Ragor, on 26 April 2013 - 07:05 AM, said:
I assume now you didn't play MWLL and did never experience yourself how it worked. (not attack here)
Yes, it was skill based. But better translate 'skill' into 'experience' in this case. The pilot had the control about how much risk he accepts for causing a jam. You could go the save route all day long or try to max out your dps. But the latter included the risk of jamming. And in the end it was about the players experience (aka skill), how far he can push the weapon.
Sidenote #1:
Here is aboslutely no reason to rage.
Sidenote #2:
Test something yourself first hand before you judge it.
If I am using a smiley(even a mean face) I am not raging. I am providing my opinion and experience. Though I have not played MWLL I do have enough time firing weapons to know sometimes sheet happens. Sure its a game but the mechanics need to be "believable".
Edited by Joseph Mallan, 26 April 2013 - 08:59 AM.