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The clans, like raisins, ruin everything.


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#1 Tsen Shang

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Posted 05 November 2011 - 09:39 AM

The clans ruin everything.

The clans in the board game are fine because they generally understand the game and history.

The clans in Mechwarrior lack the full history of the universe and tend to be gung ho herp derps.

Discuss.

#2 Vlad Ward

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Posted 05 November 2011 - 09:45 AM

If such unworthy player characters did somehow survive their sibkos and join the ranks of the Clan's Warrior caste, rest well knowing that they would likely die without a bloodname or genetic progeny. The Clans do not breed weakness.

#3 Mercurial

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Posted 05 November 2011 - 09:52 AM

My only issue with bringing Clans into things is it's the start of an area when things get muddled.

I mean, yeah, Btech's complex, but look where it stands with start IS. You have PPCs, Autocannons (of various sort which break down into 'hit harder, less ammo') Lasers (Small, Medium, Large) PPCs, Missles (Short/Med/Long with numbers indicating damage), and Machine Guns. You have armor and jump jets and various configurations there of. it's all sort of apparent and out there pretty straightforward once you learn a few of the smaller rules. Okay, later you get stuff like LBX (Shotguns) but, by and large, simple.

Now we have Omnimechs. Now we have FF armor, Endo Steel construction. We have Clan ER Lasers, Clan PULSE Lasers, double heat sinks etc etc. It breaks down into 'Takes more room, is better'. A new set of weapons similar to, but slightly different than.

THEN we get the IS copy-not-quite-CLAN ER lasers/Pulse/ER PPCs/everything else. These are slightly less effecient, have different tradeoffs, etc etc etc.

So from a new player perspective, we go from having 3 'kinds' of lasers to like 18. We go from like 9 types of missile launchers to something like 18-27 (I don't remember if the IS upgraded MRMS or LRMs, just Streaks), all with weirdly similar names but which all behave differently. It was a little muddled in the TT (Though nowhere NEAR as muddled as it got later in its life) and I just see it as being kind of muddled for newer players. ESPECIALLY when they won't have a framework to draw on, such as an SP campaign that basically shows off the early clan invasion, for example.

#4 CaveMan

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Posted 05 November 2011 - 09:52 AM

Teamkill them, ignore them on chat, vote them out of matches, "advise" the inner sphere players on their position and call for artillery strikes, whatever it takes to "encourage" them to go back to the other side :)

But no, seriously. Work to educate these people, and lead by example. We've got a year at least to head off the "whar Madcat?" bullshittery before it starts.

#5 gregsolidus

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Posted 05 November 2011 - 09:58 AM

lol, noobs will be funny.

Edited by gregsolidus, 05 November 2011 - 09:59 AM.


#6 TheForce

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Posted 05 November 2011 - 10:04 AM

I personally hate the clans. If there are enough of us I'm sure theyll give us options like IS tech only battles.

I hope to play IS tech stock only...anyone else?

Edited by theforce, 05 November 2011 - 10:06 AM.


#7 FireBlood

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Posted 05 November 2011 - 10:08 AM

Well I love the clans, that said I was really wanting the 3015 model. All the old tech, no high end anything. For some reason it really appealed to me.

#8 gregsolidus

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Posted 05 November 2011 - 10:11 AM

Give me Mad Cat IIIs and partial wings, all the fun gear is what makes battletech special.

#9 Stinger

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Posted 05 November 2011 - 10:16 AM

When I first got into the Battletech Universe, IE played MW4, I thought everything clan was better. They obviously had better range, and in most cases their weapons weighed less, and just almost everything about them was awesome.

Then, when I got into all of the novels and such, it really made the clans look like the root of all evil, so when it comes to it, the only clans I like are Wolf in Exile and the Wolf's Dragoons, which really aren't clan... It is the "buy American" in me that says "Stay away from Clan Tech!". Even Duncan Fisher in MW4: Mercs gives solaris players a hard time for using clan tech.

Hopefully clan stuff will be hotter, bigger, and far more expensive to repair. I really hope that people who invest in clan tech have to work for it, and not just be noobs look for easy kills.

Also,

View Postgregsolidus, on 05 November 2011 - 10:11 AM, said:

Give me Mad Cat IIIs and partial wings, all the fun gear is what makes battletech special.


What do you mean Mad Cat IIIs and Partial wings? Aren't partial wings BA equipment and Mad Cat IIIs are dark age mechs, right?

Edited by Stinger, 05 November 2011 - 10:19 AM.


#10 gregsolidus

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Posted 05 November 2011 - 10:17 AM

Being hotter and bigger is kinda the antithesis of clan tech...

Partial wings are experimental tech that appear during the jihad and can be mounted on mechs.
http://www.sarna.net...e:Cougar-XR.jpg
The Mad Cat III also makes an appearance in the jihad era as well.
http://www.sarna.net..._Readout:_Clans

Edited by gregsolidus, 05 November 2011 - 10:42 AM.


#11 Jack Colten

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Posted 05 November 2011 - 10:38 AM

See I wouldn't mind the Clans being activated eventually if say the time line in the game more or less advances along the lines of the Btech universe timeline. The big disadvantage to the Clans is of course their culture and logistics. Their firepower and skill is unmatched but they lack a strong logisitical chain back to the homeworlds. Their culture might be added so to speak to elements of the game to reduce their supiority in tech. I'm not sure how that would go and most folks tend to ignore that stuff pretty quick, bidding, honor, zellbringen, not to mention the clan warrior is greatly outnumbered by his Spheroid counterpart. All things that are hard to produce in a game that allows anyone to play at any skill and knowledge level. Let's face it, it's not just "n00bs" that like the clans. Heck I was in a few myself, it's fun. If the clans are going to be in eventually and I hope they are it would be nice to see their ranks limited for a change instead of like you often saw in leagues like NBT every clan being represented with each clan being more or less the same strength resource and ability wise and all Clans having access to the Inner Sphere. If all the clans are allowed maybe only the invader clans can play IS units at least for a while till the Btech timeline and the in game time line have it's inevitable divergence.

Just some thoughts.

#12 Tsen Shang

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Posted 05 November 2011 - 10:43 AM

View Postgregsolidus, on 05 November 2011 - 10:17 AM, said:

Being hotter and bigger is kinda the antithesis of clan tech...


He probably meant hotter as in hotter women and bigger as in bigger pe...hats.

#13 Jaroth Corbett

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Posted 05 November 2011 - 10:48 AM

View Postgregsolidus, on 05 November 2011 - 09:58 AM, said:

lol, noobs will be funny.


Indeed :)

#14 Zendric

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Posted 05 November 2011 - 11:12 AM

I like raisins.

#15 CoffiNail

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Posted 05 November 2011 - 11:14 AM

Tempted to make a thread,

the Great houses, like stale nuts, ruin everything XD

#16 Stinger

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Posted 05 November 2011 - 11:22 AM

View Postgregsolidus, on 05 November 2011 - 10:17 AM, said:

Partial wings are experimental tech that appear during the jihad and can be mounted on mechs.
http://www.sarna.net...e:Cougar-XR.jpg
The Mad Cat III also makes an appearance in the jihad era as well.
http://www.sarna.net..._Readout:_Clans


Ah, okay. Probably not going to see any of those in MWO :)

#17 gregsolidus

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Posted 05 November 2011 - 11:28 AM

That deserves a smiley face because?

#18 Zendric

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Posted 05 November 2011 - 11:30 AM

View Postgregsolidus, on 05 November 2011 - 11:28 AM, said:

That deserves a smiley face because?

You needed to make that post because?

#19 gregsolidus

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Posted 05 November 2011 - 11:31 AM

View PostZendric, on 05 November 2011 - 11:30 AM, said:

You needed to make that post because?

Not being able to fly like an eagle would warrant a sad face from me.Then again,I doubt it would be able to extend the range of anything heavier than a cougar (which can jump 7 hexes with it) in a meaningful way.Still would be fun to see though and would lead to some interesting use of jump jets.

Edited by gregsolidus, 05 November 2011 - 11:34 AM.


#20 Omega59er

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Posted 05 November 2011 - 11:32 AM

I think the IS tech only game for atleast a year will be fun, and when the Clans do come in, I hope that there will be IS vs Clan battles, not mixed factions like World of Tanks.





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