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Missiles And Canons Are Much Inferior Than Lasers


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#1 MadCat02

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Posted 27 April 2013 - 11:00 AM

I know its old news but i don't understand why its not getting fixed. How is this not a priority

LRMS- Their damage needs to reflect the difficulty which it takes to use them .
It takes 10 seconds to land them while you get shoot 8 times by ppc . TEll me i am ****** wrong . There are 5 ppc boaters every game because missiles got nerved by 33% .

They need 20% damage boost . Otherwise you get 0 advantage at long range while you are handicapped at close .

SRMS- srm6 does 9 damage for 3 tons . Good deal right? Well not really . Hitting all shoots in the same area is hard . Technically using lasers is still a faster way to kill someone because you can concentrate damage better .

They eat through ammo like no other weapon .
They are only better than lasers if you 5 meters away from someone .
They are hot . You actually can't spam your medium lasers and srms at a same time .

Having srms is a questionable dps advantage . Not worth it !

Needs 2 damage boost . Is it so hard . 15>9>11?

Machine Guns-nothing . They do absolutely nothing!

They have tiny range and you can only hit slow mechs . I don't get it .

Hopefully claners will get us 0.06 version

AC2-6 tons for 2 damage . I know they have high faring rate which just happens to be worthless since you need high heat efficiency. How can you have good dps if it takes 18 tons to mount 6 damage alpha strike which requires 17 double heat sinks .
AC5-Or you can get uac5 and do 40% more damage for 1 extra ton
Ac10- You mean like PPC? only inferior in every way
Gause- Supposedly a long range weapon * Right . If you shoot at 1000 meters like you would shoot ppcs you already lost half of your damage . Not to mention its heavy and you need ammo .
ac20- its called ppc 20-40 right now . its tiny range limits its use to 2 maps .

Pulse lasers- they don't need to weight more than normal lasers . Why spend 2 more tons for 1 damage if you loose 250 range .

Edited by MadCat02, 27 April 2013 - 11:16 AM.


#2 Zyllos

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Posted 27 April 2013 - 11:22 AM

Most of the above are being looked at, as mentioned in the last Weapon Balance announcement.

Pulse lasers are kinda in a bad spot. They are suppose to be accurate laser weapons but the issue is that for the extra 1.0t, they have not given enough "accuracy" boost in them.

The difference between 1.0s and 0.75s is not worth 1.0 extra heat and tonnage. It needs to be reduced to at least 0.5s beam duration.

There has been suggestions to make Pulse lasers have a RoF instead of a beam duration and cooldown, like the Machine Gun. I am on the fence on the subject but it might be something to make them unique.

But many of the issues you mention with weapons are a group of mechanics that is leading to the issue. Things like heat, RoF, and pin-point accuracy.

#3 Echo6

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Posted 27 April 2013 - 12:55 PM

I don't know about missiles, though they appear to suck. My AC20 rocks and I use the thing on every map in a 50 ton mech.

#4 Fenris Krinkovich

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Posted 27 April 2013 - 03:24 PM

Have you seen the way the dedicated dakka fans love up on their mechs? There is no other weapon system in the game with a more dedicated following than ballistics. This isn't because ballistics are terrible.

#5 Keifomofutu

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Posted 27 April 2013 - 03:29 PM

*cough*doubleammopgi*cough*

#6 Lightfoot

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Posted 28 April 2013 - 04:53 AM

Medium Lasers rank with Autocannons, the rest are not as good as AC's. The reason is ACs recharge fast and have zero heat, very low heat so you can just fire till they run out of ammo (up to you to load suffcient ammo). Large lasers and beyond are very heavy and they will overheat your mech even with 20 DHS. Medium lasers also overheat, but at one ton each, they have great utility, unless your mech is carrying Large Lasers or higher, in which case they are of little use since they will make your mech overheat even faster.

If they ever add true DHS, maybe Large lasers and higher would be as good as Ballistics, but at present, absolutely not.

Large lasers and higher=limited firing rate due to rapid overheat.
Ballistics=unlimited firing (you just bring enough ammo)

Ballistics superior by far.

Edited by Lightfoot, 28 April 2013 - 04:59 AM.


#7 Solomon Ward

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Posted 28 April 2013 - 08:07 AM

View PostEcho6, on 27 April 2013 - 12:55 PM, said:

I don't know about missiles, though they appear to suck. My AC20 rocks and I use the thing on every map in a 50 ton mech.


Had to like and quote this just because Wang.

#8 Davers

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Posted 28 April 2013 - 02:22 PM

View PostMadCat02, on 27 April 2013 - 11:00 AM, said:

ac20- its called ppc 20-40 right now . its tiny range limits its use to 2 maps .



I would like to point out that out to 540m AC/20s are better than PPCs or ERPPCs (at 540m they do the same damage).





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