Rule 1: No mech should be inherently superior to another mech of the same weight.
Simple and also mostly not applicable yet, because we don't have many mechs that are the same weight yet. But when we do, refer back to this.
Rule 2: No mech should be inherently superior to another mech of the same weight class.
Atlases should not be inherently superior to Awesomes. Just...no. I realize matching mechs up by total weight isn't exactly ideal (3 Ravens will eat an Atlas alive 90% of the time), but if you insist on matching mechs 1 on 1, you're going to quickly find out what a lethal multiplier those extra 20 tons can be.
Rule 3: No mech type should be inherently superior to another.
Hello 6 PPC stalkers. Of course, certain mechs can be argued to have roles. However, if 1 mech is 1 or 2 shotting another mech in the same weight class not through the head or back, you probably have a problem. Granted though, sniping is usually a problem in multiplayer games, simply due to the fact that it's typically a lazy way of playing as well as easily rewarding. No risk, high reward. If everyone is doing this, it isn't balanced.
Rule 4: No mech variant should be inherently superior to other variants of the same mech.
I'm mostly looking at ECM mechs. I know, you want throw-away mechs to let you climb to whatever variant you want, but it would be better if there weren't variants that are almost completely useless compared to the other ones. I'm looking at you, Raven 4X.
Rule 5: Balancing by weight is almost always better than balancing by skill.
Really, refer to rule 2, but apply it to a whole team. If one team has all Awesomes but are supposedly higher skill, and the other team is of lower skill but are all in Atlases......Atlases win. Or you can take my personal example where I've fought in matches where 2 lights, 3 mediums, 2 heavies, and an assault faced off against 2 lights and 6 highlanders. Yeah, guess who won?
Rule 6: No mech should be made unquestionably superior by virtue of equipment.
ECM. And jumpjets to a smaller degree, but lets focus on ECM. If you have ECM and you completely negate half or more of my weaponry, that's not ok. "So? Use different weapons then!" you say? Well...
Rule 7: No weapon or equipment should be so poorly balanced that most people will refuse to use them or use them exclusively even though there are other options.
LRMs currently, BAP, NARCs, AMS (because WHY if you already have ECM cover?) You could make an argument about how bad ER and pulse lasers are as well. On the other side of the argument, you have ECM and the current PPC/Gauss combos. Now, I realize that weapon balancing is tricky...but the extremes are so glaring that the fact that they haven't been fixed by now is unacceptable.
Rule 8: Using equipment solely to counter other equipment is not balancing. That is laziness.
Particularly if it isn't very effective in the first place. Yes, yes, TAG and NARC counter ECM, but not well and you're using of space and weight just do it. And then you have PPCs on the other side of the spectrum, which are now used with way too much regularity. I'd say find some middle ground, but really countering shouldn't even be necessary.
In conclusion, if things are "Working as intended" and the game is still so wonky, the problem lies with intentions.
Edited by Ophidian, 01 May 2013 - 08:47 AM.