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Official Hud Bug Survey


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Poll: Official Hud Bug Survey (626 member(s) have cast votes)

Which HUD Bugs are appearing for you?

  1. No HUD Issues (80 votes [1.96%] - View)

    Percentage of vote: 1.96%

  2. Voted HUD Missing (456 votes [11.15%] - View)

    Percentage of vote: 11.15%

  3. Voted Rainbow Minimap (428 votes [10.46%] - View)

    Percentage of vote: 10.46%

  4. Voted Minimap not Turning (571 votes [13.96%] - View)

    Percentage of vote: 13.96%

  5. Voted Missing Friends/Foe Information (538 votes [13.15%] - View)

    Percentage of vote: 13.15%

  6. Voted Arm Weapons Reticle stuck at screen border (133 votes [3.25%] - View)

    Percentage of vote: 3.25%

  7. Voted WWWWWWWWWW.. appears instead of text strings (540 votes [13.20%] - View)

    Percentage of vote: 13.20%

  8. Voted Additional "undefined" weapons appear in groups (158 votes [3.86%] - View)

    Percentage of vote: 3.86%

  9. Voted Additional red crosshair visible on screen (153 votes [3.74%] - View)

    Percentage of vote: 3.74%

  10. Absent minimap with all indicators regrouped at the center (433 votes [10.58%] - View)

    Percentage of vote: 10.58%

  11. Voted Minimap grid does not match the size of the normal grid (252 votes [6.16%] - View)

    Percentage of vote: 6.16%

  12. Voted Duplicate player names on scoreboard (105 votes [2.57%] - View)

    Percentage of vote: 2.57%

  13. Voted Spectator interface appears when starting a Match (48 votes [1.17%] - View)

    Percentage of vote: 1.17%

  14. Voted Scoreboard presents no information (136 votes [3.32%] - View)

    Percentage of vote: 3.32%

  15. Other (Please describe) (60 votes [1.47%] - View)

    Percentage of vote: 1.47%

How often do one or more of the issues occur?

  1. Never (4 votes [0.64%] - View)

    Percentage of vote: 0.64%

  2. Once (2 votes [0.32%] - View)

    Percentage of vote: 0.32%

  3. 01-19% of matches played (188 votes [30.23%] - View)

    Percentage of vote: 30.23%

  4. Voted 20-39% of matches played (273 votes [43.89%] - View)

    Percentage of vote: 43.89%

  5. 40-59% of matches played (105 votes [16.88%] - View)

    Percentage of vote: 16.88%

  6. 60-79% of matches played (41 votes [6.59%] - View)

    Percentage of vote: 6.59%

  7. 80-99% of matches played (8 votes [1.29%] - View)

    Percentage of vote: 1.29%

  8. Always (1 votes [0.16%] - View)

    Percentage of vote: 0.16%

V-Sync On?

  1. Yes (231 votes [36.49%] - View)

    Percentage of vote: 36.49%

  2. Voted No (402 votes [63.51%] - View)

    Percentage of vote: 63.51%

Motion Blur active?

  1. Yes (110 votes [17.57%] - View)

    Percentage of vote: 17.57%

  2. Voted No (516 votes [82.43%] - View)

    Percentage of vote: 82.43%

Screen Mode?

  1. Voted Fullscreen (492 votes [75.58%] - View)

    Percentage of vote: 75.58%

  2. Full Window (121 votes [18.59%] - View)

    Percentage of vote: 18.59%

  3. Windowed (38 votes [5.84%] - View)

    Percentage of vote: 5.84%

System Specifications?

  1. Very High (237 votes [35.75%] - View)

    Percentage of vote: 35.75%

  2. Voted High (169 votes [25.49%] - View)

    Percentage of vote: 25.49%

  3. Medium (140 votes [21.12%] - View)

    Percentage of vote: 21.12%

  4. Low (78 votes [11.76%] - View)

    Percentage of vote: 11.76%

  5. Custom (Please describe) (39 votes [5.88%] - View)

    Percentage of vote: 5.88%

Maps Affected?

  1. Voted Alpine Peaks (577 votes [11.73%] - View)

    Percentage of vote: 11.73%

  2. Voted River City (537 votes [10.92%] - View)

    Percentage of vote: 10.92%

  3. Voted River City Night (533 votes [10.84%] - View)

    Percentage of vote: 10.84%

  4. Voted Caustic Valley (529 votes [10.76%] - View)

    Percentage of vote: 10.76%

  5. Voted Frozen City (564 votes [11.47%] - View)

    Percentage of vote: 11.47%

  6. Voted Frozen City Night (539 votes [10.96%] - View)

    Percentage of vote: 10.96%

  7. Voted Forest Colony (543 votes [11.04%] - View)

    Percentage of vote: 11.04%

  8. Voted Forest Colony Snow (526 votes [10.70%] - View)

    Percentage of vote: 10.70%

  9. Voted Tourmaline Desert (570 votes [11.59%] - View)

    Percentage of vote: 11.59%

Modes Affected?

  1. Voted Conquest (537 votes [46.90%] - View)

    Percentage of vote: 46.90%

  2. Voted Assault (608 votes [53.10%] - View)

    Percentage of vote: 53.10%

Mechs Affected?

  1. Raven (220 votes [6.72%] - View)

    Percentage of vote: 6.72%

  2. Voted Jenner (192 votes [5.86%] - View)

    Percentage of vote: 5.86%

  3. Spider (104 votes [3.18%] - View)

    Percentage of vote: 3.18%

  4. Commando (120 votes [3.66%] - View)

    Percentage of vote: 3.66%

  5. Voted Trebuchet (130 votes [3.97%] - View)

    Percentage of vote: 3.97%

  6. Hunchback (245 votes [7.48%] - View)

    Percentage of vote: 7.48%

  7. Centurion (198 votes [6.05%] - View)

    Percentage of vote: 6.05%

  8. Voted Cicada (145 votes [4.43%] - View)

    Percentage of vote: 4.43%

  9. Voted Cataphract (301 votes [9.19%] - View)

    Percentage of vote: 9.19%

  10. Catapult (276 votes [8.43%] - View)

    Percentage of vote: 8.43%

  11. Jagermech (242 votes [7.39%] - View)

    Percentage of vote: 7.39%

  12. Voted Dragon (168 votes [5.13%] - View)

    Percentage of vote: 5.13%

  13. Voted Atlas (321 votes [9.80%] - View)

    Percentage of vote: 9.80%

  14. Voted Highlander (240 votes [7.33%] - View)

    Percentage of vote: 7.33%

  15. Stalker (226 votes [6.90%] - View)

    Percentage of vote: 6.90%

  16. Awesome (147 votes [4.49%] - View)

    Percentage of vote: 4.49%

Did a Freeze or Crash occur before or after the bug's appearance?

  1. Voted No (511 votes [68.22%] - View)

    Percentage of vote: 68.22%

  2. Freeze before (36 votes [4.81%] - View)

    Percentage of vote: 4.81%

  3. Freeze after (50 votes [6.68%] - View)

    Percentage of vote: 6.68%

  4. Crash before (52 votes [6.94%] - View)

    Percentage of vote: 6.94%

  5. Crash after (100 votes [13.35%] - View)

    Percentage of vote: 13.35%

Amount of RAM?

  1. 4 GB (91 votes [14.63%] - View)

    Percentage of vote: 14.63%

  2. 8 GB (319 votes [51.29%] - View)

    Percentage of vote: 51.29%

  3. Voted 12 GB (50 votes [8.04%] - View)

    Percentage of vote: 8.04%

  4. 16 GB (140 votes [22.51%] - View)

    Percentage of vote: 22.51%

  5. 24 GB (22 votes [3.54%] - View)

    Percentage of vote: 3.54%

Windows Version?

  1. Windows XP SP3 - 32bit (8 votes [1.29%] - View)

    Percentage of vote: 1.29%

  2. Windows XP SP3 - 64bit (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Windows Vista OEM - 32bit (1 votes [0.16%] - View)

    Percentage of vote: 0.16%

  4. Windows Vista OEM - 64bit (1 votes [0.16%] - View)

    Percentage of vote: 0.16%

  5. Windows Vista SP1 - 32bit (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Windows Vista SP1 - 64bit (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Windows Vista SP2 - 32bit (5 votes [0.80%] - View)

    Percentage of vote: 0.80%

  8. Windows Vista SP2 - 64bit (18 votes [2.89%] - View)

    Percentage of vote: 2.89%

  9. Windows 7 OEM - 32bit (3 votes [0.48%] - View)

    Percentage of vote: 0.48%

  10. Windows 7 OEM - 64bit (67 votes [10.77%] - View)

    Percentage of vote: 10.77%

  11. Windows 7 SP1 - 32bit (12 votes [1.93%] - View)

    Percentage of vote: 1.93%

  12. Voted Windows 7 SP1 - 64bit (434 votes [69.77%] - View)

    Percentage of vote: 69.77%

  13. Windows 8 OEM - 32bit (2 votes [0.32%] - View)

    Percentage of vote: 0.32%

  14. Windows 8 OEM - 64bit (71 votes [11.41%] - View)

    Percentage of vote: 11.41%

CPU Type (please specify model in response)

  1. Intel Core 2 Duo Series (18 votes [2.89%] - View)

    Percentage of vote: 2.89%

  2. Intel Core 2 Quad Series (49 votes [7.88%] - View)

    Percentage of vote: 7.88%

  3. Intel Core 2 Extreme (3 votes [0.48%] - View)

    Percentage of vote: 0.48%

  4. Intel Core i3 Series (12 votes [1.93%] - View)

    Percentage of vote: 1.93%

  5. Intel Core i5 Series (152 votes [24.44%] - View)

    Percentage of vote: 24.44%

  6. Intel Core i7 Series (206 votes [33.12%] - View)

    Percentage of vote: 33.12%

  7. AMD Athlon II Series (17 votes [2.73%] - View)

    Percentage of vote: 2.73%

  8. Voted AMD Phenom II Series (92 votes [14.79%] - View)

    Percentage of vote: 14.79%

  9. AMD A4 Series (4 votes [0.64%] - View)

    Percentage of vote: 0.64%

  10. AMD A6 Series (13 votes [2.09%] - View)

    Percentage of vote: 2.09%

  11. AMD A8 Series (3 votes [0.48%] - View)

    Percentage of vote: 0.48%

  12. AMD FX Series (43 votes [6.91%] - View)

    Percentage of vote: 6.91%

  13. Other (Please specify in reply) (10 votes [1.61%] - View)

    Percentage of vote: 1.61%

GPU Type? (please specify model in response)

  1. Voted nVidia Desktop card (316 votes [50.80%] - View)

    Percentage of vote: 50.80%

  2. nVidia Laptop card (46 votes [7.40%] - View)

    Percentage of vote: 7.40%

  3. ATI Desktop card (230 votes [36.98%] - View)

    Percentage of vote: 36.98%

  4. ATI Laptop card (16 votes [2.57%] - View)

    Percentage of vote: 2.57%

  5. Other Desktop card (6 votes [0.96%] - View)

    Percentage of vote: 0.96%

  6. Other Laptop card (8 votes [1.29%] - View)

    Percentage of vote: 1.29%

Vote

#61 jakucha

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Posted 30 April 2013 - 10:57 AM

I don't get HUD bugs too often and luckily they're not game breaking for me. Hopefully they can find the source of the problem soon though.

#62 Zaenon

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Posted 30 April 2013 - 12:00 PM

CPU: IntelCore i7-3630QM
GPU: Nvidia GeForce GTX 675MX


Had an Issue in my Rav-3L where the Speed bar would cross the screen when at full speed. Had several issues where the game crashes right after I go from searching to a game or right after I exit a game.

#63 Wafflecopper

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Posted 30 April 2013 - 12:15 PM

Intel i7-3770k @3.5 GHz
AMD Radeon 7950

HUD issues are always apparent as soon as I drop. On two occasions, in addition to the minimap not working and the full battlemap only appearing for half a second when I hit B, the game has stopped responding to input from either mouse or keyboard a couple of minutes into the match.

I've had problems with the game hanging for the last few patches as well (never had an issue before whichever one set it off) but I don't know if it's related.

Edited by Wafflecopper, 30 April 2013 - 12:18 PM.


#64 ArcDemon

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Posted 30 April 2013 - 12:42 PM

Which HUD Bugs are appearing for you?

Other (Please describe)

Several instance where text is replaced with what appears to be player coordinates - for instance instead of the mech name being replaced with WWWWWWW it is replaced with a constantly updating decimal number which appears to match movement or rotation. The same has happened for the compass readout - instead of seeing the number of degrees it is a complex set of numbers that update based on something else I could not determine.

One instance where rather then text being drawn from the wrong source (mech coordinates substituted for mech name) the compass orientation was. At first it seemed the compass and map where rotating like crazy, flipping back and forth like a siezure. However when I stopped moving the map and compass stopped moving. When I walked in a perfectly straight line without moving the mouse the map and compass would rotate at a fixed speed (they shouldn't be rotating at all since I'm walking straight, but that's not the point). If I moved the mouse the map would go into a siezure again. If I had to make a best guess in hind sight it was like the compass was using my mechs range finder value as it's orientation value, instead of my cockpit orientation.

i5 2500k (no overclock)
Radeon 5770 (no overclock)

Both of these cases and many more look exactly like the wrong values being fed into the UI components - zoom parameter used for the map is wrong, visible property for HUD or FoF indicators is wrong, name of mech is wrong. If I'm not mistaken CryEngine uses a Flash compatible derivative for its HUD using the MVC paradigm - is there a race condition or buggy loop that is matching the wrong model values to HUD view elements?

Edit:

More of them. Had a match on Frozen where it seemed half the team was reporting HUD problems. Apart from the usual one player did not have his own paper doll and my mech didn't have an enemy paper doll despite a complete lack of enemy ECM.

Additionally the name of my mech started out as '0'. The number did seem to go up, it seemed to either match the total number of kills by my team or my own kill count, I couldn't be sure because by the time someone else on the team had made a kill I was up to my eyeballs in enemy mechs.

Edited by ArcDemon, 30 April 2013 - 04:32 PM.


#65 itiziDITKA

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Posted 30 April 2013 - 01:28 PM

Okay, so I wanted to be more helpful with the HUD bug problem we have. It appears that they are having a hard time tracking the origins of the problem and the circumstances of when it happens. And so, in the spirit of helping, I have created a google doc spreadsheet which will help the players track, match-by-match, when (if) any of the listed bugs happen. I am posting a prelininary doc, in hopes of tracking this all down. for this first posting, I would like suggestions on what I could add or remove from it.

My long term hope for this is that we'll be able to collect a huge amount of data on when and how these bugs occur and possibly help the developers in at least a small fashion.

Here is the document :

https://docs.google....Snc&usp=sharing

let me know what you think. I have opted to not include editing rights until I get a little feedback on whether or not this even wanted/needed and until we have nailed down what should or shouldn't be included.

Thanks all

Also, I realize this may or may not be the best place for this. But it seemed like a place to start.

Edited by itiziDITKA, 30 April 2013 - 01:29 PM.


#66 Swiss Beats

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Posted 30 April 2013 - 02:56 PM

View PostNiko Snow, on 29 April 2013 - 03:36 PM, said:


In addition, please include your CPU and GPU model specifications in your text reply, as well as any further details which you believe might assist us including but not limited to:
  • When/Where the Issue first appears
  • Whether or not the issue appears only after performing certain actions in the menus
  • Whether or not the issue appears in sequences.
  • Whether or not the player was performing any specific actions prior to appearance.
  • Whether any other issues were occuring at the same time.
  • etc....


I'm done with this game but thought the least I can do is leave my issues at the door on the way out so you all can try and figure this mess out so the rest of the rats that have not bailed ship yet can be helped.

Core i5 2500k @ 4.10 GHz
Nvidia 660 Ti 2 GB
8 GB system ram
Samsung 830 SSD

The HUD issues are completely random and I have not been able to pinpoint any patterns. It can occur right away soon after logging into the game or a few matches in. It can happen from a fresh boot or after being on the computer for hours. I typically look at the error log to see if there is something that stands out when there is a hard lock-up but nothing and I do reboot the computer afterwards.

I monitor temps on the CPU, GPU and other vitals using MSI afterburner and I have not noticed any out of the ordinary spikes in temperature or runaway memory issues, leaks etc.

I uninstalled completely a number of times on the instruction of support cleaning every trace of the game and using a fresh install each time but the problem persists. The last uninstall was right before the hotfix for the rubberbanding which I was also experiencing. I have not bothered downloading the game since then, I threw in the towel before that was even mentioned.

Good luck.

#67 Stoicblitzer

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Posted 30 April 2013 - 03:30 PM

this is about 9 months late?

#68 NRP

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Posted 30 April 2013 - 03:41 PM

CPU: Intel i7 2600k
GPU: AMD 5770 (latest WHQL drivers)

Usually these HUD bugs show up as soon as match starts (after the startup sequence animation). However, for what it's worth, once on Tourmaline I was able to trigger the no HUD bug in the middle of a game by panning my view left and right near the circular structure in the center. The HUD would disappear as I panned past some geometry, and reappear as I panned the other way past the same geometry. I've only been able to intentionally trigger this error once, and only on this map, but it may be related to an occlusion query or LOD check or frustum culling algorithm or something similar.

Edited by NRP, 30 April 2013 - 03:46 PM.


#69 Morgan

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Posted 30 April 2013 - 04:07 PM

CPU is an AMD FX-8120
GPU is a ATI Radeon 6850

The issue seems to happen more if I'm tabbed out of the game looking at a website while the game is loading. I've had a ton of issues, some happening at the same time as others. I used to get a black screen/crash, but that was months ago. As of right now, the main issue I have are HUD bugs that seem to plague me around 70% of my drops.

Morgan

#70 Goose

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Posted 30 April 2013 - 04:39 PM

Forum rejected vote, so this will have to do:

I get a lack of mini-map, linked to a non-functional compass, most often of the bugs.

I'm too absent minded to know, or have noticed, if there was a crash or freeze, ether before or after any such bug.

Only once can I say I've had the same bug twice in a row; Normally, it's fine for a few games, then something, anything, along the lines of this thread comes up.

i7-920; 18GB; One GTX 680, and one GTS 450, presumably doing PhysX stuff.

#71 ThermidorFallen

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Posted 30 April 2013 - 04:53 PM

CPU: Intel i7-2600
GPU: GeForce GTX 555

I've had the majority of bugs on that list plus:
-Throttle stick (Either the HUD shows full throttle or no throttle constantly or once I start to accelerate the throttle jams open and I can only stop by hitting full stop, I've had both of these about twice each since the patch before last)
-A single teammate out of the team only appearing on the map when I look at them
-Base indicators on compass not displayed correctly
-Base health not displayed correctly (either shows a different value, wrong colour or doesn't appear at all)
-Map direction reversed

Whenever these bugs occur they're present from the start of the match and I'm definetly getting alot more of them now then I was before, the rate has doubled at least. The most troubling is my Cicada-2B somehow suffers from these bugs more than my other mechs. While the Assault competition was on it suffered 8 HUD bugs in 10 matches, my other mechs used to have one HUD problem every 10-20 matches but now it's about 2-3 times out of 10 games.

Extra note: I've not had crashes or freezes when these problems have occurred but since the last patch I've been dropped to desktop several times at the onset of a match.

Edited by ThermidorFallen, 30 April 2013 - 04:54 PM.


#72 Monkeyclaw

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Posted 30 April 2013 - 05:29 PM

CPU - Q9650 (Overclocked from 3.0 to 3.8, stable)
GPU - AMD Radeon HD 6970 (Gigabyte)

I would say the bugs occur pretty randomly for me, no real rhyme or reason. I've played almost exclusively in 2- 4 man groups, I doubt this has a large effect however.

Edited by Monkeyclaw, 30 April 2013 - 05:31 PM.


#73 BR0WN_H0RN3T

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Posted 30 April 2013 - 05:58 PM

It's worse than ever. I even got a new Christmas tree one on River City where certain parts of my main view would continue flashing red like the world was in emergency mode and I was in the dark.

#74 Swiss Beats

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Posted 30 April 2013 - 06:51 PM

PGI taking giant strides in the wrong direction.. imagine that.

#75 Butane9000

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Posted 30 April 2013 - 06:54 PM

I've had a host of issues.

My settings in game are:
Post processing: low
AA - postAA
every other setting is on very high
1920x1080 screen resolution

The one major mech I have a guaranteed issue on is the Centurion CN9-A. For the longest time this mech had an issue where other mech textures would not load. So I stopped playing it for the longest time. However recently this bug was apparently fixed however I have attempted to play the same CN9-A today (04-30-13) and encountered a new bug. Where I have no HUD. I have tried powering down my mech and turning my HUD off and on to no fix.

I encounter various HUD bugs like everyone else does. Usually the bug where the minimap does not move and the bug where the text is listed as WWWWWWW.....

#76 Karl Split

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Posted 01 May 2013 - 12:20 AM

The bugs happen randomly for me. One thing that could be noted is that I alt tab out of mwo while matches load and surf the interwebs then tab bakc in, perhaps you should test that code see if losing/gaining focus is messing with the UI?

#77 Cest7

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Posted 01 May 2013 - 02:11 AM

tourmaline in my commando. FPS went from playable to 15, then down to 10. Disabling the UI brought it back up to 40-50+. Soon after my game crashed.

Edited by Cest7, 01 May 2013 - 02:11 AM.


#78 veedubfreak

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Posted 01 May 2013 - 06:12 AM

Honestly, I can live with the hud issues every few games. But the crash to desktop that happens seemingly at random is getting really old really fast.

#79 Sir Ratburger

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Posted 01 May 2013 - 06:26 AM

Wish I could put a picture of me grinding my teeth right now, I am very angry!

Sure, its an open Beta... some people might say 'you don't have to pay to play it' - the fact is that I have spent money. I realize its a beta but goddamit almost every game I played today (5/7) has a hud issue and my second and last match I have experienced the 'No hud at all' which like the name says has absolutely no hud and no text and no way to type and no map and no scoreboard and no NOTHING except a teeny dot in the middle of the screen - do you know how hard it is to play a match like that? and it means my kill to death ratio is going down!down!down!

This is just a rant, please ignore it and don't flame me, just needed to vent my frustration.

#80 Troutmonkey

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Posted 01 May 2013 - 06:28 AM

I've recorded a few of the more drastic bugs that I've been recieving.
It's been better than the previous patch (90% of games), but I still get a considerable amount.
No textures on frozen city is the only 100% one.
Other bugs not listed in the survey include capture points reading the oposite of what they are, with allied points being registed as enemy points and vise-versa





Edited by Troutmonkey, 01 May 2013 - 06:35 AM.






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