Getting Bored.
#1
Posted 26 April 2013 - 06:46 PM
But honestly the game is getting boring.
Which is a shame because really only about 1/2 the game is being used. I know the latest flavor is everyone using large weapons, PPC's and Gauss and before that was LRM-Apocalypse, and the game moves in waves and styles take over. But no matter the craze I would honestly like to see bigger steps being taken.
It's beta they are getting close to launch. I know in a recent dev post they mentioned looking at AC5, some other stuff and machine guns but past experience just means they will ho-hum around for 2 months before announcing the AC5 will now get a bonus to crit multiplier against components but really nothing done in any meaningful way.
Give me a reason to use small lasers
Give me a reason to use small pulse lasers
Give me a reason to use medium pulse lasers
Give me a reason to use Flamers
Give me a reason to use Machineguns
Give me a reason to use AC5
Give me a reason to use NARC
Give me a reason to use BAP
Give me a reason to use LB10-X
Give me a reason to use FF Armor
Give me a reason to use SRM2 over SSRM2
Give me a reason to use Single Heat sinks
Give me a reason to use Spider-5V
Give me a reason to use Spider-5K
Give me a reason to use Raven-4X
Give me a reason to use Cicada-3C
Better yet, Give me a reason to take a stock mech.
The devs have done some excellent work but someone needs to tell them "Take bigger steps, Take a chance."
Every time a person buys a mech it's always the same thing. Double heat sinks, Max Torso armor, slap the biggest engine with the biggest weapons and push it out the door.
Is there a reason why you wouldn't take max armor on a mech?
Should their be?
The reason I am getting bored is because I can't take a stock mech and win with it.
So what where the designers of these battlemechs just frigging idiots? A battle mech 2 machine guns and a medium laser, obviously someone expected them to be worthwhile or else why even make it?
Yet the MWO universe you'll be lucky if you can scratch someone's paint.
Why even spend the money on paying your developers to put this mech in the game in the first place? If it doesn't "DO" anything what's the point?
Melee. It's a key element in battletech and it's a shame it's not a higher priority. I've never heard the words "Some day!" sound so much like "Go Away" as I have in MWO when asking devs about melee.
It's hard to stay positive I know lots of bling bling and new things but what about all these old things that never got resolved. Each new mech is cool but feels like a fresh new slab of paint to cover up what's fundamentally wrong in the game.
Fix the wrong. These are old posts of how one would go about it, it's not the best idea's or even the best solutions but it is miles above what we have now.
Gamplay
http://mwomercs.com/...eedback-thread/
Balance
http://mwomercs.com/...ce-suggestions/
No doubt in a few hours this thread will be burred under other ones but hey, bonus points for giving a damn right?
Peace
#2
Posted 27 April 2013 - 02:18 AM
#3
Posted 27 April 2013 - 03:43 AM
I've found that running 2-4 mans and even weekly 8 mans mitigates a lot of the boredom and is way more fun. Yes that involves getting TS (easy) and a 10 dolla mic (easy) and making a few friends on the various servers. Hopefully we will get tools by which we can easily and quickly setup tournaments, trial only matches, map selection choices, whatever.
#4
Posted 27 April 2013 - 03:49 AM
Edited by Purplefluffybunny, 27 April 2013 - 03:49 AM.
#5
Posted 27 April 2013 - 04:07 AM
Carrioncrows, on 26 April 2013 - 06:46 PM, said:
Give me a reason to use small pulse lasers
Give me a reason to use medium pulse lasers
Give me a reason to use Flamers
Give me a reason to use Machineguns
Give me a reason to use AC5
Give me a reason to use NARC
Give me a reason to use BAP
Give me a reason to use LB10-X
Give me a reason to use FF Armor
Give me a reason to use SRM2 over SSRM2
Give me a reason to use Single Heat sinks
Give me a reason to use Spider-5V
Give me a reason to use Spider-5K
Give me a reason to use Raven-4X
Give me a reason to use Cicada-3C
Better yet, Give me a reason to take a stock mech.
While your heart is in the right place on some things and I disagree with you on others, including the theatrics, I am one of the loudest supporters around here I think for buffing most of the things on that list, instead of nerfing them.
Notably, BAP would fall in line if LRMs worked properly (The faster lock time is absolutely vital when breaking ECM). FF also has a place already - it's incredibly niche there are a handful of great designs that benefit from running it with Endo, but still a place - and SRM2s still blend better if you are using regular SRMs (which, right now, you won't be since they're temp nerf'ed.) They can also hit targets when jammed with ECM or if they are powered down.
Overall though most of those things needs buffs. This really should have been the point of the thread rather than musings on the nature of everything. There need to be more buff threads and less "PPC OP OMG NERF NOWWWWWW" threads, because the problem is other guns being UP not PPC being OP.
EDIT: I have absolutely no desire for stock 'mechs. THAT is boring - you might not like the current meta but at least there is a meta because of customization.
As far as single heat sinks, the only thing you can do to save them is introduce a BV system into the matchmaker. That'd solve a lot of problems.
Edited by Victor Morson, 27 April 2013 - 04:08 AM.
#6
Posted 27 April 2013 - 06:20 AM
It's not so much that there is no point in using most of the weapons (all though it certainly doesn't make the game any more fun and interesting), but also the fact that we have these huge maps with nothing to do in them, and then we have these two game modes which really should be amamlgated to a single game mode to be honest.
We need meaningful game modes. We need fun things to do on the big maps. Standing still waiting for some abritrary meter to fill up is not my idea of fun. If there were more interesting objectives, like storm the base (an actual base, you know, with defences, an HQ, a turret control and stuff) it would give medium mechs a new lease on life. Not just that, but it would make the game 200% more fun to play.
As it stands, I'm just waiting for the Orion to see what a 75t mech feels like. After that, I'm out until some serious changes come about.
#7
Posted 27 April 2013 - 01:23 PM
Carrioncrows, on 26 April 2013 - 06:46 PM, said:
Many, many, many people have been there for a while now, and the funny thing is that I see more players/pilots running the exact same builds (guess which build), and the same weapons, or a different Mech with "almost" a mirror build.
"I" called this a long time ago, I knew it was going to happen, as soon as they instituted 2 weapons balances I knew it was coming. It's not due to some new found revelation in terms of teamwork, not even close, it's people getting a clue, and running the high damage/stand off weapons...
During the 2 day (LRM) apocalypse, I predicted that if PPC weapons got a heat reduction, and recharge reduction that they would be used just like during (LRM) apocalypse, but it wouldn't be as immediatley called out as being bad by some. The reason for this is that PPC is a line of sight shot, not like LRMs going out, up, over, and down to hit, the only similar advantage that the PPC has is when being used in the FOP-TART, I mean POP-TARD, I mean POPTART, as I have seen them called, and that is only because of the Mechs that can use Jump-Jets, so it's the combo of Jump-Jets, and PPC that is the key in most of this, (not all).
You can't (always) blame pilots for using the perceived best weapon/mech config at the moment, if a certain combo deals a lot of damage at stand off distance that a brawler Mech can't do, then it should be obvious what pilots are going to run. Pilots are adapting, and that is all well and good, "BUT" anyone running these mirror builds that think they have a unique build after customization in mechlab are as delusional as the teens that think they are showing off their individualism by wearing the same jeans or fashions that every other teen fashion clone wears, and that in itself is funny.
There simply isn't any reason to run certain weapons in MWO at the moment, they make no sense, especially small lasers, medium lasers, etc, etc, etc. Whether or not we see some sort of new round of weapons balancing will determine if the mechlab is even needed in the future for things other than paint jobs, endo steal, engines, armor or jumpjets, they can basically leave certain weapons right out of the mechlab, and the state of gameplay won't change a bit.
You really can't blame people that want variety, but have little choice but to run a clone of what everyone else is using to win.
Kind of pathetic in some ways, but was utterly predictable from the start.
Edited by Odins Fist, 27 April 2013 - 01:26 PM.
#8
Posted 27 April 2013 - 01:33 PM
I can live with people maxing range and damage on their Mechs. At least with each weapon buff the flavour of the month changes. But the same maps, and two game modes that are very similar, is getting old, fast.
It wouldn't be hard to mix things up a bit... Move the drop points around. Make some maps which are mirror images. Better still, add some new maps.
As it stands I get the Alpine snipefest camp-o-rama map every second drop. Tonight I just stopped playing because I couldn't stand it any more after 10 games from 20 games.
#9
Posted 27 April 2013 - 04:05 PM
Diablobo, on 27 April 2013 - 02:18 AM, said:
If you think that is a stock mech, you REALLY need to go back and study your battletech. That is a 100% custom mech that PGI added to the game. It is not stock by any means.
#10
Posted 27 April 2013 - 04:12 PM
I feel like there were some common-sense opportunities early on in the game to help mitigate the burn-out issue (dynamic base spawns, dynamic drop points, 2 or 3 more simple game modes).
I am also very concerned about the seeming inability to change weapons quickly.
It seems to me early on you could have taken 5 patches in a row and slowly lowered the spread on the LBX-10 until the players started boating them like crazy and started complaining about them (then you know you should revert back one patch and you are good).
Apply that to the 10 or so iffy/bad weapons and we are in good shape.
I really can't understand what's going on with the coding for LRM's/SRM's that they seem to be having such a hard time fixing whatever they've done with them.
#11
Posted 27 April 2013 - 04:15 PM
AC, on 27 April 2013 - 04:05 PM, said:
If you think that is a stock mech, you REALLY need to go back and study your battletech. That is a 100% custom mech that PGI added to the game. It is not stock by any means.
I know my Battletech just fine, thank you very much. By stock, we are talking about the mechs that we can buy in the mechlab and not make any changes to their loadout. I know it's a custom mech...that's why I said it's customized to death.
You REALLY need to go back and study your reading comprehension.
Edited by Diablobo, 27 April 2013 - 04:19 PM.
#12
Posted 27 April 2013 - 05:55 PM
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