Jump to content

Awesomes Fast Enough?


21 replies to this topic

Poll: Awesomes fast enough? (47 member(s) have cast votes)

Should they raise the engine cap for Awesomes again?

  1. Yes (25 votes [53.19%])

    Percentage of vote: 53.19%

  2. No (20 votes [42.55%])

    Percentage of vote: 42.55%

  3. I love scales. (2 votes [4.26%])

    Percentage of vote: 4.26%

Vote Guests cannot vote

#21 Ialti

    Member

  • PipPipPipPipPipPip
  • 373 posts
  • LocationMontana

Posted 25 April 2013 - 12:07 PM

View PostVictor Morson, on 25 April 2013 - 11:54 AM, said:

Yes, on the condition they rename it and reskin it from "Awesome" to "Charger." It pretty much is a Charger already!

That said, no. To fix the Awesome they need to put in WEIGHT or BV matching not mess with it's stats. If it cost far less to use for the team than a Stalker/Highlander/Atlas, you'd see a lot more pop up.

EDIT: Also, the Quirk system could be very helpful here. If you gave the Awesome 10% better heat efficiency, for example, you'd suddenly find that it would be a viable option over the Stalker.

I can almost go with this. I actually enjoy piloting my awesomes with their current engine sizes, but the deal is that if you pilot an awesome (at least right just now) you almost have to play it like a heavy, and not like an assault. There're a lot of reasons for that--the hitbox issues, the amount of in-frame space for heatsinks, and the fact that awesomes are matched up against larger, meaner assaults being some biggies. Ultimately for me it comes down to a question of 'should the awesome be worked over so it can be played more like an assault (albeit in it's niche, separate from the atlas or highlander or what-have-you), or should it be worked over so it can be better played as 'the biggest heavy'?'

I choose to say: let's improve the version we've got, rather than go back to the way things are 'supposed to be.'

Though I will say I would still love the awesome either way--if it were worked over for its 'largest heavy' role or for its 'vanguard assault' role.

#22 MasterErrant

    Member

  • PipPipPipPipPipPipPip
  • 739 posts
  • LocationDenver

Posted 25 April 2013 - 12:58 PM

View PostRoyalewithcheese, on 25 April 2013 - 11:32 AM, said:


This is a great idea. I'm also a fan of giving them ballistic hardpoints, because they seriously need to be thrown a bone at this point.
my fsavoutirt T2 awsome had 2 ERPPCs and an ac20 ultra...WEG...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users