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Mercedes Training Ground Suggestion.


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#1 Skulli Bloodspiller

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Posted 28 April 2013 - 03:00 AM

Here's what I propose:

Leave the training ground system pretty much as it now is. Don't change the no currency or any other non-advancements policies. All you gain from the experience is the experience. Hence, "Training."

BUT:

Buff dem dummies boy, give em some armor and some warpaint. Maybe throw in an ECM or two. Hell, just for giggles, make em smarter!

Because That. Man. is fixing to come through here. That means trouble in the land!

Everyday you now get to select a trial mech the way you do now except, now a trial exists of the basic configurations of every standard, non-hero mech available in the game.

Only get him for one day. If tomorrow you still want that Atlas D-DC, cool, if not pick annuda.

Your Bay has a Tool Locker, which is basically everything you can normally buy for Cbills for your mech FREE. If it fits, it stays, unlimited 24 hour swapping. Play that 17 million Cbill fantasy to see if it's really "the One" you want to sweat for?

Work on firing chains, sequences and heat balances against dummies that will take 3+heat cycles to to **** off.

Let your freak spider fly.

Work on ranged assault accuracy, do it running sideways. You forgot to reverse jump jets from the 7th floor again.... gotta work on that at 150 kph!

Why not? You get no currency, no pilot buffs, just experience actually FINDING that money and time sink, PGI wants us to have anyway?

It's a Win Win, yes?

#2 Fajther

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Posted 28 April 2013 - 05:06 AM

There are a lot of things that we could do in the training grounds. I like your ideas about giving the statues some brains. There is a lot more potential there. You know If they let us log into the training grounds in groups we would be able to set up our own games without a matchmaker. It just continues to show a problem with the current system we are working in. In a world post minecraft with are capable of making more out of this then any size dev team is capable. Like in minecraft the game became bigger and more creative then it was ever intended to be, because the players took what they have and worked with it. We have been begging from the start to do several aspects of the game. Finally with tournament planing people just started doing it. Run hot or die. Now the devs are saying that they will have their own tournaments Really. We all ready do. Why are they even wasting their time with that? Run hot or die is off the ground and established. Basically they are stabbing the run hot or die players in the back.

tldr. Russ and Brain are the battle masters and stop messing with their vision of how they want their game to work.

#3 Neolisk

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Posted 28 April 2013 - 07:08 AM

View PostSkulli Bloodspiller, on 28 April 2013 - 03:00 AM, said:

Here's what I propose:

24 hour 100% money back on ANY of your purchases, first time only. Examples:

- You buy 6 x SRM6, and 1 hour later you decide they are not so good, you sell them and get 100% SRM6 cost x6. If you re-buy more SRM6 and sell them after 24-hours has elapsed, you get a regular 50% selling fee. If you re-buy within 24-hours period you get the same 100% money back. Put simple, everything sold within 24hours of the first purchase of this item type, any quantity, is refunded at 100% of the cost. This could be MWO/PGI satisfaction guarantee. :D

- You buy 6 x LRM20, and 1 hour decide you only need 2. Sell the 4 you don't need for 100% of their cost.

- You buy an Altas variant for 10M, an XL engine for 5M, do all possible upgrades and decide that it sucks after 2 hours of trying to fit your playstyle. You sell everything for 100% of the cost, and get your 25M back. All chassis upgrades (double heatsinks, endo etc.) are refunded at 100%, based on mech's first puchase date/time. If you bought them later, they are not refunded. If you buy them on another chassis, within 24 hours of the first purchase, then decide to sell, you get a 100% refund. In other words, first purchase rule of chassis upgrades, is calculated per variant, not global.

Edited by Neolisk, 28 April 2013 - 07:09 AM.


#4 Skulli Bloodspiller

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Posted 28 April 2013 - 09:55 AM

View PostNeolisk, on 28 April 2013 - 07:08 AM, said:

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24 hour 100% money back on ANY of your purchases, first time only. Examples:

- You buy 6 x SRM6, and 1 hour later you decide they are not so good, you sell them and get 100% SRM6 cost x6. If you re-buy more SRM6 and sell them after 24-hours has elapsed, you get a regular 50% selling fee. If you re-buy within 24-hours period you get the same 100% money back. Put simple, everything sold within 24hours of the first purchase of this item type, any quantity, is refunded at 100% of the cost. This could be MWO/PGI satisfaction guarantee. :D

- You buy 6 x LRM20, and 1 hour decide you only need 2. Sell the 4 you don't need for 100% of their cost.

- You buy an Altas variant for 10M, an XL engine for 5M, do all possible upgrades and decide that it sucks after 2 hours of trying to fit your playstyle. You sell everything for 100% of the cost, and get your 25M back. All chassis upgrades (double heatsinks, endo etc.) are refunded at 100%, based on mech's first puchase date/time. If you bought them later, they are not refunded. If you buy them on another chassis, within 24 hours of the first purchase, then decide to sell, you get a 100% refund. In other words, first purchase rule of chassis upgrades, is calculated per variant, not global.



As long as there were strict limits on uses and number of uses as well as firm time constraints, this has elements of a really good incentive plan for newer players.





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