El Bandito, on 02 May 2013 - 05:28 AM, said:
LRM misses--a lot. It is very easy to disrupt the homing function by going behind cover. LRMs have the lowest hit rate of all main weapons. For example, Large Lasers have around 85% hit rate, PPC/Gauss have 50% hit rate, but LRMs have 25% hit rate. LRM locks are very hard to achieve in many of the small maps cluttered with buildings, unless you got a flanking light scouting for you. Not to mention it is useless within 180 meters.
The LRM misses are a result of their ridiculously low flight speed, which once again was only ever acceptable by players due to their (excessive) ease of use. It's so easy for the shooter to get a lock, so it had damn well better be easy to hide from the LRMs.
As a corollary, in their current incarnation, LRMs require so little player input to achieve a lock, so it is only fitting that PGI decided they should be slow and easy to hide from with minimal effort.. and that they should be hard countered by ECM, that requires
zero effort.
In fact, as we've established, the only time it really requires focused player interaction (and therefore true satisfaction for the shooter when he scores a telling blow) is when using TAG with LRMs to counter ECM. Why not take both the TAG and ECM out of the equation, and make the normal mechanics for LRMs similar (not the same, but similar)?
Basically from day one, they have been made extremely easy to use, requiring the barest minimum of hand-eye coordination and reflexes, but in return they have been been balanced, re-balanced and re-re-balanced with poor flight speed, the need to maintain sensor targeting until impact, flight trajectory and tracking behavior changes, damage increases, damage reduction, splash addition, splash removal, hard-counter by ECM, etc etc.
Now, if at their core they were fast and deadly, able to reach out and touch the enemy when properly locked
but it took a commensurate amount of skill to attain the lock, fire at the right moment when locked, and maintain the lock? Then so many of these variable buffs and nerfs have a hope of finally being set in stone. Including (and here's the crux of the matter) ECM behavior.
Because, as we all know, MWO ECM behavior is primarily here to counter MWO LRMs!