

Poptart Fix: Make Jj's Shake When Jetting
#21
Posted 28 April 2013 - 04:53 AM
Put PPC projectile speed back to where it was...problem solved.
#22
Posted 28 April 2013 - 04:58 AM
Alienfreak, on 27 April 2013 - 11:28 AM, said:
Gyro really makes the impossible happen.

#23
Posted 28 April 2013 - 05:01 AM
#24
Posted 28 April 2013 - 08:38 AM
Adding some sway when jumping wont make gyros any less important. I mean, when was the last time anyone fell over head first when jumping or tipped over when an arm got blown off? Oh, that's right...NEVER!

#25
Posted 28 April 2013 - 09:35 AM
Roadbeer, on 27 April 2013 - 11:26 AM, said:
How is a Gyro suppose to stabilize you when you have nothing to stand on? If you jump up you wouldn't be very stable yourself.
It is a excellent solution, a mech in mid flight should not be as accurate as one standing on the ground.
#26
Posted 28 April 2013 - 09:55 AM
blinkin, on 27 April 2013 - 11:26 AM, said:
has been suggested several times and i have agreed every time.
In addition. firing ballistics or missles while airborne should push the Mech backwards due to recoil. That would also prevent the poptarters from standing in the one exact spot for the whole game.
Edited by Appogee, 28 April 2013 - 09:57 AM.
#27
Posted 28 April 2013 - 10:43 AM
#28
Posted 28 April 2013 - 11:20 AM
Lord de Seis, on 28 April 2013 - 09:35 AM, said:
How is a Gyro suppose to stabilize you when you have nothing to stand on? If you jump up you wouldn't be very stable yourself.
It is a excellent solution, a mech in mid flight should not be as accurate as one standing on the ground.
Looks pretty jittery at close range at launch, but you can still pinpoint features at an estimate 100m+
#29
Posted 28 April 2013 - 11:37 AM
Roadbeer, on 27 April 2013 - 11:26 AM, said:
How about yes.
My inner ear doesn't keep me from being knocked on my *** when firing an elephant gun.
I envision a 'mech gyro to partly stabilize a 'mech and partly to tell which way is up.
#30
Posted 28 April 2013 - 11:45 AM
Psydotek, on 28 April 2013 - 11:37 AM, said:
My inner ear doesn't keep me from being knocked on my *** when firing an elephant gun.
I envision a 'mech gyro to partly stabilize a 'mech and partly to tell which way is up.
Would that same elephant gun knock you on your *** if you had hydraulic pistons compensating for the recoil and a frame to disperse the force?
#31
Posted 28 April 2013 - 12:22 PM
#32
Posted 28 April 2013 - 12:24 PM
Roadbeer, on 28 April 2013 - 11:45 AM, said:
Would that same elephant gun knock you on your *** if you had hydraulic pistons compensating for the recoil and a frame to disperse the force?
Skeleton and muscles. Not everyone is built or used to taking the recoil from a rifle, and I'm pretty sure this would also apply to mechs since they are all different.
Edited by skullman86, 28 April 2013 - 12:24 PM.
#33
Posted 28 April 2013 - 12:40 PM
I have the HGN-HM, 733C and 733P. Do I poptart? On occasion, but I find it a lot more practical to stay on the ground and fight, my 733C has one JJ to hop over an atlas while brawling, the P and HM have three for terrain climbing or similar hopping over of slower mechs to shoot them in the back. If I run into pop tarters, I'll poptart them right back.
As it is, there are an order of magnitude less of them now that the assault tourney is over, thank god. (Highlanders anyway, still plenty of 3D's roaming around, and Catapults carrying the odd loadouts.
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