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Map Grids
Started by Tuku, Apr 25 2013 05:31 PM
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#1
Posted 25 April 2013 - 05:31 PM
This map is 4 grids vertical and roughly 4 horizontal at it's widest....Other maps have this problem as well. Picture this....
Scout calls Enemies at C4 and the team moves in to intercept before they can get to sigma...Problem is C4 encompasses most of upper city . You could hide 8 mechs in more than a few places there for an ambush.
When we said the grids where out of wack on the bigger maps we meant that maybe you should have shrunk the gird sizes down to match those on the smaller maps...Not increased the grids on the smaller maps to match that of the larger ones (My perception of what was done) These huge girds help no one find you. It's like being 3 blocks from time square and saying "im some ware near time square come find me" It isn't all that helpful really. not helpful at all.
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