Red Beard, on 11 November 2011 - 12:22 PM, said:
You are joking right? The ability to put a virtual crosshair on a target on-screen faster than the opponent is something that separates the okay gamers from the ones that post their games on YT. Yeah, you're joking...
Okay, but try to do that while you're fighting the 'Mech. No, I'm not joking, and if you fall into the camp of better realism in the game, you should know I'm not joking.
Paul Inouye, on 11 November 2011 - 04:21 PM, said:
Folks, please stay on topic and respect others' point of views.
While I cannot comment too much on the game right now, it sufficient to say that MWO utilizes the BT rules as a starting and balancing point of reference.
Now carry on... nothing to see here.
Thanks, Paul. I understand the computer game cannot be 100% like the board game but, as with MechWarrior III -yes, I beat that horse a LOT, and for good reason- it's more than possible to come very close to a realistic version of BattleTech. I also understand this is not supposed to be BattleTech, but MechWarrior, and there is a difference. BattleTech is the whole universe, all role-playing, legal, political, and military aspects, as well as religious -WoB and ComStar, as well as others-, all of the planets, all of the potential environments, etc. MechWarrior, on the other hand, is what BattleTech started out as; actually, according to the role-playing game, the board combat simulation game should be the BattleMech fighting portion, while MechWarrior would be the role-playing. I understand the game is being called MechWarrior Online because the bone-heads who built the original game called it that, despite how reversed the names are.
Back on topic, having the best realism within the game universe possible will be the best way, but one cannot simply dismiss the fluff, the entire purpose behind this game, which in 3048 is still Level One tech (aka pre-Clan War era tech), and even BattleMechs on the field of battle in that time are known as LosTech, which means if a 'Mech goes down on the field, burned down, it's destroyed, period, no way to fix it.
This is why all the rules, all the fluff, everything written for the BattleTech TT game, deal with honorable conduct on the field, why the Ares Conventions were established, etc.
This has nothing to do with slavish adherence to a tabletop game from 1984, it has to do with appropriate consideration of the extant rules, codes, honor, and economy of the board game, SIMULATED AS NECESSARY, from 1984. I realize you twitchers just want to kill the **** out of one another, but would you mind if we find out precisely what happens with the development of the game, and would you allow those of us who do revere the rules to have something we would like to have, please, considering the previous MW games were one debacle after another, including MW3?