Fooooo, on 02 May 2013 - 03:53 AM, said:
They stated a while ago that they have no plans to compile a 64bit executable for MWO anytime soon, if ever.
So in that sense, the game will always be stuck as 32bit.

Although they have changed their minds before on things they said would never happen....................
Depends on how hard it is for the flash/.net framework is to get working in a 64 bit enviroment without seperating them (which may not be possible without a full rewrite). Theres a argument for seperating a true 64 bit version when the alternative is their product not working on most gaming systems built in the last 4 or so years.
Expecting the playerbase to run dual boot or restrict their systems to 4 gb ram (a limitation of 32 bit os's) would only mean the death of much of the playerbasewith mid to high end systems.
Edit: and of course it needs to be verified it is the fix, while i dont doubt Kataris thats only 1 os that we know of and it still needs over time testing......
BTW Kataris, if you are following this which os did you use to test?
Edited by Ralgas, 02 May 2013 - 05:14 AM.