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2X Ssrm 2S Or 2X Srm4S


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#1 Stormravin

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Posted 25 April 2013 - 10:40 AM

So I am putting together a loadout for my Dragon 1N and I have a bit of a conundrum. Which should I add: 4 srms that I know are going to hit (2x ssrm2s), or 8 srms that may hit but could do more damage (2x srm4s)?

Pros and Cons:

2x SSRM2s
Less weight (can add another double heatsink)
All missiles will hit.
Good against light mechs
Useless when ECM is near

2x SRM4s
Double the damage
Wide pattern unless close up.
Weighs 1 ton more.
ECM will not effect it.

Thoughts?

The rest of my loadout is as follows:
XL 300 engine
Gauss Rifle 3 tons of ammo
ER PPC
DHS
EndoSteel
(2x SSRM2s or 2X SRM 4s)

Edited by Stormravin, 25 April 2013 - 11:19 AM.


#2 El Bandito

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Posted 25 April 2013 - 10:56 AM

Depends: What is the rest of your loadout?

#3 Stormravin

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Posted 25 April 2013 - 11:24 AM

Updated!

#4 DemonRaziel

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Posted 25 April 2013 - 11:36 AM

PPC might help your SSRMs bypass the ECM and will significantly help with fighting Lights. Also, their love for CTs can help finishing off heavier 'Mechs as well.

For brawling purposes though, SRM4s are better as they pack more punch and you can actively aim them on different parts of the enemy 'Mech (namely side torsos)..

#5 MeiSooHaityu

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Posted 26 April 2013 - 09:54 AM

I suppose it depends on what the missiles are for and what types of enemies you plan to use them against.

If you are going to concentrate more on the bigger mechs like assaults and heavies, you might want the bigger SRMs because the enemy is slower and easier to hit with dumbfire missiles. Also, remember that a lot of lights run ECM, so if you do want to tangle with lights (preventing base caps for instance), you might also want to stick with standard SRMs.

If you are relying on your ERPPC and Gauss to do most of your damage, and just want a follow up weapon to add some additional damage, the Streaks might be nice. This way you can get in that small additional amount of damage without worrying about missing while the PPC and Gauss cycle. Also, the ERPPC can be hot, so if you want a missile that won't contribute to your heat issue, the smaller missiles like the streak would be good. With DBL heat sinks, you could fire the Streaks while still watching the heat dissipate.

I guess I would pick the missile type depending on your criteria for what it needs to do.

#6 TruePoindexter

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Posted 26 April 2013 - 10:26 AM

SSRM2's tend to be nicer for swirling/vertical fights as even if the weapon isn't aimed at the target it will hit with a lock.With a lock they're fire and forget weapons which helps ease the demands on the player.

#7 Buckminster

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Posted 26 April 2013 - 10:32 AM

Personally, I prefer streaks. Sure, they get befuddled by ECM, but I've found that ECM isn't as pervasive as it used to be (I PUG, so ymmv) and plain SRMs still have that fire delay issue. Maybe once HSR is in place for missiles I'll revisit it.

#8 ElLocoMarko

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Posted 26 April 2013 - 10:45 AM

Lots of pros and cons. I flip-flopped while reading it and the responses about 4 times.
I had someone tell me that they used streaks as a center torso finisher after they put some punishment down with their heavier weapons.

But, I find the streak lock time to be interminably long without Beagle. Too much face time for a Dragon with that big snout. I'm going to say SRM for the snap shots. Granted its target lead is different than the Gauss/ERPPC so you may find that trying to get the SRM on target gets you killed. If someone is actively shooting back I would snapshot them with the big guns and forget about SRM saving it only for unfettered shots.

#9 Theodor Kling

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Posted 26 April 2013 - 10:56 AM

I personaly use SRM4s, but then again they are my main source of firepower on my COM-2D.

For your build I would make it skill dependent: how confident are you about hitting lights circling you at 50 or 100m? i´ve seen lot´s of assaults trying to shoot me and make only pretty fireworks without SSRMs, but once in a while there is someone who gets me ( and afterward also other lights) in 2 or 3 shots.
If you are confident about your aim, take the SRM4s for the bigger puch.

#10 hammerreborn

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Posted 26 April 2013 - 10:56 AM

SRM4s because they are a real mans weapon, unlike streaks.

SRM4s also teach you how to aim.

#11 DarkDevilDancer

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Posted 26 April 2013 - 11:36 AM

SSRM if your going for the center torso, less dps but far better chance of hitting something vital.

#12 Stormravin

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Posted 26 April 2013 - 11:43 AM

I have to say that after playing with both for a bit I am leaning towards streaks. The reason for this comes down to play style and compliments what MeiSooHaityu mentioned. I do tend to rely on my ER PPC and Gauss to put out the damage. I use the streaks much like a defensive weapon against lights or as a filler as the larger weapons cycle.

I tried the SRM 4s for a bit and realized that even Elited I have a hard time turning fast enough to get those center torso SRMs around to properly lead most light mechs. If the SRMs were in the arm, I think it would be a total different story.
With the SSRMs targeting with the arm crosshairs, it is not too bad to get a lock while on the run or being circled by a pesky light. And being in the Dragon with that huge nose of a CT I tend to stay running constantly.

I have definitely gotten used to using that ER PPC as an ECM counter and have been very thankful lately that PGI added that little tid bit in.

I also like the fact that, going with the SSRMs, it freed up 1 more ton that went to a DHS which gets me 1 or 2 more shots off with the ER PPC before I hafta take a break.

I will definitely rethink and retry the SRM4s once HSR comes out for missiles, but for my play style right now I believe it is the SSRMs for me.





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