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What Game Fundamentals Is Mwo Missing


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#1 DeadlyNerd

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Posted 29 April 2013 - 07:31 AM

Since the game's been in open beta for so long and even a release nearing, thought I'd make a list of things that NEEDED to be implemented as fundamentals of any game, but still aren't..
  • mouse sensitivity slider
  • rejoin after dc
  • map choice
  • ingame stats display
  • full screen main menu - mechlab (right, ui 2.0, well it's not here yet)
  • lobby
  • value lists for AA and AF
  • ingame voice chat and voice chat options
  • grouped keybind list according to the command type

I know it's beta but these things ARE in EVERY other beta release.

Feel free to add more in replies

#2 Kraven Kor

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Posted 29 April 2013 - 11:31 AM

The post match screens no longer show you your XP Gained, or your C-Bills earned, so far as I can tell?

#3 Vodrin Thales

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Posted 29 April 2013 - 11:33 AM

View PostKraven Kor, on 29 April 2013 - 11:31 AM, said:

The post match screens no longer show you your XP Gained, or your C-Bills earned, so far as I can tell?


If you hit the player stats tab they do.

#4 Davers

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Posted 29 April 2013 - 06:39 PM

View PostKraven Kor, on 29 April 2013 - 11:31 AM, said:

The post match screens no longer show you your XP Gained, or your C-Bills earned, so far as I can tell?

Next to the Game Stats button there is a Player Stats button that gives you the breakdown of your earned Cbills and XP.

#5 Lord Psycho

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Posted 29 April 2013 - 06:49 PM

how about a recent match history?

#6 Yokaiko

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Posted 29 April 2013 - 06:59 PM

Map selection....

.....No, you think the cheese in bad now, let people select maps.

#7 DeadlyNerd

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Posted 30 April 2013 - 03:58 AM

View PostYokaiko, on 29 April 2013 - 06:59 PM, said:

Map selection....

.....No, you think the cheese in bad now, let people select maps.

At least then everyone will have a chance to take snipers on sniping maps and brawlers on close quarters maps. It'll even out the odds.

#8 Purplefluffybunny

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Posted 30 April 2013 - 04:31 AM

I have said this before on mouse sensitivity. It is a way for PGI to artificially introduce a 'skill' element to this game. IMO it does not work.

#9 l33tworks

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Posted 30 April 2013 - 05:19 AM

You can sctracth full screen mechalb of the list. Its always been here...kind of. Just hit alt+enter ;)

#10 Barghest Whelp

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Posted 30 April 2013 - 05:27 AM

You're barely scratching the surface, but yes, those things are needed.
You're barely scratching the surface, but yes, those things are needed.

View PostPurplefluffybunny, on 30 April 2013 - 04:31 AM, said:

I have said this before on mouse sensitivity. It is a way for PGI to artificially introduce a 'skill' element to this game. IMO it does not work.


It's already possible to adjust mouse sensitivity, but just not in the options. You need to know some 1337 |-|4X in order to do so.

Edited by Barghest Whelp, 30 April 2013 - 05:31 AM.


#11 M4NTiC0R3X

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Posted 30 April 2013 - 06:54 AM

UI 2.0

#12 Raso

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Posted 30 April 2013 - 07:12 AM

View PostLord Psycho, on 29 April 2013 - 06:49 PM, said:

how about a recent match history?


This and a lobby is a must. Right now it is incredibly difficult for someone who's just starting out to make friends and become part of the community. When people have friends they can play with they'll become more invested and be more likely to spend money on the game. As of right now you need to join a 3rd party Team Speak or Ventrilo room or troll the forums to get to really meet people and that is, simply put, unacceptable.

#13 Kraven Kor

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Posted 30 April 2013 - 08:43 AM

"Actually interesting gameplay modes and maps that feel like battletech and not just another shooter with robots."

#14 Voridan Atreides

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Posted 30 April 2013 - 09:05 AM

View PostDeadlyNerd, on 30 April 2013 - 03:58 AM, said:

At least then everyone will have a chance to take snipers on sniping maps and brawlers on close quarters maps. It'll even out the odds.


Yeah but what If i'm in a brawler and I want to have fun and play on a sniping map? I don't want to be limited to certain maps...

#15 DeadlyNerd

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Posted 30 April 2013 - 09:12 AM

View PostM4NTiC0R3X, on 30 April 2013 - 06:54 AM, said:

UI 2.0

read the list carefully

as for full screen, I meant that it appears like that by default, as in you just started a regular game, not a browser game.
Even Korean RPGs have a default fullscreen main menu now.
If we were in closed beta I'd be ok with doing it manually, but this is pre release now. No bueno.


View PostVoridan Atreides, on 30 April 2013 - 09:05 AM, said:


Yeah but what If i'm in a brawler and I want to have fun and play on a sniping map? I don't want to be limited to certain maps...


Be honest here, would you ever actually do that? It's bad enough when you run your brawler and get alpine where the other team has 3 poptarts. Doing it intentionally is bordering with insanity^^.
Besides, that feature is coming, I just pointed out that it had to already be in the game.


View PostRaso, on 30 April 2013 - 07:12 AM, said:


This and a lobby is a must. Right now it is incredibly difficult for someone who's just starting out to make friends and become part of the community. When people have friends they can play with they'll become more invested and be more likely to spend money on the game. As of right now you need to join a 3rd party Team Speak or Ventrilo room or troll the forums to get to really meet people and that is, simply put, unacceptable.


Hell, even an IRC style chat would do the trick, just something to connect the community ingame.

Edited by DeadlyNerd, 30 April 2013 - 09:21 AM.


#16 Yokaiko

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Posted 30 April 2013 - 10:43 AM

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • mouse sensitivity slider
Would be nice not really required

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • rejoin after dc
Absolutley, with a timer, something like 2 minutes.

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • map choice
Hell no

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • ingame stats display
Used to have it (sort of) its gone, don't really miss it.

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • full screen main menu - mechlab (right, ui 2.0, well it's not here yet)
doesn't matter really.

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • lobby
For a long long time

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • value lists for AA and AF
Not sure what you are talking about here

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • ingame voice chat and voice chat options
Take it or leave it, I see myself turning native voice off...a lot

View PostDeadlyNerd, on 29 April 2013 - 07:31 AM, said:

  • grouped keybind list according to the command type
Not real important, but nice

#17 DeadlyNerd

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Posted 30 April 2013 - 12:35 PM

View PostYokaiko, on 30 April 2013 - 10:43 AM, said:

long quote reply
[/list]


Everything I posted are fundamentals, not necessarily ones that would be accepted here, but none the less fundamentals.

As for AA and AF I'm talking about Anti Aliasing and Anisotropic Filtering. Every game has either a slider or a drop down menu with a list of values.
AA smooths out edges making long distance models look less blocky and AF retains texture quality at longer distances. It's kind of a must in FPS games with large scale maps.

#18 Yokaiko

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Posted 30 April 2013 - 12:38 PM

View PostDeadlyNerd, on 30 April 2013 - 12:35 PM, said:


Everything I posted are fundamentals, not necessarily ones that would be accepted here, but none the less fundamentals.

As for AA and AF I'm talking about Anti Aliasing and Anisotropic Filtering. Every game has either a slider or a drop down menu with a list of values.
AA smooths out edges making long distance models look less blocky and AF retains texture quality at longer distances. It's kind of a must in FPS games with large scale maps.



Without context I didn't know you are talking about video settings.

Both of which I can set in Catalist Command Center with "allow program settings" off and put them where I want them. I can even change to profiles to change values as I launch different programs.


PGI has enough on their plate, if there is a 3rd part solution, USE IT, the only absolute requirements are re-connetions and a lobby.

...and even the lobby is emulated by the public TS servers.

#19 DeadlyNerd

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Posted 30 April 2013 - 01:54 PM

View PostYokaiko, on 30 April 2013 - 12:38 PM, said:



Without context I didn't know you are talking about video settings.

Both of which I can set in Catalist Command Center with "allow program settings" off and put them where I want them. I can even change to profiles to change values as I launch different programs.


PGI has enough on their plate, if there is a 3rd part solution, USE IT, the only absolute requirements are re-connetions and a lobby.

...and even the lobby is emulated by the public TS servers.


That's the problem, everything is 3rd party. Game is lacking major basic features that the community needs to emulate through 3rd party programs.
As for 3rd party graphic setting enforcing. That's the worst possible thing you could do. One thing is creating scalable ingame settings that are optimized within the engine the game is built on, and a completely different and not recommended thing is forcing graphical settings in a 3rd party program that definitely isn't programmed to apply quality options that are specifically compatible with MWO.
Game developers aren't supporting 3rd party graphical enhancements for a reason. There are a number of game crash solutions that instruct removal of enforced graphical options in the driver applications of both AMD/Ati and nVidia cards.

Edited by DeadlyNerd, 30 April 2013 - 01:57 PM.


#20 p4g3m4s7r

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Posted 30 April 2013 - 05:25 PM

A full implementation of information warfare. There are serious issues with the fact that ECM does not have any counter play. By this I mean, if you equip ECM you can play as if you didn't have ECM equipped and you'd end up doing just as well or better than if you didn't have it at all.

I realize that ECM really isn't "statistically imbalanced" (as in having more on your team doesn't really give you an advantage anymore) but in the realm of information warfare equipment it is by far the best. In fact, all of information warfare now actually revolves around countering ECM (except for BAP and NARC which only interact with ECM by being completely countered by it).

My beef with this is that it's getting stale, and it's also really 1 dimensional. Information warfare is supposed to be dynamic and layered and not revolve around a single piece of equipment.

Also, not that I'm complaining, but this topic doesn't have much to do with the Metagame. I don't know where it would go, though, but I thought I'd just point that out.





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