Proposals:
- Adjust Assault base capture duration upward to allow for more reasonable return to base timeframes to defend against a complete capout
- Reasoning: What value is there in the larger map if teams are too afraid to leave the proximity of their bases for fear of being capped out before they can respond to contest the capture?
- Adjust Conquest victory point number upward to adjust for the greater distances between resource generators that presently skews the gameplay too far in favor of the team with slightly more captured generators early on in the match.
- Reasoning: A distinct likelihood exists on larger maps where the up and coming team who has successfully fought off the other team's early lead will be unable to recover and make up the lost ground before the formerly-leading team wins anyway despite having been beaten and having fewer remainingresouce generators under their control. There is a distinct (extra) advantage currently to the team in the lead the larger the map is, due to the length of time needed to traverse between the generators. Upping the total resource point victory condition will help balance that and allow a team to successfully come from behind the way they can on the other maps.
- Adjust payout on all Large maps upward to account for the longer duration of matches on those maps
- Reasoning: The matches consistently take longer on the larger maps, meaning players who receive larger maps will get fewer rounds in the same amount of game time as those who happen to get smaller maps. This is a disparity that causes undue hatred of larger maps for the negative economic impact they have on players, particularly those with limited time to play, those tired of losing long fought matches on large maps, those tired of getting placed on Tourmaline or Alpine over and over again, and those who simply prefer smaller maps. An alternative to this would be to allow a map size filter but that has been rejected as allowing too much opportunity for players to build appropriate mechs for speciifc map characteristics. Simply upping the payouts for both Winners and Losers on the larger maps to accommodate for the additional time spent on those maps will at least remove or alleviate the root concern that drives much of the dislike for the larger maps.
Edited by jay35, 23 April 2013 - 01:06 PM.