Multiple Ecm And Matchmaking
#1
Posted 29 April 2013 - 10:29 PM
However, things are very different when you get swarmed by enemies running 3+ ECMs while you have none. PPCs and TAG doesn't help anymore and half of the time you shoot your own guys because you can't distinguish friend from foe.
So please take ECM into account for matchmaking, similar to the weight threshold: A difference of one or sometimes two ECM mechs is acceptable but more really breaks the game!
If some guys like to run premade cheese groups of 4 Raven 3L or 4 Atlas D-DC then let those groups fight each other...
- Jack
#2
Posted 29 April 2013 - 10:30 PM
#3
Posted 29 April 2013 - 10:53 PM
Jack Zero, on 29 April 2013 - 10:29 PM, said:
However, things are very different when you get swarmed by enemies running 3+ ECMs while you have none. PPCs and TAG doesn't help anymore and half of the time you shoot your own guys because you can't distinguish friend from foe.
So please take ECM into account for matchmaking, similar to the weight threshold: A difference of one or sometimes two ECM mechs is acceptable but more really breaks the game!
If some guys like to run premade cheese groups of 4 Raven 3L or 4 Atlas D-DC then let those groups fight each other...
- Jack
Keep in mind the so called "cheese" group of Raven 3L's may be running like that to counter the all PPC boat groups by capping.
#4
Posted 30 April 2013 - 12:14 AM
#6
Posted 30 April 2013 - 06:45 AM
Deathlike, on 30 April 2013 - 12:14 AM, said:
#7
Posted 30 April 2013 - 06:54 AM
Joseph Mallan, on 30 April 2013 - 06:45 AM, said:
Ah yes, I forgot that. I don't use a PPC on my 3L, so I guess that qualifies for the revision.
It is very difficult these days to go without something long ranged like a PPC.
Edited by Deathlike, 30 April 2013 - 06:55 AM.
#8
Posted 30 April 2013 - 09:09 AM
Zylo, on 29 April 2013 - 10:53 PM, said:
Bingo. Light packs are there to bust up the swarm of PPC boats that move to the middle and play a firing line. It puts an end to this quickly.
#9
Posted 30 April 2013 - 09:14 AM
silentD11, on 30 April 2013 - 09:09 AM, said:
Bingo. Light packs are there to bust up the swarm of PPC boats that move to the middle and play a firing line. It puts an end to this quickly.
Cheese countering cheese is not good gameplay either. Doesn't matter if the stalkers gun you down on alpine or the ravens run 3k away and cap you. Either way it was a ****** game.
#10
Posted 30 April 2013 - 10:24 AM
Keifomofutu, on 30 April 2013 - 09:14 AM, said:
Cheese countering cheese is not good gameplay either. Doesn't matter if the stalkers gun you down on alpine or the ravens run 3k away and cap you. Either way it was a ****** game.
Capturing a base in a game mode about capturing the base is not cheese, it's playing the damn game the way it was meant to be played. It also forces people to play defense.
Tons of "problems" in games meta only exist because people have decided to insist on playing TDM with no actual defense, capture attempts, or everything else. Then people turn around and scream about balance when their own insistence on playing TDM created the issue in the first place.
#11
Posted 30 April 2013 - 10:32 AM
silentD11, on 30 April 2013 - 10:24 AM, said:
Tons of "problems" in games meta only exist because people have decided to insist on playing TDM with no actual defense, capture attempts, or everything else. Then people turn around and scream about balance when their own insistence on playing TDM created the issue in the first place.
It's up to the game designer to encourage people to "play" the game mode the right way. You aren't going to change people. You can design the game mode to incentivize "proper" behavior". Blaming players for making a game mode terrible will never help anything. People will be people. If the game mode isn't fun in either result then change the game.
I don't get all excited when I get off work to go stand in a red square. That's not my fault it's the game's. Make the cap mechanic more dynamic and interesting.
Also capping giving almost no rewards does seem to send a message from Pgi. I hear "we don't know how to make this better, but for now we're going to simply discourage capping while leaving it an option to avoid making the game mode even worse".
What do you hear from the virtually nil rewards from capping?
#12
Posted 30 April 2013 - 11:23 AM
Keifomofutu, on 30 April 2013 - 10:32 AM, said:
It's up to the game designer to encourage people to "play" the game mode the right way. You aren't going to change people. You can design the game mode to incentivize "proper" behavior". Blaming players for making a game mode terrible will never help anything. People will be people. If the game mode isn't fun in either result then change the game.
I don't get all excited when I get off work to go stand in a red square. That's not my fault it's the game's. Make the cap mechanic more dynamic and interesting.
Also capping giving almost no rewards does seem to send a message from Pgi. I hear "we don't know how to make this better, but for now we're going to simply discourage capping while leaving it an option to avoid making the game mode even worse".
What do you hear from the virtually nil rewards from capping?
None of this is changing the fact that most meta complaints about balance and other issues stem from people trying to play TDM in a game mode that's not TDM. Guess what. Slowly rumbling towards a fight in a group with heavies and assaults is going to be easily bashed into the ground through the meta game. A more dynamic approach via capping and bothering to defend against caps is not.
This isn't a game balance issue, it's people creating a meta which is easily exploited and then whining about being exploited.
#13
Posted 30 April 2013 - 11:26 AM
Zylo, on 29 April 2013 - 10:53 PM, said:
*raises hand*
The best way to win is to not have to fire a shot at all. Plus I can watch TV while playing those kinds of matches
Keifomofutu, on 30 April 2013 - 09:14 AM, said:
Defend your base then. Trust me you'll get a fight that way. Walking out 2km to the middle of the map blindly and then complaining that the enemy didn't run at you isn't "looking for a fight" - its "I'm lazy."
#14
Posted 30 April 2013 - 11:30 AM
Jack Zero, on 29 April 2013 - 10:29 PM, said:
So please take ECM into account for matchmaking, similar to the weight threshold: A difference of one or sometimes two ECM mechs is acceptable but more really breaks the game!
Then we take Coolshot into account, then Arty/Airstrike, then BAP, then Command Console, then Machine Guns...
When does it end?
#15
Posted 30 April 2013 - 02:46 PM
get another ecm light to counter the enemy ECM press J to enter counter mode
kay guys thats all i got byeeee *fades away*
#16
Posted 30 April 2013 - 03:13 PM
I hate the current playstyle of boating PPCs so if I'm playing a light mech I'm going to cap just to **** those ******* off. Maybe with the resulting complaints PGI will get the idea that forcing a long range game with poor balance decisions is going to make the light mechs cap regardless of the lower rewards. The fact that rewards are low won't stop players from capping, in fact it might encourage players to cap more when they see the enemy team has too many PPC boats just so they can deny the enemy team C-bills.
The best way players can deal with the current PPC boating problem is by making that playstyle NOT fun, capping does exactly that. I would expect lights to continue capping to ruin the fun of PPC boaters until other playstyles become viable again.
If your favored playstyle was ruined by the recent balance changes form a group with 3 friends, each player take a light mech, equip a cap module and go cap the enemy base until the game balance changes from the current PPC-Warrior Online.
#17
Posted 30 April 2013 - 03:40 PM
At the highest levels, it really doesn't matter. One ecm is enough to shield an entire team in an ambush position, and everyone is using high alpha direct-fire builds.
For most levels below that, and especially for low to mid level games, ecm mismatches have the potential to dominate.
It must be pretty cool for the new player when he runs out his shiny new commando thinking he'll scout, and then gets slaughtered by some Raven 3L run by an equally inexperienced pilot who happened to read the forums a bit more and realized that his severely nerfed god mech was still going to be better than the other guys normal mech.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

















