What if, as part of Community Warfare, the planets (all, some, keystone worlds) were themselves actually persistent? That is, the territory of that map is always available, running on a game server and that map can be accessed by anyone willing to pay the jump cost fee?
Overarching Concept:
- A much larger battlefield (a chain of territories, maps A, B, C - you can travel between them by entry/exit roads).
- A continuous stream of incoming combatants (Player lances drops, 10 minutes apart) Any survivors from previous drop can regroup with next drop.
- Players are tagged as to which side they are on.
- Raised max player limits per map (24 vs 24 max, 4 vs 4 drop every 10 minutes).
- Repair Facilities / Mech Recovery Vehicles to carry your mech back to base for repair).
- Team-mates can tag your downed mech to be recovered by an AI Mech Recovery Vehicle and transported home (the repair of that mech takes time. X minutes sat out - you may choose to jump into another mech instead).
- A player can continue to play and play as long as they want, as long as they have a spare mech and are willing to drop with the next lance. As long as a team-mate has previously tagged their mech (for it to be recovered and repaired).
Edited by Khanublikhan, 27 April 2013 - 07:09 AM.