ENS Puskin, on 08 July 2013 - 02:12 PM, said:
So far so good
but i have 1 question: Are UAC20 and SSRM6 shoulder or side torso mounted? I mean if these parts are whole side torsos or only shoulders.
As I've mentioned already, my top priority is to create a sensible mech. So it's designed as a weapon platform. It means that this 'mech should have the majority of it's moving capabilities in it's lower torso (speaking of which, I had a lot of trouble attaching legs to it and covering moving parts with armor without preventing the movement freedom of legs). Lower torso is currently under construction, but you'll see it's current state on legs screenshots.
Thus upper torso is an engine container first of all (Nathan put it right about huge 400XL engine). Second of all it's a platform for a (ER) Large Laser. And this is kind of a problem, 'cause it's said that LL is placed right under the engine.
Very unusual decision for a long range weapon.
That's why my Kodiak has 360 degree turning ability to it's upper torso and designed the way to place ER LL as high as possible. Also keep in mind that I have to make a Large Laser (!) move at least a bit up and down.
Third of all it is a potential jumpjet emplacement. And I desided to deny the idea of creating JJ slots in every part where they can be installed in terms of game, because it made em too small to be able to lift such a mass. So no matter whether you place 'em in CT or RT/LT, slots are on the back of upper torso.
Shoulders are mainly a weapon platforms, but they aren't isolated from central part of upper torso. So central upper torso is not just a CT in terms of a game. In terms of mechbay this central part is a CT + 3 slots for each of side torsos. You can virtually divide it to RT-CT-LT as you see it sensible, but first of all this is a war machine. And it's front is covered with huge and very thick armor plate. Regardless to internal division it will have only one gap, a gap for a Large Laser.