Put Weapon Cool Down Times Back To Table Top?
#1
Posted 09 March 2013 - 10:59 AM
Just came from a thread where people were complaining that the matches are too quick now, and we need to double the armor (making it x4 now) I suggested going back to the original weapon cool down times, which would slow the game down as everything is currently 3-4 seconds on a cool down.
A PPC or Gauss generally sits at 10-12 seconds for cool down, if you had to wait that long for it to recharge or reload people wouldn't boat them as much.
#2
Posted 09 March 2013 - 11:18 AM
I like your idea, its true to canon and would introduce a whole new dynamic to MWO. The MechWarriors would have to really consider when to cut loose with the heat hungry long range weapons; as an aside, it would also lend itself to the latest development of Coolant. There would be situations where the only realistic option would be to flush, which of course will cost MC or C-bills. I think PGI would find this interesting as a way of making money.
Mission times would naturally extend and combined with the new larger maps like the Alpine scenario we would get what we have been asking for for so long.
#3
Posted 09 March 2013 - 11:21 AM
Weapons that don't fire often enough slows down game action dramatically and can make certain weapons far more undesirable. I have always felt this way with ERPPCs in MW4 for that very reason alone. Plus you have to actually rebalance them all (damage especially)... cooldown is important, but DPS starts to become incredibly important.
Edited by Deathlike, 09 March 2013 - 11:22 AM.
#4
Posted 10 March 2013 - 07:33 AM
#5
Posted 10 March 2013 - 07:46 AM
#6
Posted 10 March 2013 - 07:50 AM
Featherwood, on 10 March 2013 - 07:33 AM, said:
You'd start to see even more jump snipers because they are the kings of popping in and out of cover to shoot. That is really all that would change.
#7
Posted 10 March 2013 - 08:47 AM
kiltymonroe, on 10 March 2013 - 07:46 AM, said:
This can be very easily fixed by changing damage, heat, and ammo per ton values proportionally. I.e. a medium laser does 5 dmg and generates 3 heat per 10s. If I want it to fire every 2s (5 shots per 10s), it should do 1 dmg and generate 0.6 heat per shot. If I want an LRM20 fire every 5s (2 shots per 10s), it should do 10 dmg and generate 3 heat per shot, and I need to increase the number of reloads per ton from 6 to 12.
#8
Posted 10 March 2013 - 12:02 PM
If anything I suggest more heat to curb DPS, RoF and massive alpha strikes over and over.
#10
Posted 10 March 2013 - 04:45 PM
#11
Posted 11 March 2013 - 12:30 AM
#12
Posted 11 March 2013 - 01:58 AM
Dirus Nigh, on 10 March 2013 - 04:45 PM, said:
Sry...I know that I'm not polite now: But have you?
The PPC has a cool down of 3 rounds means in every 4th round the PPC can be fired means 1 shot per 10sec intervall.
The AC 5 and AC 10 have the same cool down...of firing every 2nd round - effective cooldown of 5secs
Same goes with every weapon - a much slower rate of fire.
The incredible high RoF and the stub of a heat system in MWO are a problem. That is a fact.
As Stromwolf mentioned it would be nice to be able to fire a weapon faster but only for the price of more heat.
For example your mech runs cool when you fire 3 PPCs each 10secs. But of course you can fire them every 5 seconds...but the heat burden has to disable your mech. (For example they produce for each second below the recommended fire rate 10% more heat)
#14
Posted 11 March 2013 - 03:10 AM
#15
Posted 11 March 2013 - 04:18 AM
zverofaust, on 11 March 2013 - 03:10 AM, said:
Well don't say that. Actually my Atlas is able to use its primary weapons for constant firing of 30secs. Enough damage to tear two assaults apart.
The Question i have quotet: was polite as it was right. - (none of those)
Dirus Nigh, on 10 March 2013 - 04:45 PM, said:
Dirus Nigh, on 11 March 2013 - 03:03 AM, said:
While rude I'm questioning your knowlege of Solaris VII rules. Because:
the slowest weapon cycle in MWO could be compared with the weapon cycle of 1 in Solaris...
AC 20 in MWO fires as fast as a AC 10 in Solaris
the PPC in MWO fires as fast as a AC 2 in Solaris
the fastest MWO weapon (without MG) is the AC 2 and its cycle time is 5times faster as it is in Solaris
#16
Posted 26 April 2013 - 04:05 AM
Guess I'd have more time for my JJ's to recharge before jumping again.
#17
Posted 26 April 2013 - 04:24 AM
Livewyr, on 26 April 2013 - 04:05 AM, said:
Guess I'd have more time for my JJ's to recharge before jumping again.
Well your jump jets will carry you at lager distances...maybe full 120m for the 3D Pract?
I think 10sec at all is a little bit to long - but the game could really need slower firing weapons....
#18
Posted 26 April 2013 - 04:27 AM
- 10 seconds dancing around, making intimidating gestures
- Alpha
[repeat]
#19
Posted 26 April 2013 - 04:34 AM
ssm, on 26 April 2013 - 04:27 AM, said:
- 10 seconds dancing around, making intimidating gestures
- Alpha
[repeat]
Of course you have to modify the heat levels...
Alpha....
BAD THINGS HAPPEN
10sec waiting
Alpha
REALLY BAD THING HAVE HAPPEND
Now you are dead
So you have to carefully watch at your heat levels.... and consider you didn't alpha striked....and you opponent did...could you immagine how he feels when you are carefully aiming and place each shot for another in the target,
But I'm still asking myself how the topic could have appeard after nearly 2 Months... and i knew that Livewyr posted after the topic appeard at page one.......
#20
Posted 26 April 2013 - 04:44 AM
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