Shumabot, on 29 April 2013 - 01:13 PM, said:
Materially damages the use of ANY weapons used together, not just boated weapons. This would basically remove pulse weapons from the game entirely and to even remotely work would require every heat causing weapon in the game to be rescaled.
The entire idea of the system is to reduce weapons fired together. It is designed to reign in alpha warrior online, a play style that will never lead to varied builds.
Heat would not be as effected as you think. With a 40 cap, .25 DHS dissipation, most builds would remain unaffected with pretty similar overheat times. The trip ppc gauss would overheat on the third PPC alpha. Which is nearly identical to how it plays today. Lighter mechs would actually be running quite a bit cooler, and could likely drop a DHS or 2 for more weapons.
I am not sure how you figure pulses will somehow be worse. They are already unused wasted assets. They don't have enough bonus over their standard less weight, less heat variants. This is totally not on topic but IMO if you want to make pulses good, drop the duration to .25secs or less.
Shumabot, on 29 April 2013 - 01:13 PM, said:
That said, I actually do advocate what you're suggesting. One of the larger issues with the metagame is heat capacitance allows most small mechs to be killed before the heavier mechs overheat. The problem there is that it's a broad brush that hurts small mechs much larger than big ones and disproportionately buffs SRM/ballistic boating while artificially tamping down laser and LRM usage.
Without actual figures it is difficult to say how much or how little it hurts lights. A Jenner D with 4 Mlas & 2 Streaks would need around 8 alphas to overheat. That is probably more than it takes at the moment, and is considerably more than it would really need. This would let lighter mechs drop HS to increase weapons or engines. Were heavier mechs would now desire to use more HSs and could not alpha as much. That certainly sounds like a trade off that favors lighter mechs.
Buffing ballistics isn't a bad thing. There are no mechs that can really boat that many of them to be an issue. The best mech for it (jager or CTF-4x) I doubt are on anyone's list as OP. Buffing brawlers (srm users) is also not a bad thing. Lasers are debatable. Lasers generate their heat over time, not instantly like ballistics and missiles. A large laser for example has a 1 second beam duration, which for this system is an additional 1 second of dissipation, that effectively lowers the impact lasers have on your limited capacity.
Shumabot, on 29 April 2013 - 01:13 PM, said:
Using 5 PPCs is already a bad idea, the best stalker uses 4 and the best highlander 3 with a gauss rifle. You're math stops overuse of PPCs but increases their incidental sustained alpha damage in platforms that can boat enough capacitance.
what do you mean by sustained alpha? 3 ppcs will overheat around 3-4 alphas, about what it does now. Anything under that level of heat generation would be receiving a buff. In a hard cap system the cap would not change per heatsink or per mech. More heatsinks only allows you to generate more Heat Per Second, but the limited cap keeps you from doing that in an alpha strike fashion.
Shumabot, on 29 April 2013 - 01:13 PM, said:
LRMs have a very high heat per second and you'll just see more sinks rather than the SRMs because the SRMs are dead weight when the PPCs are use correctly, and more sinks means more PPC dps (the core of boating).
you cannot run enough heat sinks to alpha more than twice in this system. If the PPC stalker wants to stand out in the open, shoot 2 wait a second and shoot 2 more. I would consider that a vast improvement over hill pop-alpha boats. Additionally, any pressure on the PPC boat is likely deadly because it is so easy to overheat. 4 ppcs will become what 6 are today. a pub stomper that anyone who knows how to kill, are unafraid of.
Shumabot, on 29 April 2013 - 01:13 PM, said:
You just proposed 3 largescale changes, one to jump jets, one to heatsinks (ignoring double heatsinks), and one to weapon scaling. To be even remotely viable this would require rescaling the heat of every weapon in the game, dramatically changing how double heat sinks work, and writing new code adjusting how jump jets interact with the rest of the game. I'm not actually against this change, but all it does is marginally damage PPC boating and LRM60.
The JJ was just a thought experiment. I would like to just see a heat cap put in and Dissipation buffed and see the outcome before I started worrying about poptarts. I think the system might make them a little to hot to be used in anything but the 2 regular ppc and gauss combo. with brawlers having much less heat issues, they might be obsolete in any match where they are not supported by their team, or carrying some form of back up brawling weapon(s).
Shumabot, on 29 April 2013 - 01:13 PM, said:
Lets see how it shakes out:
PPC boating: somewhat lowered first strike alpha dps, greatly increased dps past 10 seconds
SRM boating: more powerful
ac20 boating: more powerful
LRM baoting: LRMs vanish since they're useless unless boated
laser boating: non viable
mixed loadouts: still bad
1: not addressed by hardpoint caps
2: not addressed by hardpoint caps
3: impossible with hardpoint caps
4: LRMs create very little heat per second and are excellent back up weapons in this scenerio. Them sucking hard, and being wasted tonnage is not the purpose of the change, also not addressed by hardpoint caps
5: incorrect, allowed by hardpoint caps, but still not viable (I thought you wanted to stop boating?)
6: not addressed by hardpoint caps.
Shumabot, on 29 April 2013 - 01:13 PM, said:
You didn't fix the core issues, you're just tamping down on PPCs, and this is with a change I actually advocate (and think is really needed). You didn't address what makes boating good and you're never going to because you're endlessly dancing around the actual reasons because you either fundamentally don't understand them or because you really truly believe something else can be done. Either way you're off base, the boat mechs are still the best mechs, and 3/4ths of the games mechs are materially worse than the rest because they can't use identical weapons in multiplicity.
Anyway, you're strawmanning and ignoring most of my posts. Anyone else have anything interesting to comment on from my posts? Right now it just seems like 3rd vs the world.
Its cool that none of that will change with hardpoint caps. With stock mechs that boat, you are never going to address the issue with hardpoint caps. Pretending it will is foolish.
If you want to stop boating, give people an incentive to not boat, forcing them to do it on certain mechs, will just make them use those mechs. Though the heat change in question is not designed to get people to carry an LRM 10 back up for instance.
How am I straw manning? You asked for a system and I was under the impression we are talking about stalkers boating ppcs. I have given you a system that reigns in alphas, and makes boating many high heat weapons difficult.
It has been me vs the world in this thread for quite some time.
MustrumRidcully, on 30 April 2013 - 04:21 AM, said:
It doesn't per se encourage people to run mixed weapon and versatile loadouts, but at least if you want to, you've got less drawbacks.
That is actually an excellent point. If you shift the meta towards more DPS orientated, you are going to see engagement window's increase.
That will buff the chance of LRMs making it to the target, or increase their ability as area denial.
Edited by 3rdworld, 30 April 2013 - 06:01 AM.