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Matchmaking 6 Vs 8 Or Worse


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#1 Truesight

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Posted 22 May 2013 - 12:16 PM

Today i got dropped randomly with groups only containing 6 Mechs vs. full groups. It did happen about 2 times out of 10 drops, the others in the group reported similar issues.

As i said, happened to me the first time this frequently.

Reply if you have similar issues.

#2 Pilotasso

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Posted 22 May 2013 - 01:06 PM

Not (another) match making issue per se. its because we are getting a lot of bad packets disconnects and people quitting due to massive pings.

Edited by Pilotasso, 22 May 2013 - 01:06 PM.


#3 CarpetShark

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Posted 22 May 2013 - 02:17 PM

Two weeks ago, PGI made a change to how the player list populates at the start of a drop. At least for me, I now always see a full list of enemy names, then my team list slowly fills with names. It rarely fills all the way up before going into the start-up animation.

Once the match starts, I use tab to see what my team has for mechs. After a while, I started to notice a few disturbing trends so I started keeping track to see if I was imagining things.

In the last five days (though I haven't played the current patch yet), I entered 42 matches. 18 of these matches had a player slot empty (ie: 7v8). And one match had two slots empty (ie: 6v8).

Every single time, it was my team that had the missing player(s).

I also noticed that the pre-made groups were often, if not always (though I have no way of knowing for sure), on the other side.

I'm not sure what to make of this, but it's getting very hard to not take it personally...

#4 Albert Meyburgh

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Posted 24 May 2013 - 09:39 AM

this can happen if the game client crashes/or is forcefully closed/loses internet connection while loading the level.

#5 Ningyo

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Posted 24 May 2013 - 01:37 PM

This is copied from a thread I made in gameplay balance that literally never got looked at (was on 2nd page before views hit 2 lol, really just timing, was also on 2nd page in under 30 mins)

In my understanding of the matchmaking system it first makes a group of 8 players of similar ELO. Then it makes another group of 8 that are close in ELO (and preferably weight) to the first.

In my experience when you enter a match and get to the screen showing your and the enemy team, if both teams already have 8 players (Matchmaker found both groups quickly, so likely had all same ELO/Weight) then the match will be fairly even.

On the other hand if you are at that point and one team only has 6-7 players that team will almost always lose by a landslide even though they have 8 at beginning of actual match. Also these tend to be less balanced in terms of Weight.

I suspect this is because these are games where the matchmaker is reaching further from ELO/weight and so you end up with imbalanced teams.

(So far this is based on circumstantial evidence, some guesswork, and a couple dev comments)


So I would suggest if The Matchmaker has trouble finding another 8 group instead split the first into 2 teams and add from other ELO to each. This would likely end up with closer matches I believe.

#6 Albert Meyburgh

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Posted 27 May 2013 - 01:31 PM

View PostNingyo, on 24 May 2013 - 01:37 PM, said:

This is copied from a thread I made in gameplay balance that literally never got looked at (was on 2nd page before views hit 2 lol, really just timing, was also on 2nd page in under 30 mins)

In my understanding of the matchmaking system it first makes a group of 8 players of similar ELO. Then it makes another group of 8 that are close in ELO (and preferably weight) to the first.

In my experience when you enter a match and get to the screen showing your and the enemy team, if both teams already have 8 players (Matchmaker found both groups quickly, so likely had all same ELO/Weight) then the match will be fairly even.

On the other hand if you are at that point and one team only has 6-7 players that team will almost always lose by a landslide even though they have 8 at beginning of actual match. Also these tend to be less balanced in terms of Weight.

I suspect this is because these are games where the matchmaker is reaching further from ELO/weight and so you end up with imbalanced teams.

(So far this is based on circumstantial evidence, some guesswork, and a couple dev comments)


So I would suggest if The Matchmaker has trouble finding another 8 group instead split the first into 2 teams and add from other ELO to each. This would likely end up with closer matches I believe.


the matchmaker forms each time based on who's in the queue before anyone starts to join an actual game server... no one starts trying to join a game / loading a level until the matchmaker has already put together a full game. another detail, is that it doesn't match on similar elo/weight class... it attempts to balance it as best it can based on who is currently matchmaking.





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