NinetyProof, on 25 April 2013 - 09:28 AM, said:
Sticking together is almost always the best plan, even if your a little "off target". You can always *adjust* when the scouts actually scout and report the positions of the opponents main body.
Wait ... let me guess ... nobody went to scout at all? they were tooooo busy trying to tell others what to do instead of just doing their jobs? Doesn't surprise me.
Where you *start* going is seldom as important as how you adjust to the changing circumstances of the match. Rarely does splitting the group work out well. Flanking = good, Splitting off to go center because that is what you normally do = bad.
I agree with everything you say ... except it doesn't really apply to this story.
Going a little south or north of the line between the bases gives you some maneuvering room. However, going far north or far south on a map the size of Alpine with slow mechs will leave you out of position to deal with a base cap (unless you have some fast mechs which doesn't seem indicated by the story). If the opposing team follows the usual routes they will arrive at the defending base long before the side that took the tactically disadvantaged route can reach the opposing base ... and will win.
On the other hand, on Alpine, a lot of the big heights are in the middle. By taking the southern edge you are ceding the heights to the opposing team. If they find out where you are by scouting they will be sniping from the big hills while you try to slip through the small ones on the southern edge and they will still be closer to your base than you will be to theirs.
Overall, going that far south on that map just isn't a great plan. On the other hand, going somewhat south can be quite good since it changes up the game a bit.
Edited by Mawai, 26 April 2013 - 06:21 AM.