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Poptart Fix: Make Jj's Shake When Jetting


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#21 Chemie

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Posted 28 April 2013 - 04:53 AM

JJ shake is random; they will not implement this.

Put PPC projectile speed back to where it was...problem solved.

#22 El Bandito

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Posted 28 April 2013 - 04:58 AM

View PostAlienfreak, on 27 April 2013 - 11:28 AM, said:

People in these forums just LOVE the word Gyro. Gyro is the magic device for EVERYTHING here. Walking around? Gyro. AC20 recoil? Gyro. Thrust of boosters violently shaking your mech? Gyro. Weapon convergence? Gyro! (whatever a gyro has to do with weapon convergence anyway... but hey its a MAGIC GYRO!!!!11) We should ban this word from the balancing forums for one week!


Gyro really makes the impossible happen.

Posted Image

#23 James Montana

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Posted 28 April 2013 - 05:01 AM

Gyros are over powered and tasty!! Needs to be nerfed, now!

#24 skullman86

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Posted 28 April 2013 - 08:38 AM

People don't want sway because of gyros?

Adding some sway when jumping wont make gyros any less important. I mean, when was the last time anyone fell over head first when jumping or tipped over when an arm got blown off? Oh, that's right...NEVER! :D

#25 Lord de Seis

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Posted 28 April 2013 - 09:35 AM

View PostRoadbeer, on 27 April 2013 - 11:26 AM, said:

How about no. They shake at launch and then stabilize out... that's one of the things that gyros are for.


How is a Gyro suppose to stabilize you when you have nothing to stand on? If you jump up you wouldn't be very stable yourself.
It is a excellent solution, a mech in mid flight should not be as accurate as one standing on the ground.

#26 Appogee

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Posted 28 April 2013 - 09:55 AM

View Postblinkin, on 27 April 2013 - 11:26 AM, said:


has been suggested several times and i have agreed every time.
Me too. It worked well for us in MWLL.

In addition. firing ballistics or missles while airborne should push the Mech backwards due to recoil. That would also prevent the poptarters from standing in the one exact spot for the whole game.

Edited by Appogee, 28 April 2013 - 09:57 AM.


#27 TB Freelancer

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Posted 28 April 2013 - 10:43 AM

A little bit of shake and a convergence penalty equal to what pinpoint does but in reverse. Anything more would be taking things too far.

#28 Roadbeer

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Posted 28 April 2013 - 11:20 AM

View PostLord de Seis, on 28 April 2013 - 09:35 AM, said:


How is a Gyro suppose to stabilize you when you have nothing to stand on? If you jump up you wouldn't be very stable yourself.
It is a excellent solution, a mech in mid flight should not be as accurate as one standing on the ground.


Looks pretty jittery at close range at launch, but you can still pinpoint features at an estimate 100m+

#29 Psydotek

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Posted 28 April 2013 - 11:37 AM

View PostRoadbeer, on 27 April 2013 - 11:26 AM, said:

How about no. They shake at launch and then stabilize out... that's one of the things that gyros are for.

How about yes.

My inner ear doesn't keep me from being knocked on my *** when firing an elephant gun.

I envision a 'mech gyro to partly stabilize a 'mech and partly to tell which way is up.

#30 Roadbeer

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Posted 28 April 2013 - 11:45 AM

View PostPsydotek, on 28 April 2013 - 11:37 AM, said:

How about yes.

My inner ear doesn't keep me from being knocked on my *** when firing an elephant gun.

I envision a 'mech gyro to partly stabilize a 'mech and partly to tell which way is up.


Would that same elephant gun knock you on your *** if you had hydraulic pistons compensating for the recoil and a frame to disperse the force?

#31 Aleric

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Posted 28 April 2013 - 12:22 PM

People, people, people, a gyro does not keep a missile from going off course, it helps but it needs stabilizers in the form of nacelles, wings, or retro rockets. Without these factors a flying object is subject to buffet, turbulence and veering off course. The moment you fired a projectile weapon it would affect flight path without something to correct the inertia. I cant say what effect a PPC or Laser would have since we have no craft using these weapons.

#32 skullman86

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Posted 28 April 2013 - 12:24 PM

View PostRoadbeer, on 28 April 2013 - 11:45 AM, said:


Would that same elephant gun knock you on your *** if you had hydraulic pistons compensating for the recoil and a frame to disperse the force?


Skeleton and muscles. Not everyone is built or used to taking the recoil from a rifle, and I'm pretty sure this would also apply to mechs since they are all different.

Edited by skullman86, 28 April 2013 - 12:24 PM.


#33 Alekzander Smirnoff

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Posted 28 April 2013 - 12:40 PM

Ok, if a guy can fire a 75MM shell from his shoulder and not get knocked over, this whole argument is null and void. Recoil-less rifle. What every large bore weapon for the most part has built in to help with recoil is a muzzle break and shock absorbers to absorb the majority of the recoil. Energy weapons have no recoil as they are not propelling mass, just pure energy which has no mass.therefore little kinetic energy.

I have the HGN-HM, 733C and 733P. Do I poptart? On occasion, but I find it a lot more practical to stay on the ground and fight, my 733C has one JJ to hop over an atlas while brawling, the P and HM have three for terrain climbing or similar hopping over of slower mechs to shoot them in the back. If I run into pop tarters, I'll poptart them right back.

As it is, there are an order of magnitude less of them now that the assault tourney is over, thank god. (Highlanders anyway, still plenty of 3D's roaming around, and Catapults carrying the odd loadouts.





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