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Improving The Srm 2-6 - Fire Rate


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#1 Terror Teddy

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Posted 26 April 2013 - 07:21 AM

Unless you lack space there is seldom a reason to fit a SRM2 if you can fit a larger SRM or the SSRM2.

Hos about we make them different from each other? Right now the cycle rate difference between the 2-4-6 is not very noticeable but I would really like to see a change where I can choose beteen high rate of fire OR alpha.

The tiny 0.5 cycle difference between SRM2 and SRM6 should really be increased to 2 seconds.

SRM2 - 2 seconds
SRM4 - 3 seconds
SRM6 - 4 seconds

After all, the reload time on the missile tubes has to be around 1/3 the time between 2 and 6.

The SSRM2 is lowered to 3, a little faster but require more targeting time for the newly loadee missile.

The tradeoff with faster cycle time on smaller missile packs is that you would accumulate heat faster since you would be slinging out missiles with a little less aiming and more missile DAKKA.

#2 Varnas

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Posted 26 April 2013 - 07:42 AM

SSRMs do NOT need buffing of ANY sort. If anything i'd have the cycle time INCREASED. To 5 seconds or something... It's not like they ever miss...

Edited by Varnas, 26 April 2013 - 07:42 AM.


#3 MeiSooHaityu

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Posted 26 April 2013 - 07:42 AM

View PostTerror Teddy, on 26 April 2013 - 07:21 AM, said:

Unless you lack space there is seldom a reason to fit a SRM2 if you can fit a larger SRM or the SSRM2...




Yep, that is their role.

Sometimes a weapon soley exists so that you can take advantage of all your remaining weapon slots even though you are running short on tonnage. This goes the same with small lasers, or the oh so panned MGs.

SRM2s seem fine as they are now. I don't see a need to change them *shrug*

#4 MustrumRidcully

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Posted 26 April 2013 - 09:59 AM

I would actually give all the SRMs the same rate of fire. The reason to use SRM2s is because you don't have the weight for SRM4s or SRM6s availalbe. I don't think you need more than that.

I would however make the SRM rate faster than now (at least the average between the 3 types), before I buff their damage itself again. They should have a good DPS, but they probably shouldn't be have quite as a strong alpha strike as they used to be. Alpha-Strike focus tends to make mechs run more on heat capacity than heat dissipation, and is what also got us in the Splatapult we were in and the SniperPPC mess we are in right nwo.

View PostMeiSooHaityu, on 26 April 2013 - 07:42 AM, said:


Yep, that is their role.

Sometimes a weapon soley exists so that you can take advantage of all your remaining weapon slots even though you are running short on tonnage. This goes the same with small lasers, or the oh so panned MGs.

SRM2s seem fine as they are now. I don't see a need to change them *shrug*

The difference between SRM2, Small Lasers and MGs is that the Machine Guns aren't worth their weight and crit slot investment.

#5 MeiSooHaityu

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Posted 26 April 2013 - 10:02 AM

View PostMustrumRidcully, on 26 April 2013 - 09:59 AM, said:


The difference between SRM2, Small Lasers and MGs is that the Machine Guns aren't worth their weight and crit slot investment.


I am aware MGs are garbage, that wasn't the point I was trying to make. The point is, the smaller weapons are used to fill up weapon slots when tonnage is limited. The SRM2s don't need to have SPECIAL abilities over other SRMs, they are just there to fill up a wepon slot when the tonnage isn't avialable for something bigger.

#6 Keifomofutu

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Posted 26 April 2013 - 10:02 AM

View PostMeiSooHaityu, on 26 April 2013 - 07:42 AM, said:



Yep, that is their role.

Sometimes a weapon soley exists so that you can take advantage of all your remaining weapon slots even though you are running short on tonnage. This goes the same with small lasers, or the oh so panned MGs.

SRM2s seem fine as they are now. I don't see a need to change them *shrug*

I can't recall seeing any. That is because it is ALWAYS worth the .5 tons to upgrade them to ssrms.

Strip a leg a bit pull out a heatsink whatever. Never take an srm2.

Edited by Keifomofutu, 26 April 2013 - 10:03 AM.


#7 MustrumRidcully

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Posted 26 April 2013 - 01:31 PM

View PostKeifomofutu, on 26 April 2013 - 10:02 AM, said:

I can't recall seeing any. That is because it is ALWAYS worth the .5 tons to upgrade them to ssrms.

Strip a leg a bit pull out a heatsink whatever. Never take an srm2.

But would this be difference for Stream SRM4s and Stream SRM6s? Isn't the real problem here that the Streak implementation is imbalanced? One slow projectile weapon that enemies can outmanoeuvre by mere accident at 200m, the other a slow projectile weapon that tracks its enemies so he can't escape. I have suggested for a long time that Streaks need a lower recycle time. That's the simplest nerf you can make to them. The 0.5 ton difference is only supposed to make the SRM 2 more heat & ammo efficient than the SRM2 - it shouldn't improve its hit rate.

Think about it - a HBK-4SP can easily upgrade with Endo-Steel and Artemis SRM6. But if there were Streak SRM6, who would go for that Artemis upgrade? It's just 0.5 ton per SRM 6 more (compared to the ARtemis version) to make your SRMs hit the enemy almost all the time...

Edited by MustrumRidcully, 26 April 2013 - 01:33 PM.


#8 Pater Mors

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Posted 26 April 2013 - 04:13 PM

View PostMustrumRidcully, on 26 April 2013 - 01:31 PM, said:

....


I have nothing to say about your post, just wanted to congratulate you on an awesome choice of username Archchancellor.





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