

Randomize Streak Location Targeting
#21
Posted 01 May 2013 - 09:28 AM
I prefer Streaks NOT being a 100% hit, but just a guided weapon that slower mechs can use to hit fast targets, and not for any one with Missile HPs to render any non-ECM light obsolete.
#22
Posted 02 May 2013 - 02:55 AM
-Give them straight trajectory out of missile tube for x meters.
-Make it so the only way for hard lock is to have crosshairs on physical enemy for x secs, no through-wall or friendly assist targeting. Have a delay lock-break after hard lock is established. ( you have .x secs to fire befor elock is broke for X reason)
The misses come from good enemy pilots dodging between obstructions to break locks/guie missiles into corners or bad streak pilots. Now missiles behave appropriately.
#23
Posted 02 May 2013 - 03:03 AM
So to use streaks you first need a lock on (as it is now), then to fire you need to fire exactly when you hold your sights on a part of the enemy. Then the SSRM locks on to the point where you aimed on the target and hits it. This means no more "just lock and fire", you need to keep the reticule on the target and will most likely be hitting different parts of the mech. Also, since this requires that you have the target in your sights when you fire it's way easier to outmanouver and avoid streak fire, while keeping in line with the 100% hit rate that streaks should have.
#24
Posted 02 May 2013 - 03:35 AM
#25
Posted 02 May 2013 - 03:41 AM
Mudhutwarrior, on 02 May 2013 - 03:35 AM, said:
So, do you count medium pilots in that listing as well? Also, until a month ago (when a friend cut me a deal on a "New" PC) I was getting 19 FPS at stand still when facing a hill and no one around me moved and when someone would fire my fps would drop to 9-12 and on caustic everytime someone fired more then two shots my computer would freeze........and I did not use streaks, so a bad PC is not going to cut it. Now bad eye sight, I have no clue what to say on that..
#26
Posted 02 May 2013 - 05:27 AM
Syllogy, on 01 May 2013 - 06:13 AM, said:
You are wrong. I cannot be any more blunt about it.
I can see that. However it's not helpful or constructive to only be blunt and to not elaborate.
Mudhutwarrior, on 02 May 2013 - 03:35 AM, said:
This is actually a solution that hurts heavies a lot less than it hurts light mechs. Heavies that want to pack a bunch of streak damage so that they can fight off light mechs still can (SSRM 2's are very light). You should, however, have to make a substantial weight sacrifice if you want to add that extra flexibility and do substantial damage to a light.
As is, if a heavy/assault mech has 2 streaks or more, a light should just run away because you can't do anything constructive and you'll just die. Streaks shouldn't be an automatic "don't have to worry about lights" piece of equipment.
#27
Posted 02 May 2013 - 10:10 AM
#28
Posted 02 May 2013 - 10:53 AM
#29
Posted 02 May 2013 - 11:30 AM
#30
Posted 03 May 2013 - 12:33 PM
Mudhutwarrior, on 02 May 2013 - 11:30 AM, said:
So we're not going to nerf streaks to make sure that if you've grinded more you win more? Really? The point of making the big mechs expensive is 1) because it's canon, 2) because they deal a lot of damage and thus get more c-bills easily, 3) so that not everyone just jumps in an assault.
The point is that every chassis should be able to be competitive. Lights should be better at not taking damage from assaults than heavies, heavies should be better at dealing coping with the maneuverability of a light than an assault, etc. etc.
Also, I have no idea how you have a hard time getting streaks to lock on to light mechs, even in an assault. I had streaks on my highlander even when it had a STD 270, and I still had only minor problems keeping lock. Even then, I expected it, because as an assault I should have a difficult time engaging lights. Otherwise, why the hell would anyone bother piloting a light?
Edited by p4g3m4s7r, 03 May 2013 - 12:34 PM.
#31
Posted 03 May 2013 - 12:54 PM
#32
Posted 03 May 2013 - 01:48 PM
Mudhutwarrior, on 03 May 2013 - 12:54 PM, said:
Lol, this has to either be a lie or the most outrageous statistical outlier I've ever heard of. Maybe your problem is you have low ELO and only end up playing with absolutely horrible Assaults.
Also, spiders killing things? Really? What is this I don't even...
And again with the insistence on winning by paying...
#33
Posted 03 May 2013 - 01:51 PM
Mudhutwarrior, on 03 May 2013 - 12:54 PM, said:
So what you're saying is that we should have this weapon system that rewards not being skilled? Is that _really_ a good idea?
#34
Posted 03 May 2013 - 02:20 PM
Not that i agree with it since i think we should have all weapons "scatter" a bit.
#35
Posted 03 May 2013 - 03:22 PM
Bryan Ekman, on 03 May 2013 - 01:53 PM, said:
A: This actually does not happen, not every missile hits the CT every time. It’s random where each missile hits. Sometimes it may seem like you are being cored directly, however it is most likely due to splash damage. We are tuning this right now to minimize the SSRMs coring potential.
Edited by Syllogy, 03 May 2013 - 03:22 PM.
#36
Posted 03 May 2013 - 03:38 PM
Syllogy, on 03 May 2013 - 03:22 PM, said:
And you actually believe that? Did you just observe the exact opposite and decide that your eyes were lying to you? Do you get cored by streaks with yellow/light orange armor anywhere else and go "Well that clearly didn't actually happen"?
I mean, really..?
#37
Posted 03 May 2013 - 04:10 PM
p4g3m4s7r, on 02 May 2013 - 05:27 AM, said:
This is actually a solution that hurts heavies a lot less than it hurts light mechs. Heavies that want to pack a bunch of streak damage so that they can fight off light mechs still can (SSRM 2's are very light). You should, however, have to make a substantial weight sacrifice if you want to add that extra flexibility and do substantial damage to a light.
As is, if a heavy/assault mech has 2 streaks or more, a light should just run away because you can't do anything constructive and you'll just die. Streaks shouldn't be an automatic "don't have to worry about lights" piece of equipment.
heavies shouldnt have to worry about lights unless they are facing a pack of them.
#38
Posted 04 May 2013 - 11:17 AM
Syllogy, on 30 April 2013 - 07:30 PM, said:
Short Version: This is already part of the game.
This is incorrect. They target one of five locations: CT, shoulders, and thighs. I can show you the PM from Thomas if necessary. What this does is cause you to almost always receive direct or splash damage on your CT, especially in the smaller mechs. So, it is random and as far as I know an even chance for each, but the target locations are terrible.
#39
Posted 05 May 2013 - 08:04 AM
BlueSanta, on 04 May 2013 - 11:17 AM, said:
This is incorrect. They target one of five locations: CT, shoulders, and thighs. I can show you the PM from Thomas if necessary. What this does is cause you to almost always receive direct or splash damage on your CT, especially in the smaller mechs. So, it is random and as far as I know an even chance for each, but the target locations are terrible.
So basically it randomly determines how it's going to damage the center torso? Hmm, sounds about right.
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