Cool Boost Upgrade Not Worth The Gxp Price
#1
Posted 26 April 2013 - 11:50 PM
For your reference, Cool Boosts increases Cool Shots effectiveness (all versions) by 20%. Cool Shots 9x9 "upgrade" doubles the effectiveness of Cool Shots 9...
Math, just in case your calculator is broken:
For the basic Cool Shots version (Cool Shot 6), this upgrade has a minimal impact.
6 * 1.2 = 7.2
7.2 - 6 = 1.2
So, you only gain 1.2 points of cooling there...
For the using Cool Shots 9x9, this upgrade has a slight impact...
18 * 1.2 = 21.6
21.6 - 18 = 3.6
So, you can effectively 3.6 points of cooling there.
1.2 + 3.6 = 4.8
You only get a combined 4.8 points of additional cooling from Cool Boost.
Compare this to Cool Shots 9x9... you get 9 points of additional cooling over the regular version.
Does the math add up here? Not really.
In sum, Cool Boost should actually be worth closer to 7.5K than 15K that is listed requirement.
#2
Posted 27 April 2013 - 02:34 AM
#3
Posted 27 April 2013 - 08:13 AM
#4
Posted 27 April 2013 - 09:54 AM
I would agree that the cool shot skills are not fair pricing, but given that it's GXP and grindable, it's fair game for them to make harder to get than the overall benefit.
-S
#5
Posted 27 April 2013 - 10:03 AM
#6
Posted 27 April 2013 - 10:08 AM
#7
Posted 27 April 2013 - 02:13 PM
slash b slash, on 27 April 2013 - 02:34 AM, said:
I wish I did.
Splinters, on 27 April 2013 - 09:54 AM, said:
I would agree that the cool shot skills are not fair pricing, but given that it's GXP and grindable, it's fair game for them to make harder to get than the overall benefit.
-S
Sure, but the other types of benefits like Target Decay and Sensor Range (both invaluable IMO) don't require the same amount of grind.. although in total, they are worth more than the other grindable modules. Same thing can be said for the Capture Accelerator if you are a fast mech...
I've already stated my gripes about how coolant is applied in the appropriate treads and on cue, they have fallen on deaf ears...
Edited by Deathlike, 27 April 2013 - 02:13 PM.
#8
Posted 28 April 2013 - 03:01 AM
NRP, on 27 April 2013 - 10:03 AM, said:
It´s not just a feeling but it does indeed help on specific mechs (Like my Heavy Metal) and i always equip it since i tried it.
#9
Posted 28 April 2013 - 08:40 AM
KingNobody, on 27 April 2013 - 10:08 AM, said:
Um...yeah. Right! Totally not worth it. Don't get it, just stick with the standard one....yeah...that's the ticket.
NRP, on 27 April 2013 - 10:03 AM, said:
I can easily get why the average player without any competitive experience might not grasp the advantage.
Its a situational tool that used in the right situation offers a very brief and substantial advantage in a fight.
#10
Posted 28 April 2013 - 12:20 PM
Deathlike, on 26 April 2013 - 11:50 PM, said:
For your reference, Cool Boosts increases Cool Shots effectiveness (all versions) by 20%. Cool Shots 9x9 "upgrade" doubles the effectiveness of Cool Shots 9...
Math, just in case your calculator is broken:
For the basic Cool Shots version (Cool Shot 6), this upgrade has a minimal impact.
6 * 1.2 = 7.2
7.2 - 6 = 1.2
So, you only gain 1.2 points of cooling there...
For the using Cool Shots 9x9, this upgrade has a slight impact...
18 * 1.2 = 21.6
21.6 - 18 = 3.6
So, you can effectively 3.6 points of cooling there.
1.2 + 3.6 = 4.8
You only get a combined 4.8 points of additional cooling from Cool Boost.
Compare this to Cool Shots 9x9... you get 9 points of additional cooling over the regular version.
Does the math add up here? Not really.
In sum, Cool Boost should actually be worth closer to 7.5K than 15K that is listed requirement.
Your argument would need to assume that one must choose between 9x9 and Cool Boost. Fortunately that's not the case. The two unlocks actually compound and compliment each-other Ever hear of diminishing returns? 9x9 will never get you over 18 cooling, but Cool Boost will, so it's worth that 30K GXP, or maybe even more. Simple economics.
#11
Posted 28 April 2013 - 03:10 PM
#12
Posted 28 April 2013 - 04:46 PM
Edited by neviu, 28 April 2013 - 04:46 PM.
#13
Posted 28 April 2013 - 05:00 PM
Teralitha, on 28 April 2013 - 03:10 PM, said:
Yes, so Bryan's 19 SHS K2 can rule supreme!
ProtoformX, on 28 April 2013 - 12:20 PM, said:
My argument does not assume that, but here's something to think about.
Cool Shot 6 costs 10k c-bills.
Cool Shot 9 costs 40k c-bills.
Cool Shot 9x9 costs 40k c-bills.
Notice that the cost of Cool Shot 9x9 is the same as Cool Shot 9... so when you "upgrade" the module via Cool Shot 9x9 upgrade, the value of Cool Shot 9x9 makes more sense...
For 4 times the c-bills. you would get 3 times the coolant power. Without the upgrade, you are paying 4 times the c-bills for only 50% more coolant.
So, you would be a fool to even consider the comparison. Yes, Cool Boost does add for BOTH basic modules (Cool Shot 6 and Cool Shot 9 would add up to Cooling 18 pts with Cool Boost enabled). However, it is cheaper on a cost basis.. to invest in just Cool Shot 9x9 (40k, one module) instead of Cool Shot 9 and Cool Shot 6 (50k, two modules).
Please try to justify your "economics" on your idea... despite the fact that c-bills are throwaway money, but there's module space to consider.
Cool Boost is still not worth the cost for the benefits. Even the lame Airstrike/Arty benefits costs less (the 5K GXP accuracy boost, although that requires an extra module slot).
Edited by Deathlike, 28 April 2013 - 05:04 PM.
#14
Posted 28 April 2013 - 08:09 PM
Deathlike, on 28 April 2013 - 05:00 PM, said:
Cool Shot 6 costs 10k c-bills.
Cool Shot 9 costs 40k c-bills.
Cool Shot 9x9 costs 40k c-bills.
Notice that the cost of Cool Shot 9x9 is the same as Cool Shot 9... so when you "upgrade" the module via Cool Shot 9x9 upgrade, the value of Cool Shot 9x9 makes more sense...
For 4 times the c-bills. you would get 3 times the coolant power. Without the upgrade, you are paying 4 times the c-bills for only 50% more coolant.
So, you would be a fool to even consider the comparison. Yes, Cool Boost does add for BOTH basic modules (Cool Shot 6 and Cool Shot 9 would add up to Cooling 18 pts with Cool Boost enabled). However, it is cheaper on a cost basis.. to invest in just Cool Shot 9x9 (40k, one module) instead of Cool Shot 9 and Cool Shot 6 (50k, two modules).
Please try to justify your "economics" on your idea... despite the fact that c-bills are throwaway money, but there's module space to consider.
Cool Boost is still not worth the cost for the benefits. Even the lame Airstrike/Arty benefits costs less (the 5K GXP accuracy boost, although that requires an extra module slot).
I'm confused as to how we got from GXP to Cbills? Isn't the topic the 9x9 vs Cool Boost upgrade? Upgrades cost GXP. I'm not talking about the differences between the cool shot modules. If you'd like to discuss that topic further I'd be happy to, but I think we already agree... Lmk.
I agree that Cool Boost certainly shouldn't be purchased with your hard earned GXP first. 9x9 is the obvious first choice; however, the boost upgrade IS permanent AND upgrades 9x9 even further, so I feel strongly that it should cost just as much, if not more than 9x9. It's a matter of progression- 9x9 first, then save up for Cool Boost. Again, diminishing returns for your upgrades. The attracting factor being that you have more coolant than the guy who didn't get Cool Boost. It's only 20% more, but that can be the difference in a round. Obviously this is simply my opinion.
Many of the high Elo players that boat ER PPC's and PPC's will carry a 9x9(or the 18 since the MC cost is so dang cheap) and a 6 together, so the 20% benefit is even a little bit more for them @ 24 + 4.8 bringing them to a total cooling of almost 29, and boy do they need every little bit that they can get.
#15
Posted 28 April 2013 - 10:03 PM
But then I rarely use my gxp for pilot skills to get to master.
#16
Posted 28 April 2013 - 11:46 PM
ProtoformX, on 28 April 2013 - 08:09 PM, said:
The topic was specifically about how the Cool Boost upgrade is not worth the GXP cost. That was the entire point. I have my gripes with the "Coot Shot 9x9", but that's neither here nor there.
Quote
20% isn't that very significant. I've already done the numbers and would rather not repeat them again. I've had more of an impact from the Cool Shot 9x9 module than the Cool Shot 6 module (for obvious reasons), but the cost to pay to replace the Cool Shot 9x9 module is.. not that easy. I'd rather lose and waste a Cool Shot 6 module because I can recover that loss with the loss bonus, plus in the case that I'm winning, I'd probably be rewarded anyways.. but probably don't really need the module in the first place (it's a non-factor for the most part).
Quote
My understanding is that the Mech XP to GXP conversion is cheaper to do than to pay for the MC version consistently. With the occasional double GXP for 1 MC conversion (50GXP for 1 MC)...
15000 GXP for Cool Shots... * (1 MC / 50 GXP) = 300 MC.... and 300MC only buys you 20 Cool Shots if my math is right.
Anyways, Cool Shot 6 is meh, and Cool Shot 9x9 is "OK", but Cool Boost is really a complete waste of GXP unless you really want that 3+ points for Cool Shot 9x9.
Edited by Deathlike, 28 April 2013 - 11:48 PM.
#17
Posted 29 April 2013 - 01:47 AM
It's a module that does not require equipping, which means you can stuff one more surprise in most 'Mechs. If I were in charge of module balance, that **** would take up a module slot (by all rights, it SHOULD take up a slot).
Then again, if I (or most other players) were in charge of module balance, there wouldn't be any consumables to begin with, so that's something else to consider.
#18
Posted 29 April 2013 - 11:26 AM
I guess I might as well just explain why MGs need a buff, only to be told that MG's are not supposed to hurt mechs.. because noone wants to do basic testing or simple math.
#19
Posted 29 April 2013 - 04:58 PM
NRP, on 27 April 2013 - 10:03 AM, said:
It's totally worth having around. I don't particularly care for any of the other modules (my playstyle is a tad barbaric), but Coolshot is great for that desperate, gonna-die-unless-I-get-off-another-shot moment. For reference, I went from zero XP to mastered on my HGN-732 this weekend, and I only used it twice.
I don't use Coolshot often, but when I do, someone else dies.
#20
Posted 29 April 2013 - 10:41 PM
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