I have just crashed to desktop three times in as many minutes. I get that producing a game is difficult, and that updating the game is potentially difficult as well. But lets be honest. How does fixing rubber banding somehow create multiple crash-to-desktops increase? How are those two pieces of code connected? Or, better yet, how are they connected to your mech sales? It seems every patch -- whether it has content or not -- only exacerbates the problem.
On top of that, how is it that Niko Snow's only response is, essentially, bring a better helmet for when you crash? Does your lack of focus on this issue -- and the resultant lack of playability -- spawn from a lack of interest in making your game succeed?
This, along with your framerate dump, your unceasingly random HUD issues, your consistent problem with color blooming... If you were to take the game out of beta without fixing these issues, you would be giving the world another Day Z.
Edit: None of this talk is constructive, as you are disinclined to build a better game. But hey, thanks for changing the name of the post to something far beyond the point. I see how doing that will lessen views of valid topics.
Edited by Aleraen, 25 April 2013 - 06:44 PM.
Changed title - unconstuctive