Posted 01 June 2013 - 03:31 PM
In the novels, convergence to perfection took time, convergence was longer than it is now, which is almost instant. Mechs that charged/ran had a lower accuracy because the distance between the target and the pilot was changing, so the weapons had to constantly adjust, added that convergence was longer, this is the reason pilots were not so accurate while running. Just because a weapon is heavier doesn't mean it should have more convergence time or anything.
What the devs should do is increase convergence time as a whole. This makes the game more balanced, (snipers taking time to converge perfectly) more canon, and make the convergence module actually useful. Some one also pointed out that no 2 bullets are alike. This is true, even with perfect guidance and a sighted scope, you will not hit the same hole twice.
In the game this can be applied, with a small minimal effect. At long-extreme ranges, there should be a SLIGHT accuracy effect. I said slight kids.