Mchawkeye, on 08 November 2011 - 02:49 AM, said:
Greetings.
it has come to my attention that many people keep saying things like 'on the TT...such and such is true and there fore that should be true here'. This seems to be especially true of many of the mechanical aspects of the games, like targeting.
It's a topic that seems to pervade a lot of the topics on the board.
While I understand that, it isn't how I see it.
I see the Mechwarrior games being a separate branch of the Battletech universe, based on the same canon and background as the TT and the RP, related to both but born of neither. Mechwarrior the computer game is not trying to be an incarnation of the TT.
They are simply different systems attempting to describe the same actions.
Mechwarrior is a simulation. The constraints it works too have a different solution to the dice rolling systems employed outside of the computer. As a computer game, the challenges are different, both from a piloting point of view and a game balance perspective. I think it's silly to hold one up against another as proof of something being right or wrong; what works in computer world may not work on the TT and vice versa, and shouldn't be expected to.
I just think people should bare that more in mind when putting forth their expectations of the game.
Or am I completely wrong?
Actually, you are right. A BattleTech simulation would end up looking like MegaMek... which already exists and I do enjoy it.
I really want this new MechWarrior game to pay attention to BattleTech. Although, I don't want it to be a full representation of the board game... I want it to do what MechWarrior games have been doing since they were made. Simulate. AND I want this game to do it better. They should attempt to accurately portray the fictional BattleMech and make you feel like you're operating a big humanoid war machine.
My biggest complaints are against MechWarrior 4. When you consider what the other games accomplished (MechWarrior 1, 2 and 3) it really is the worst of the series. 2, IMO, was the best. Not only did it make you feel like you were a MechWarrior piloting a Mech but it actually put you into the Clan side of the BattleTech universe. Everything about it was amazing when the game came out. Then came GBL and Mercs which, again, accomplished the same thing (MechWarrior 2 Mercenaries will always be the best MechWarrior game in my eyes). 3 was not as good but it did have that same simulator feeling as 2.
MechWarrior 4 did not accomplish much of anything. Yeah, it had decent content, and even had a sequel to Mercs, but the game itself butchered the whole simulator idea despite tying to advertise itself as one. It was a mech simulation but it did not simulate "BattleTech" as well as the previous installments. To me, 4 was the step before MechAssault, and what's funny is I actually prefer MechAssault to MechWarrior 4. 4 felt like it was another game that was quickly made into a MechWarrior game (think Super Mario Brothers 2). My biggest complaints about 4: 1 - If you don't pilot an Assault boat you basically lose. 2 - It's like the BattleTech cartoon was made into a game, and even then, the CGI models were better representations of BattleMechs in the cartoon.
There are a lot of suggestions being tossed up, some good some bad. But a few, like cone of fire and no mechlab, are some of the best suggestions that I hope are being considered. BattleMechs are not graceful, and even when they fire weapons, all of them do not center on one location. That's what the "targeting computer" (like the one installed on the Warhawk) is for and you pay a lot of tonnage for it. A cone of fire would actually make this game more "BattleTech" than the rest of the games. Anyone can point and click but this would add some more reliance on successful maneuvering rather than trying to one shot kill your opponent before he/she kills you via jump sniping. Also, as much as people love to say customs are canon and should be allowed, they never actually consider how most customizations happen OR the risk behind them. Most common customs are either field refits (look at TRO:3050 or some of the fluff in TRO:3025) or the result of poor repairs or lack of supplies. Really good customs are usually in the Solaris arenas or are put together for those at the top (like Khans or Royalty). If customizations happened on the fly and without concenquences BattleTech wouldn't have OmniMechs, and even then, there are stock OmniMech configurations.
But anyway... why would they call this game "MechWarrior" and compleatly ignore "BattleTech?" It's like hating your mother/father.