How F2P ‘Founder’s Packs’ Offer Great Deals at Great Risk
The article opens with the following;
'James Murff" said:
While Kickstarter itself has had varying degrees of success, founder’s packs have been universally profitable. Free-to-play games have realized the benefit of frontloading part of their income, and in the process have been raking in oodles and oodles of money. But what about a founder’s pack drives our urge to buy? Why are they so wildly successful? Why are they exploding across the free-to-play scene like an oil slick across the ocean surface?
James then uses MWO as a case study to explore these questions.
Edited by Purplefluffybunny, 27 April 2013 - 04:29 AM.