

What Is It About Hsr?
#1
Posted 26 April 2013 - 07:51 PM
I am not understanding how, since HSR has been implemented, that I have gone from feeling like a reasonably good player to a feeling like a useless noob. It's like nobody misses anymore, and nearly everybody is carrying enough firepower to take me out in 2-3 shots. I feel like I personally have gotten little to no aiming improvement but that nobody ever misses me now. I know some of my frustration has to do with the fact that everybody is in PPC-n-Gauss-mania, but not all of it. Maybe because I had a really low ping before I was at an advantage? But now that HSR is implemented on most weapons that advantage is gone?
Whatever the problem is, I just cannot enjoy the game anymore, no matter how much I want to. I love to dakka, pew and stomp, but I get to do so little of it before I get dead... I may have to just take a hiatus for a little while and see what balancing happens over the next couple months, because this is too much like an online FPS which has never been a genre that I enjoyed.
I know this is more of a vent than a question, but I am just sad to not be able to enjoy a game that has so much potential.
BTW: I usually play lights and heavies, no meds or assaults.
#2
Posted 26 April 2013 - 09:26 PM
At this point if you dont like it and are not willing to mount them in return and turn yourself into a sniper then you have 3 options.
Play and ignore it, hope it goes away.
Play and complain about it, hope it goes away.
Dont play. Wait until the devs fix it and then start playing again.
#3
Posted 26 April 2013 - 09:58 PM
i havent found a way around this problem yet because i also run builds like this.
#4
Posted 27 April 2013 - 12:40 AM
Now with HSR, everybody can hit everybody reasonably. And this pinpoint accuracy has created its own issue/metagame balance. Combined with high alpha, even double armor wouldnt last very long.
Edited by RainbowToh, 27 April 2013 - 12:42 AM.
#5
Posted 27 April 2013 - 01:02 AM
#6
Posted 27 April 2013 - 05:34 AM
Part of what happens to the meta when people hit more is that lifespans get shorter which means mistakes get more costly. I may be seeing some of that happening to me as well. I hope that this effect gets toned down in the near future.
#7
Posted 27 April 2013 - 07:54 AM
People are maybe struggling to adapt because this is almost a whole new game with HSR. I've had to throw away all my old piloting techniques, as using cover and breaking off engagements when things start to go pear shaped are more important than torso twisting for keeping you alive. Torso twisting is even less useful now that people are able to place more accurate shots.
HSR has let us ping challenged players get a taste of how the low ping players play.
PGI have also stated in the past that they would do a full weapon pass after HSR was rolled out for all weapon systems.
#8
Posted 27 April 2013 - 08:16 AM
#9
Posted 27 April 2013 - 04:52 PM
I do feel bad for mediums, though. When you're too light to carry heavy pinpoint firepower and too large and slow to have a good chance of dodging that firepower you're left in a pretty tough spot.
On the other hand though, ECM hasn't been much of a problem when both teams are packing so many PPCs
#10
Posted 27 April 2013 - 05:28 PM
The current high alpha play is definitely changing things. 81 KPH in my Hunchback used to feel survivable, now if I am out of cover for more than 3 seconds I get parts blown off.
But don't give up hope yet. HSR is a big game changer and I really expect PGI to adjust things. They have specifically stated that they watch for what effect new features have on the performance of weapons, and will adjust accordingly.
And remember that most light mechs have an artificial speed cap as well. In the future you will have a little more speed to avoid the new, more accurate shots.
#11
Posted 27 April 2013 - 06:14 PM
80Bit, on 27 April 2013 - 05:28 PM, said:
Probably in two months, should patterns hold.
80Bit, on 27 April 2013 - 05:28 PM, said:
Only some. This also doesn't benefit mediums, which have been hit pretty hard by the current meta.
#12
Posted 27 April 2013 - 06:33 PM
FrostCollar, on 27 April 2013 - 06:14 PM, said:
Very true. I would love it if they upped engine sized for Mediums a bit too, though with huge engines only the energy boats (swayback) have enough tonnage for a decent weapon load out. Mediums are in a bad spot and I don't see a way out without significant changes to game dynamics, such as bonus "tallents" exclusive equipment, etc. And I don't see that happening.
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