

The Fix For The Ppc Tears Is...
#1
Posted 26 April 2013 - 04:45 AM
The damage output from LRMs is fine. You still get crushed from them due to the splash damage its just your score that isn't as high. Adjusting Narc would encourage teamwork and less skilled players could instantly be more effective by simply standing behind a hill and clicking their mouse.
#2
Posted 26 April 2013 - 05:00 AM
http://mwomercs.com/...d-with-stalker/
No further comment needed I guess.
They want their 1000 damage. Can you offer the same with LRMs?
#3
Posted 26 April 2013 - 05:04 AM
GODzillaGSPB, on 26 April 2013 - 05:00 AM, said:
http://mwomercs.com/...d-with-stalker/
No further comment needed I guess.
They want their 1000 damage. Can you offer the same with LRMs?
Yes, just because someone is better than you doesn't mean you have to nerf what they use. They will just use something else and still be better than you and you will ***** about that then.
Edited by Mongoose Trueborn, 26 April 2013 - 05:05 AM.
#4
Posted 26 April 2013 - 06:48 AM
Give me infernos and those 6 PPC stalkers get roasted.
But I like that idea about LRMs without a lock targeting the nearest narcbeacon
#5
Posted 26 April 2013 - 06:50 AM
Mongoose Trueborn, on 26 April 2013 - 05:04 AM, said:
Yes, just because someone is better than you doesn't mean you have to nerf what they use. They will just use something else and still be better than you and you will ***** about that then.
This.
If big slow bunch or PPC mechs are the issue get in something that isn't an easy frigging target. 3/4 of the FOTM drivers CAN'T SHOOT if you are going faster than 60kph in a big assault they are just another target, and an easier one (I LOVE ALL long range mechs) when you get in their face.
#6
Posted 26 April 2013 - 08:17 AM
Theodor Kling, on 26 April 2013 - 06:48 AM, said:
Give me infernos and those 6 PPC stalkers get roasted.
But I like that idea about LRMs without a lock targeting the nearest narcbeacon
That idea might even give a reason to install a NARC launcher. As it is now, NARC really doesn't do much-speeds up target lock? Is that usually a problem for LRMS? Target lock decay is the bigger problem for those using LRMs. NARC disabled by ECM? Isn't that REALLY already a problem for LRMs?
NARC should either allow normal function of a target lock even through ECM or allow untargeted missiles to track the NARC beacon. While that could REALLY get ugly for the guy with the NARC tag, it seems to make NARC finallly useful.
#7
Posted 26 April 2013 - 08:33 AM
NO MORE PPC TEARS.
#8
Posted 26 April 2013 - 08:40 AM
TVMA Doc, on 26 April 2013 - 08:17 AM, said:
NARC should either allow normal function of a target lock even through ECM or allow untargeted missiles to track the NARC beacon. While that could REALLY get ugly for the guy with the NARC tag, it seems to make NARC finallly useful.
And it wouldn´t be OP, since you still would need someone to get close enough to get a narc on the target.
#9
Posted 26 April 2013 - 08:42 AM
GODzillaGSPB, on 26 April 2013 - 05:00 AM, said:
http://mwomercs.com/...d-with-stalker/
No further comment needed I guess.
They want their 1000 damage. Can you offer the same with LRMs?
Yes, LRM's need to get fixed and fast ... and they are working on it.
Having said that, IIRC, "Heat Penalty for Multi-Weapon Use" is not in the game at the moment. So yea, anything setup that relies upon big Alpha strikes is OP at the moment ... whether it's 6LL's, or 6 PPC, or Guass + 2 PPC, or 2 AC20, etc, etc, etc.
Once they put in a heat penalities for multi-weapon firing all the QQ threads will change from PPC are OP to: Buff PPC by lowering the heat!!1!!.
#10
Posted 26 April 2013 - 08:45 AM
#11
Posted 26 April 2013 - 08:51 AM
Also, if people are so worried about alphas, advocate for heat penalties. I'd like them to be implemented into the game even if there was no balance issues simply because it adds another dynamic into the game.
Edited by BattleGnome, 26 April 2013 - 08:53 AM.
#12
Posted 26 April 2013 - 09:24 AM
However, I think the best way to fix LRMs would be to slightly buff speed, and nerf "Incoming Missiles" to 500-250m. If your not paying attention, you should only get a 1second warning at most.
Then after HSR Missiles, we can slowly work on damage and splash.
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