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Randomize Streak Location Targeting


38 replies to this topic

Poll: CHange to Streaks (51 member(s) have cast votes)

Randomize Streak Location target when fired

  1. yes (27 votes [52.94%])

    Percentage of vote: 52.94%

  2. no (8 votes [15.69%])

    Percentage of vote: 15.69%

  3. no opinion (3 votes [5.88%])

    Percentage of vote: 5.88%

  4. Differnt Type of fix (13 votes [25.49%])

    Percentage of vote: 25.49%

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#21 TungstenWall

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Posted 01 May 2013 - 09:28 AM

Well before any fix, PGI has to make a decision. Are Streaks going to be a 100% hit weapon? Or are they going to commonly miss like other weapons? Both can be balanced, but likely have different methods of being fixed.

I prefer Streaks NOT being a 100% hit, but just a guided weapon that slower mechs can use to hit fast targets, and not for any one with Missile HPs to render any non-ECM light obsolete.

#22 Cyberassassin

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Posted 02 May 2013 - 02:55 AM

-Give SSRMs a max turn radius and max flight speed.
-Give them straight trajectory out of missile tube for x meters.
-Make it so the only way for hard lock is to have crosshairs on physical enemy for x secs, no through-wall or friendly assist targeting. Have a delay lock-break after hard lock is established. ( you have .x secs to fire befor elock is broke for X reason)

The misses come from good enemy pilots dodging between obstructions to break locks/guie missiles into corners or bad streak pilots. Now missiles behave appropriately.

#23 Arete

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Posted 02 May 2013 - 03:03 AM

I like the "hit where you aim" thing.

So to use streaks you first need a lock on (as it is now), then to fire you need to fire exactly when you hold your sights on a part of the enemy. Then the SSRM locks on to the point where you aimed on the target and hits it. This means no more "just lock and fire", you need to keep the reticule on the target and will most likely be hitting different parts of the mech. Also, since this requires that you have the target in your sights when you fire it's way easier to outmanouver and avoid streak fire, while keeping in line with the 100% hit rate that streaks should have.

#24 Mudhutwarrior

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Posted 02 May 2013 - 03:35 AM

Sounds like lite pilots dont like assaults to have any defense against them. Not everyone has the best gaming machine or the best eyesight to be perfect at hitting a moving lite attacking them so steaks balance it out and it still is very hard to get a lock on a fast mover close in. I use steaks to keep them off my *** and try to keep them from tagging for the missle boats but even then against a good team they can be uselss especially when lites act as a pair. Hearing lite pilots complain makes my day though.

#25 TheGreatNoNo

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Posted 02 May 2013 - 03:41 AM

View PostMudhutwarrior, on 02 May 2013 - 03:35 AM, said:

Sounds like lite pilots dont like assaults to have any defense against them. Not everyone has the best gaming machine or the best eyesight to be perfect at hitting a moving lite attacking them so steaks balance it out and it still is very hard to get a lock on a fast mover close in. I use steaks to keep them off my *** and try to keep them from tagging for the missle boats but even then against a good team they can be uselss especially when lites act as a pair. Hearing lite pilots complain makes my day though.

So, do you count medium pilots in that listing as well? Also, until a month ago (when a friend cut me a deal on a "New" PC) I was getting 19 FPS at stand still when facing a hill and no one around me moved and when someone would fire my fps would drop to 9-12 and on caustic everytime someone fired more then two shots my computer would freeze........and I did not use streaks, so a bad PC is not going to cut it. Now bad eye sight, I have no clue what to say on that..

#26 p4g3m4s7r

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Posted 02 May 2013 - 05:27 AM

View PostSyllogy, on 01 May 2013 - 06:13 AM, said:


You are wrong. I cannot be any more blunt about it.


I can see that. However it's not helpful or constructive to only be blunt and to not elaborate.

View PostMudhutwarrior, on 02 May 2013 - 03:35 AM, said:

Sounds like lite pilots dont like assaults to have any defense against them. Not everyone has the best gaming machine or the best eyesight to be perfect at hitting a moving lite attacking them so steaks balance it out and it still is very hard to get a lock on a fast mover close in. I use steaks to keep them off my *** and try to keep them from tagging for the missle boats but even then against a good team they can be uselss especially when lites act as a pair. Hearing lite pilots complain makes my day though.


This is actually a solution that hurts heavies a lot less than it hurts light mechs. Heavies that want to pack a bunch of streak damage so that they can fight off light mechs still can (SSRM 2's are very light). You should, however, have to make a substantial weight sacrifice if you want to add that extra flexibility and do substantial damage to a light.

As is, if a heavy/assault mech has 2 streaks or more, a light should just run away because you can't do anything constructive and you'll just die. Streaks shouldn't be an automatic "don't have to worry about lights" piece of equipment.

#27 Mudhutwarrior

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Posted 02 May 2013 - 10:10 AM

Come on, next to impossible to get lock on a fast mover close in with an assault. I cant fire till I do. What more do you want? Next thing you know you will have LBX 10 boats spraying all over freindlys included. You kill streaks then thats my next build. One issue raises another so think this through. Everyone wants the advantage without consequences.

#28 Jess Hazen

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Posted 02 May 2013 - 10:53 AM

streaks should be point and click have them attempt to hit the point which was targeted with some variance. have them require no locking but in the case of active ecm they should act as normal srms and fly straight.

#29 Mudhutwarrior

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Posted 02 May 2013 - 11:30 AM

Come on, Lets think this through. Were going to nerf streaks because guys in cheap mechs can't **** big very expensive ones? Why invest in multi million mechs that can be readily defeated buy cheap ones? Do you think anyone would spend big then? No, keep them as they are because as it is cheap low dollar mechs have most every advantage over very expensive mechs. Game balance should not work the way you want it to in this regard. If anything the balance favors lights over anything else as it is. A good pilot in a cheap spider can do very well taking down assaults. That to me does not make any sense in monetary investment sense. Everyone should just drive spiders then. Think of the investment russians madfe to develop the rpg-9 which still has slim chance to take and M1 Abrams.. Thats balance.

#30 p4g3m4s7r

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Posted 03 May 2013 - 12:33 PM

View PostMudhutwarrior, on 02 May 2013 - 11:30 AM, said:

Come on, Lets think this through. Were going to nerf streaks because guys in cheap mechs can't **** big very expensive ones? Why invest in multi million mechs that can be readily defeated buy cheap ones? Do you think anyone would spend big then? No, keep them as they are because as it is cheap low dollar mechs have most every advantage over very expensive mechs. Game balance should not work the way you want it to in this regard. If anything the balance favors lights over anything else as it is. A good pilot in a cheap spider can do very well taking down assaults. That to me does not make any sense in monetary investment sense. Everyone should just drive spiders then. Think of the investment russians madfe to develop the rpg-9 which still has slim chance to take and M1 Abrams.. Thats balance.


So we're not going to nerf streaks to make sure that if you've grinded more you win more? Really? The point of making the big mechs expensive is 1) because it's canon, 2) because they deal a lot of damage and thus get more c-bills easily, 3) so that not everyone just jumps in an assault.

The point is that every chassis should be able to be competitive. Lights should be better at not taking damage from assaults than heavies, heavies should be better at dealing coping with the maneuverability of a light than an assault, etc. etc.

Also, I have no idea how you have a hard time getting streaks to lock on to light mechs, even in an assault. I had streaks on my highlander even when it had a STD 270, and I still had only minor problems keeping lock. Even then, I expected it, because as an assault I should have a difficult time engaging lights. Otherwise, why the hell would anyone bother piloting a light?

Edited by p4g3m4s7r, 03 May 2013 - 12:34 PM.


#31 Mudhutwarrior

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Posted 03 May 2013 - 12:54 PM

I just watched a spider take down two assaults and the third I was watching from had streaks. Dude was doing everything trying to back up and get lock but that spider was so fast and popping so hard he could not. Finally he caught him in flight with lasers and legged him but not one streak was fired in over a minute of fight. Sorry dont buy it. If assaults have no defense aginst them except with expert skills or luck there is no point in investing in one. Doesnt make any sense in this world or the real world when you think of investment in equipment. People use lights because they are cheap and have specific purpose. Same goes for heavy mechs. If you want to take down the biggest and baddest spend some coin and stop the whine and chesse party.

#32 p4g3m4s7r

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Posted 03 May 2013 - 01:48 PM

View PostMudhutwarrior, on 03 May 2013 - 12:54 PM, said:

I just watched a spider take down two assaults and the third I was watching from had streaks. Dude was doing everything trying to back up and get lock but that spider was so fast and popping so hard he could not. Finally he caught him in flight with lasers and legged him but not one streak was fired in over a minute of fight. Sorry dont buy it. If assaults have no defense aginst them except with expert skills or luck there is no point in investing in one. Doesnt make any sense in this world or the real world when you think of investment in equipment. People use lights because they are cheap and have specific purpose. Same goes for heavy mechs. If you want to take down the biggest and baddest spend some coin and stop the whine and chesse party.


Lol, this has to either be a lie or the most outrageous statistical outlier I've ever heard of. Maybe your problem is you have low ELO and only end up playing with absolutely horrible Assaults.

Also, spiders killing things? Really? What is this I don't even...

And again with the insistence on winning by paying...

#33 Arete

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Posted 03 May 2013 - 01:51 PM

View PostMudhutwarrior, on 03 May 2013 - 12:54 PM, said:

If assaults have no defense aginst them except with expert skills or luck there is no point in investing in one.


So what you're saying is that we should have this weapon system that rewards not being skilled? Is that _really_ a good idea?

#34 Carl Wrede

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Posted 03 May 2013 - 02:20 PM

Why? This game has pinpoint accuracy as per developers decree so i guess that streaks also should have it.

Not that i agree with it since i think we should have all weapons "scatter" a bit.

#35 Syllogy

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Posted 03 May 2013 - 03:22 PM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

BlueSanta: When are you going to investigate the claims of an SSRM Bug currently in-game, where Streaks are almost always damaging the CT through either direct or splash damage, a problem that is especially affecting light mechs?

A: This actually does not happen, not every missile hits the CT every time. It’s random where each missile hits. Sometimes it may seem like you are being cored directly, however it is most likely due to splash damage. We are tuning this right now to minimize the SSRMs coring potential.

Edited by Syllogy, 03 May 2013 - 03:22 PM.


#36 p4g3m4s7r

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Posted 03 May 2013 - 03:38 PM

View PostSyllogy, on 03 May 2013 - 03:22 PM, said:

*Bryan Ekman quote*


And you actually believe that? Did you just observe the exact opposite and decide that your eyes were lying to you? Do you get cored by streaks with yellow/light orange armor anywhere else and go "Well that clearly didn't actually happen"?

I mean, really..?

#37 Hellcat420

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Posted 03 May 2013 - 04:10 PM

View Postp4g3m4s7r, on 02 May 2013 - 05:27 AM, said:

I can see that. However it's not helpful or constructive to only be blunt and to not elaborate.


This is actually a solution that hurts heavies a lot less than it hurts light mechs. Heavies that want to pack a bunch of streak damage so that they can fight off light mechs still can (SSRM 2's are very light). You should, however, have to make a substantial weight sacrifice if you want to add that extra flexibility and do substantial damage to a light.

As is, if a heavy/assault mech has 2 streaks or more, a light should just run away because you can't do anything constructive and you'll just die. Streaks shouldn't be an automatic "don't have to worry about lights" piece of equipment.

heavies shouldnt have to worry about lights unless they are facing a pack of them.

#38 BlueSanta

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Posted 04 May 2013 - 11:17 AM

View PostSyllogy, on 30 April 2013 - 07:30 PM, said:

They do not hit CT 100% of the time. They randomly select a joint (knee, hips, elbow, etc.)

Short Version: This is already part of the game.


This is incorrect. They target one of five locations: CT, shoulders, and thighs. I can show you the PM from Thomas if necessary. What this does is cause you to almost always receive direct or splash damage on your CT, especially in the smaller mechs. So, it is random and as far as I know an even chance for each, but the target locations are terrible.

#39 p4g3m4s7r

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Posted 05 May 2013 - 08:04 AM

View PostBlueSanta, on 04 May 2013 - 11:17 AM, said:


This is incorrect. They target one of five locations: CT, shoulders, and thighs. I can show you the PM from Thomas if necessary. What this does is cause you to almost always receive direct or splash damage on your CT, especially in the smaller mechs. So, it is random and as far as I know an even chance for each, but the target locations are terrible.


So basically it randomly determines how it's going to damage the center torso? Hmm, sounds about right.





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