Ballistic Rewind And Netcode Broken
#1
Posted 28 April 2013 - 03:58 PM
I just played a game with my double AC/20 jagger. I encountered two mechs. The first was a stalker that I cored out with five hits from my cannons. Second encounter was a raven. A one on one battle insures. First salvo, direct hit. No components blew off. I thought, "ok, his armor must be full". Second salvo, direct hit. Nothing. Third, forth....and so on. A duel lasts about 2 full minutes until I run auto of ammo and he cores me out with his ML's.
I looked at the scored board and it indicated I did 327 damage. So, this means that my five hits caused 200 damage to the stalker. This leaves 127 points of damage dealt to the raven which he somehow survived.
#2
Posted 28 April 2013 - 04:08 PM
Any indication on what his paper-doll looked liked after that brawl?
#3
Posted 28 April 2013 - 04:32 PM
I say that because there is this lovely little glitch where I fire my SRMs but they do not render or sound off on my screen but I use ammo and build up heat and the enemy which I believe would have been hit by them takes no damage, so am I firing them or am I not? Been getting that glitch A LOT more then what I used to.
#4
Posted 28 April 2013 - 05:43 PM
Edited by Purplefluffybunny, 29 April 2013 - 06:05 AM.
#5
Posted 28 April 2013 - 11:53 PM
#6
Posted 29 April 2013 - 12:09 AM
Compare two players... one that has low latency (50ms) and one that has mediocre latency (250ms).
Let's say you are the one with 50ms in a Dragon, and your target is a Stalker with the 250ms ping.
You are shooting at the Stalker, and let's say you decide that you are shooting the mech's CT. On your screen, you might actually be shooting into the CT (it's not that hard, despite their side torsos) and it probably hits where it should more often than not.
As with most dragons, they like to hit and run, so let's say you never really turn your back to the enemy, but probably half your mech facing perpendicular to the Stalker, lowering your profile size a bit. What happens on your enemy's screen, since the updates are more delayed is that you are turning your back more to enemy, so it fires into your back, and your back suddenly takes damage.
So, like most people, you go, WTF?!?!?!
That is HSR.. there a technical "disconnect" to what you see and what is actually happening. I still see Gauss Rifles and PPCs still missing me (including lasers) despite those projectiles hit me... whereas there are other instances where these weapons are "missing me" according to my screen, but my paperdoll says I'm actually taking damage.
The network code is probably doing what it is should, but the client code isn't "correcting" the visual representation of the what you see is what you shoot.... which actually is more like, where your enemy is shooting at is not necessarily what you are seeing.
#7
Posted 29 April 2013 - 12:49 AM
#8
Posted 29 April 2013 - 02:27 AM
#9
Posted 29 April 2013 - 02:30 AM
I then proceeded to walk down into the furball and started chasing down hostiles and crushing them.
Ended the match with 4 kills, 2 assists, and zero damage taken.
#10
Posted 29 April 2013 - 02:33 AM
#11
Posted 29 April 2013 - 03:11 AM
Igor Draskovic, on 28 April 2013 - 03:58 PM, said:
I just played a game with my double AC/20 jagger. I encountered two mechs. The first was a stalker that I cored out with five hits from my cannons. Second encounter was a raven. A one on one battle insures. First salvo, direct hit. No components blew off. I thought, "ok, his armor must be full". Second salvo, direct hit. Nothing. Third, forth....and so on. A duel lasts about 2 full minutes until I run auto of ammo and he cores me out with his ML's.
I looked at the scored board and it indicated I did 327 damage. So, this means that my five hits caused 200 damage to the stalker. This leaves 127 points of damage dealt to the raven which he somehow survived.
It's been noticeably weird today. I, and all my corpmates were commenting that we were seeing an unusually high amount of ballistic shots just completely fail to register like in the bad old pre-HSR days.
I'm theorizing that something goofy was going on with the servers today. If this behavior persists through tomorrow then I highly suggest everyone send in a support ticket so that PGI is aware of what's going on. Things were working fine post patch and then suddenly went apeshit today for an unknown reason.
#12
Posted 29 April 2013 - 04:21 AM
#13
Posted 29 April 2013 - 05:21 AM
Lost One, on 29 April 2013 - 02:33 AM, said:
No way. I'm talking about a Stalker shooting Lasers at me from 300m away, a Hunchback shooting AC's at me from the same, and me getting right in a Highlander's face and him not being able to hurt me. I was chasing him through the streets, past his own team, to kill him. No one could touch me.
Either everyone on their team was absolutely terrible for aim, or I was invulnerable. I literally ended the round with 100% pristine armor. Nothing had even turned yellow.
Edited by Rackminster, 29 April 2013 - 05:22 AM.
#14
Posted 29 April 2013 - 05:30 AM
I've had second+ delays on killshots post ballistic hsr, it's just the server lolcats taking a cheezburger break from scaring the hamsters.....
and if your ping is not stable (which could be a net problem at either end or anywhere in between and could even come down to server load) it actually makes things worse.......
Essentially you just have to pray to the net gods on the day
#15
Posted 29 April 2013 - 06:20 AM
#16
Posted 29 April 2013 - 07:50 AM
I have been using a Splatcat for a few days and they are USELESS against lights. If a light is moving, you simply can't damage it with missiles (even though you are registering direct hits on your screen). Nothing is more frustrating then launching 6 SRM4s with Artemis into a light and seeing his armor flash and not change color hit after hit while you are slowly being cored by their Streaks.
It sucks when a light's missiles work and yours don't
#17
Posted 30 April 2013 - 02:07 AM
Ive had bot the reticle turn red and impact on target, but paperdoll showed no damage.
Laser hit detection is wonky at least, firing a a spider (5K) with bright red internals on RA and RT, CT and entire left side has armor on yellow.
Fire two MPLs at his right torso while he is pretty stationary (and Im missing a leg). Hits detected on RA and LT (LT taking most of the damage judging by the color change) and then the spider took out my other leg with 4MGs.
Got this recorded.
Submitted a report to support on similar case where I was receving the fire. Also happened then other side of mech was fine and other was on internals
Other time I remeber encountering a dragon and a treb in the beginning of match, fired and they died pretty quick, managed just to start recording before the dragon died. No damage to armor at all, all shots went straight to internals on both mechs.
#18
Posted 30 April 2013 - 04:29 AM
Thing is I see the velocity and engine caps, collision and the mech knock down mechanics AND these changes with the ballistic code as indicative of the wider problems and limitations, with the net code more generally. It is not a good sign.
Edited by Purplefluffybunny, 30 April 2013 - 04:29 AM.
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