Today i got dropped randomly with groups only containing 6 Mechs vs. full groups. It did happen about 2 times out of 10 drops, the others in the group reported similar issues.
As i said, happened to me the first time this frequently.
Reply if you have similar issues.


Matchmaking 6 Vs 8 Or Worse
Started by Truesight, May 22 2013 12:16 PM
5 replies to this topic
#1
Posted 22 May 2013 - 12:16 PM
#2
Posted 22 May 2013 - 01:06 PM
Not (another) match making issue per se. its because we are getting a lot of bad packets disconnects and people quitting due to massive pings.
Edited by Pilotasso, 22 May 2013 - 01:06 PM.
#3
Posted 22 May 2013 - 02:17 PM
Two weeks ago, PGI made a change to how the player list populates at the start of a drop. At least for me, I now always see a full list of enemy names, then my team list slowly fills with names. It rarely fills all the way up before going into the start-up animation.
Once the match starts, I use tab to see what my team has for mechs. After a while, I started to notice a few disturbing trends so I started keeping track to see if I was imagining things.
In the last five days (though I haven't played the current patch yet), I entered 42 matches. 18 of these matches had a player slot empty (ie: 7v8). And one match had two slots empty (ie: 6v8).
Every single time, it was my team that had the missing player(s).
I also noticed that the pre-made groups were often, if not always (though I have no way of knowing for sure), on the other side.
I'm not sure what to make of this, but it's getting very hard to not take it personally...
Once the match starts, I use tab to see what my team has for mechs. After a while, I started to notice a few disturbing trends so I started keeping track to see if I was imagining things.
In the last five days (though I haven't played the current patch yet), I entered 42 matches. 18 of these matches had a player slot empty (ie: 7v8). And one match had two slots empty (ie: 6v8).
Every single time, it was my team that had the missing player(s).
I also noticed that the pre-made groups were often, if not always (though I have no way of knowing for sure), on the other side.
I'm not sure what to make of this, but it's getting very hard to not take it personally...
#4
Posted 24 May 2013 - 09:39 AM
this can happen if the game client crashes/or is forcefully closed/loses internet connection while loading the level.
#5
Posted 24 May 2013 - 01:37 PM
This is copied from a thread I made in gameplay balance that literally never got looked at (was on 2nd page before views hit 2 lol, really just timing, was also on 2nd page in under 30 mins)
In my understanding of the matchmaking system it first makes a group of 8 players of similar ELO. Then it makes another group of 8 that are close in ELO (and preferably weight) to the first.
In my experience when you enter a match and get to the screen showing your and the enemy team, if both teams already have 8 players (Matchmaker found both groups quickly, so likely had all same ELO/Weight) then the match will be fairly even.
On the other hand if you are at that point and one team only has 6-7 players that team will almost always lose by a landslide even though they have 8 at beginning of actual match. Also these tend to be less balanced in terms of Weight.
I suspect this is because these are games where the matchmaker is reaching further from ELO/weight and so you end up with imbalanced teams.
(So far this is based on circumstantial evidence, some guesswork, and a couple dev comments)
So I would suggest if The Matchmaker has trouble finding another 8 group instead split the first into 2 teams and add from other ELO to each. This would likely end up with closer matches I believe.
In my understanding of the matchmaking system it first makes a group of 8 players of similar ELO. Then it makes another group of 8 that are close in ELO (and preferably weight) to the first.
In my experience when you enter a match and get to the screen showing your and the enemy team, if both teams already have 8 players (Matchmaker found both groups quickly, so likely had all same ELO/Weight) then the match will be fairly even.
On the other hand if you are at that point and one team only has 6-7 players that team will almost always lose by a landslide even though they have 8 at beginning of actual match. Also these tend to be less balanced in terms of Weight.
I suspect this is because these are games where the matchmaker is reaching further from ELO/weight and so you end up with imbalanced teams.
(So far this is based on circumstantial evidence, some guesswork, and a couple dev comments)
So I would suggest if The Matchmaker has trouble finding another 8 group instead split the first into 2 teams and add from other ELO to each. This would likely end up with closer matches I believe.
#6
Posted 27 May 2013 - 01:31 PM
Ningyo, on 24 May 2013 - 01:37 PM, said:
This is copied from a thread I made in gameplay balance that literally never got looked at (was on 2nd page before views hit 2 lol, really just timing, was also on 2nd page in under 30 mins)
In my understanding of the matchmaking system it first makes a group of 8 players of similar ELO. Then it makes another group of 8 that are close in ELO (and preferably weight) to the first.
In my experience when you enter a match and get to the screen showing your and the enemy team, if both teams already have 8 players (Matchmaker found both groups quickly, so likely had all same ELO/Weight) then the match will be fairly even.
On the other hand if you are at that point and one team only has 6-7 players that team will almost always lose by a landslide even though they have 8 at beginning of actual match. Also these tend to be less balanced in terms of Weight.
I suspect this is because these are games where the matchmaker is reaching further from ELO/weight and so you end up with imbalanced teams.
(So far this is based on circumstantial evidence, some guesswork, and a couple dev comments)
So I would suggest if The Matchmaker has trouble finding another 8 group instead split the first into 2 teams and add from other ELO to each. This would likely end up with closer matches I believe.
In my understanding of the matchmaking system it first makes a group of 8 players of similar ELO. Then it makes another group of 8 that are close in ELO (and preferably weight) to the first.
In my experience when you enter a match and get to the screen showing your and the enemy team, if both teams already have 8 players (Matchmaker found both groups quickly, so likely had all same ELO/Weight) then the match will be fairly even.
On the other hand if you are at that point and one team only has 6-7 players that team will almost always lose by a landslide even though they have 8 at beginning of actual match. Also these tend to be less balanced in terms of Weight.
I suspect this is because these are games where the matchmaker is reaching further from ELO/weight and so you end up with imbalanced teams.
(So far this is based on circumstantial evidence, some guesswork, and a couple dev comments)
So I would suggest if The Matchmaker has trouble finding another 8 group instead split the first into 2 teams and add from other ELO to each. This would likely end up with closer matches I believe.
the matchmaker forms each time based on who's in the queue before anyone starts to join an actual game server... no one starts trying to join a game / loading a level until the matchmaker has already put together a full game. another detail, is that it doesn't match on similar elo/weight class... it attempts to balance it as best it can based on who is currently matchmaking.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users