 April 2013 - 11:46 AM

Game doesn't have the full field inhibitor, I don't think any Mech game has the full functionality of it.

So therefore, for mech-simmy related things, they should add another button press that is for the pilot to manage a PPC Field Inhibitor, as I have suggested before.

PPC Field Inhibitor On = As is now (degraded safe damage between 0-90m)
PPC Field Inhibitor Off = Full Damage within 0-90m, minimum range modifier turns off.

Firing with it off could come with the disadvantage of causing some damage to own mech or the weapon itself could take damage. Doing it too much would destroy the weapon or even the Mech if internal health is already low (weapon finally exploding destroying an IS XL or bleeding damage into CT if the PPC is located in side torso's.

That would make the weapon choice distinction between PPC and ERPPC, much better, with advantages/disadvantages. ER PPC, no min range modifier, more range, for more heat; PPC, min-range modifier (w/ fully functioning on/off field inhibitor), for moderate heat/range.

If other time line stuff is added later, this would go great with the PPC Capacitor. A regular PPC with fully functioning capacitor could do 15 damage in min range with risks.


Its either that or removing the PPC min-range in-game completely, if the full field inhibitor is not going to be modeled correctly.

Edited by General Taskeen, 25 April 2013 - 11:53 AM.


#22 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 25 April 2013 - 11:57 AM

View PostGeneral Taskeen, on 25 April 2013 - 11:46 AM, said:

Game doesn't have the full field inhibitor, I don't think any Mech game has the full functionality of it.

So therefore, for mech-simmy related things, they should add another button press that is for the pilot to manage a PPC Field Inhibitor, as I have suggested before.

PPC Field Inhibitor On = As is now (degraded safe damage between 0-90m)
PPC Field Inhibitor Off = Full Damage within 0-90m, minimum range modifier turns off.

Firing with it off could come with the disadvantage of causing some damage to own mech or the weapon itself could take damage. Doing it too much would destroy the weapon or even the Mech if internal health is already low (weapon finally exploding destroying an IS XL or bleeding damage into CT if the PPC is located in side torso's.

That would make the weapon choice distinction between PPC and ERPPC, much better, with advantages/disadvantages. ER PPC, no min range modifier, more range, for more heat; PPC, min-range modifier (w/ fully functioning on/off field inhibitor), for moderate heat/range.

If other time line stuff is added later, this would go great with the PPC Capacitor. A regular PPC with fully functioning capacitor could do 15 damage in min range with risks.


Its either that or removing the PPC min-range in-game completely, if the full field inhibitor is not going to be modeled correctly.

your "correct" model is only from Level 3 rules. No level 1 or 2 Battletech Rules were you allowed to disengage the PPC field inhibitor, in fact, it and Hot Loading were first implemented for Solaris 7.

It's true that PPCs did 0 damage below 90 in TT, so one could argue that, but I don't think we need the extra step, or that it would truly add anything over the current setup. PPC and ER PPC are already distinct simply form the heat penalty vs range modifiers. (IMO)

#23 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 25 April 2013 - 12:00 PM

View PostBishop Steiner, on 25 April 2013 - 11:57 AM, said:

your "correct" model is only from Level 3 rules. No level 1 or 2 Battletech Rules were you allowed to disengage the PPC field inhibitor, in fact, it and Hot Loading were first implemented for Solaris 7.

It's true that PPCs did 0 damage below 90 in TT, so one could argue that, but I don't think we need the extra step, or that it would truly add anything over the current setup. PPC and ER PPC are already distinct simply form the heat penalty vs range modifiers. (IMO)


To that I say meh.

At least its more unique than simply suggesting the removal of the min-range completely.

#24 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 25 April 2013 - 12:02 PM

View PostGeneral Taskeen, on 25 April 2013 - 12:00 PM, said:


To that I say meh.

At least its more unique than simply suggesting the removal of the min-range completely.

which there is no basis for the removal of to begin with.

#25 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 28 April 2013 - 03:20 PM

View PostArmageddonKnight, on 24 April 2013 - 11:52 AM, said:

There is noting wrong with PPC's and ERPPC's as they r now.

The current issue is that people are boating them for insane hotrunning alpha builds. thats not an issue wiht ppc's, its an issue with the heat system. The capacity is to high , the cooloff speed to low, and the penalties for overheating .non existant.

it's an issue with the hardpoint system. Even with heat fixed, people will keep the same builds because high pinpoint alpha >>>> all





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users