IceSerpent, on 26 April 2013 - 08:21 AM, said:
if I am making a PC chess game, it's not a finished product
It's rules are. The rules of the game are not subject to change in Chess.
IceSerpent, on 26 April 2013 - 08:21 AM, said:
Likewise, BT has rules cast in stone
Yes, it does. But this is not Battletech. This is Mechwarrior online...a video game
BASED on Battletech. It is not a 100% analog to the TT game and was never presented as such.
IceSerpent, on 26 April 2013 - 08:21 AM, said:
and if I am making a game "as close to BT as possible", I shouldn't change those rules unless I absolutely, positively have to.
They apparently believe they absolutely, positively have to.
You cannot use TT rules in a video game, because TT rules use random chance to determine hits, not twitch controls. There is no way to do that in this game unless you make it non-twitch like Eve or Everquest. It is reasonable, in a
BETA, to expect that they will experiment a bit to find the right balance. There is no way they could replicate the TT experience in a twitch game. There are way way more variables to deal with.
IceSerpent, on 26 April 2013 - 08:21 AM, said:
Let's say I promise people to make a WWII air combat sim, raise some funds via kickstarter/founders program on the grounds of it being as historically accurate as possible, then decide to make P 51 Mustang go supersonic and pack heat-seeking missiles...according to you, everybody with an ounce of common sense should have expected me doing that because..."reasons and things" I guess?
Historical accuracy would matter then, because that is not fiction. Battletech is 100% fiction. So the two cannot be compared IMO.
Founders chose to take a risk. They got rewards other people did not because of it. They were not cheated out of anything, and PGI owes them nothing. Because the risks were made clear up front.