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Constructive Post About Elo


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#21 hammerreborn

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Posted 01 May 2013 - 11:17 AM

View PostRekoro, on 01 May 2013 - 10:17 AM, said:

You are basicly saying, every mech got its own elo. asuming this is true, that would be just bad, so i dont think this is the case. if they use common sense, you gain elo for your account not for a single mech. For example in League of Legends this would mean every hero has his own elo oO . have you something to back this up? because i call BS at this.


They have said a couple times that each class has its own Elo score. So while I may be near the top of lights, I'm probably rock bottom in assaults (seriously, im awful in them)

Edited by hammerreborn, 01 May 2013 - 11:17 AM.


#22 jeffsw6

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Posted 01 May 2013 - 12:03 PM

View Posthammerreborn, on 01 May 2013 - 11:17 AM, said:

They have said a couple times that each class has its own Elo score. So while I may be near the top of lights, I'm probably rock bottom in assaults (seriously, im awful in them)

Indeed, when I play my assault mechs, I am against mostly good players. If I play lights, I am only killing any enemies because they are terrible; I suck at lights as well.

The interesting thing is, in a PUG game playing a class I am bad at, if there is any 4-man on one side or the other, that side is virtually guaranteed a win. That's not quite so true with higher ELO.

#23 frag85

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Posted 01 May 2013 - 01:10 PM

View Posthammerreborn, on 01 May 2013 - 07:19 AM, said:


That's kinda easily explained. When you first step into a mech class (heavies for example with the Jager), your Elo score is at x, which is potentially a low or near average number.

You then proceeded to win 12 matches, which raises your Elo. Go into the next variant, and it went up more til you reached somewhere around where you were supposed to be, and then you proceeded to have "balanced skill" matches in your last variant.


Yes I understand that, but I already had hundreds of matches played with every weight class since ELO was introduced. When I played the Jagers I had around 1k matches between my Cats (Phracts and Pults). The fact that 15-25 rounds can alter a thousand rounds of play means the the way ELO is calculated is far too sensitive. For the mediums I had already played through 4 variants of the Trebs, about 150-175 rounds after ELO was added.

#24 Rekoro

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Posted 01 May 2013 - 01:15 PM

View Posthammerreborn, on 01 May 2013 - 11:17 AM, said:


They have said a couple times that each class has its own Elo score. So while I may be near the top of lights, I'm probably rock bottom in assaults (seriously, im awful in them)

this is awfull. at least now i know for a fact that the system is broken. Implementing an elo system like that and on top screw it up even more is something that these devs suits very well.

#25 jeffsw6

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Posted 01 May 2013 - 10:15 PM

View PostRekoro, on 01 May 2013 - 01:15 PM, said:

this is awfull. at least now i know for a fact that the system is broken. Implementing an elo system like that and on top screw it up even more is something that these devs suits very well.

Don't you think that an experienced Assault pilot might be pretty bad at Lights? I am, and I'm glad it lets me play against other bad players (or novices) when I am piloting Ravens.

#26 Rekoro

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Posted 02 May 2013 - 03:02 AM

Well thats a tough one. If you take sc2 for example, when u change your race your elo and league isnt magicaly disappearing. While its different to pilot a light mech compared to an assault mech, its not like it is rocket sience. Your aim is the same, map awareness and basic knowledge isnt lost by using another mech. I can live with this decision if the elo system werent broken in terms of what players are matched together / against. also tonage is still broken. at this point i ld agree that the class elo is not responsible for the bad performance of the system, yet i think the devs should focus on a working matchmaking system (elo,tonage) and the balance of the meta game (gaus,pcc boating) .
I dont feel like they give a crap about this at the moment, and when the may patch roles out without balance tweaking i ll stop playing till they fix it.
For me a beta is done once you launch your itemstore. people putting money in it and they deserve services, and balancing the game or fixing bugs like the hud and disconnect bugs should be above all because they limit the experience you have with the game, yet they tend to release other stuff instead of fixing what is crucial

#27 mekabuser

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Posted 02 May 2013 - 04:11 AM

although i didnt believe it before elo, its been my experience that as I got better, and elo took hold, YOUR individual performance makes a huge impact on games.. ONE guy can make the difference in a great many ways from how you deploy, tactics and the all important first kill.
The elo system has been a huge improvement on what we had before.. Huge.
For a while, it seemed like i was in a lower bracket as the competition lessened, but at the same time I was getting better.
When they reshuffled it a few weeks ago I was put in a higher bracket and the games have gotten even better.
Last night I played about 15 games.. At least 12 of them were as close as 8-6, 8-7.. It was rather awesome.
tonnage mismatch , all that stuff are just excuses.

#28 Rekoro

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Posted 02 May 2013 - 04:23 AM

you are talking about lower and higher brackets yet you lack of prove. in fact unless u ve asked a dev you have no clue where exactly you are elo wise. just excuses ? you obviously have no idea what you are talking about.

#29 Hauser

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Posted 02 May 2013 - 04:45 AM

I've got 3 genuine concerns with Elo. E.g. things that influence the quality of match making.

New players

New players are put in with an average Elo. They will descend down but on their way down they'll run into allot of people with average Elo that are annoyed by the fact they'll lose what would otherwise have been a close game due to a new player on their team.

There are several solutions for this such as provisional ratings and accelerated changes for the first X games.

Old players, new mechs

A new mech is nowhere near as good as one with all the upgrades. By starting a new mech you'll handicap yourself and your team.

There are several solutions proposed for this such as using battle value or Elo for chassis + weapons + engines. If such a combo wins more it's obviously a better setup. This one will be hard to balance though.

Premades

People on Teamspeak have an advantage over normal players. They don't have this advantage when they play solo. In the long run Elo will find an appropriate rank for players who do either. If they do both however their Elo value is always wrong.

As such when players join a premade their Elo should go up a bit. PGI should have enough data to see how much more likely a premade is to win and adjust the Elo of a premade accordingly.

Edited by Hauser, 02 May 2013 - 04:59 AM.


#30 KingCobra

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Posted 02 May 2013 - 09:33 AM

Then again we only have ELO because all MWO is really is a big FREE FOR ALL DUH if we had leagues and private matches we would have no need for ELO and would have a much better game and player experience overall playing this game. But we would also need the freedom to save our mech configurations in mechlab drop on specific maps with 1v1-12v12 friends and players. And by the way where is the live chat lobby? lost along with what's left of the PGI's DEVS brains?

#31 jeffsw6

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Posted 02 May 2013 - 09:37 AM

View PostHauser, on 02 May 2013 - 04:45 AM, said:

Old players, new mechs

A new mech is nowhere near as good as one with all the upgrades. By starting a new mech you'll handicap yourself and your team.

Some chassis within the same weight-class really play differently than others, too. I have had a terrible time learning to play Awesomes. I'm sure some of that is because Awesomes kind of suck (especially with current SRM damage) but part of it is I have to learn to play a different kind of assault; an Awesome seems to be more of a skirmisher and dies very easily.

I don't mean to QQ about it, but I sure wish I could have 50 games against noobs in my Awesomes. Maybe I'd get a kill. :D

#32 Rackminster

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Posted 02 May 2013 - 12:49 PM

As an update, I was at 221 wins to 224 losses last time I checked in.

Another night of battles has left me at 232/232 - perfectly 50/50. I am TRYING my hardest to win each match. One match I even landed 6 kills, 2 assists and raked in over 2,800xp and 370,000 C-Bills... but no matter what I did, it seemed like my team would simply get SMEARED into oblivion 8-0, 8-1, or 8-2.

Simply WTF.

This has made me feel completely out of control of my own destiny in this game. That ... doesn't make me want to keep investing.

#33 Rekoro

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Posted 02 May 2013 - 02:07 PM

im currently at Wins / Losses 378 / 282 and still get matched with idiots. guess there is no escape untill they fix it





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