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(Suggestion) Lbx-10 Buff


26 replies to this topic

Poll: LBX-10 buff with splash damage. (26 member(s) have cast votes)

Could the LBX AC-10 be made more viable with some mild splash damage?

  1. Yes (14 votes [58.33%] - View)

    Percentage of vote: 58.33%

  2. No (7 votes [29.17%] - View)

    Percentage of vote: 29.17%

  3. Abstain (3 votes [12.50%] - View)

    Percentage of vote: 12.50%

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#1 Commander Kobold

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Posted 17 March 2013 - 07:05 AM

So I was reading up on the SRM splash damage bug and had an idea, what if the LBX AC-10 had some mild splash damage to make it more effective in general.

I don't think there'd be much of a problem with it since every pellet only does 1 dmg, but it would make the weapon more of a viable choice as a weapon.

Edited by Egomane, 17 March 2013 - 10:38 AM.
Removed poll option 4 as the rules demand


#2 Roadbeer

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Posted 17 March 2013 - 07:27 AM

The splash damage from an SRM comes from the fact that the missiles have an explosive warhead. The LBX is a shotgun. So I vote no.

#3 Commander Kobold

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Posted 17 March 2013 - 07:34 AM

View PostRoadbeer, on 17 March 2013 - 07:27 AM, said:

The splash damage from an SRM comes from the fact that the missiles have an explosive warhead. The LBX is a shotgun. So I vote no.


the LBX is an auto cannon,auto cannons from what I've seen explode when they hit things, so why not have the explosions on the LBx have some small splash damage (more controlled than the SRM glitch obviously) since it fires more shells and as such more tiny explosions.

(p.s thanks for posting your reasoning)

Edited by Omni 13, 17 March 2013 - 07:34 AM.


#4 Roadbeer

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Posted 17 March 2013 - 07:41 AM

If I'm wrong and AC does have an explosive element along with it's kinetic damage, then I'm all for this.

#5 Commander Kobold

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Posted 17 March 2013 - 07:49 AM

View PostRoadbeer, on 17 March 2013 - 07:41 AM, said:

If I'm wrong and AC does have an explosive element along with it's kinetic damage, then I'm all for this.


from sarna

Description
An Autocannon is a type of rapid-firing, auto-loading direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in bursts. It is, basically, a giant "machine gun" that fires predominantly cased explosive shells though models firing saboted high velocity kinetic energy penetrators or caseless ordnance do exist. Among the earliest tank/BattleMech scale weaponry produced, autocannons produce far less heat than energy weapons, but are considerably bulkier and are dependent upon limited stores of ammunition.

looks like they do explode :)

#6 Jabilo

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Posted 17 March 2013 - 07:59 AM

LBX 10 needs a little love, that's for sure.

Just as with MG's the crit seeker bonus proved ineffective.

Maybe a little more ammo per ton and a tighter spread? Just need a little something to make it desirable against other weapons.

At the moment it is a bit like the MG in that the best /only reason to take them is they are fun!

Splash damage is being removed from the game in April to be tweaked, so I do not think that adding splash to the LBX 10 is practical right at this moment.

#7 Roadbeer

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Posted 17 March 2013 - 08:00 AM

View PostOmni 13, on 17 March 2013 - 07:49 AM, said:


from sarna

Description
An Autocannon is a type of rapid-firing, auto-loading direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in bursts. It is, basically, a giant "machine gun" that fires predominantly cased explosive shells though models firing saboted high velocity kinetic energy penetrators or caseless ordnance do exist. Among the earliest tank/BattleMech scale weaponry produced, autocannons produce far less heat than energy weapons, but are considerably bulkier and are dependent upon limited stores of ammunition.

looks like they do explode :)


That's Sarna, what are the actual game mechanics behind ACs?

#8 Commander Kobold

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Posted 17 March 2013 - 08:01 AM

View PostJabilo, on 17 March 2013 - 07:59 AM, said:

LBX 10 needs a little love, that's for sure.

Just as with MG's the crit seeker bonus proved ineffective.

Maybe a little more ammo per ton and a tighter spread? Just need a little something to make it desirable against other weapons.

At the moment it is a bit like the MG in that the best /only reason to take them is they are fun!

Splash damage is being removed from the game in April to be tweaked, so I do not think that adding splash to the LBX 10 is practical right at this moment.


I wasn't looking to it to be added instantly it's just a thought I had that might make it more viable ( are you sure the splash damage is being removed completely and not just fixed?)

View PostRoadbeer, on 17 March 2013 - 08:00 AM, said:


That's Sarna, what are the actual game mechanics behind ACs?


I'd assume the same as sarna though I may be wrong, they seem to explode when I hit things with them.

#9 Roadbeer

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Posted 17 March 2013 - 08:04 AM

Sarna provides TT rules. That train left MWO long ago.

#10 Commander Kobold

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Posted 17 March 2013 - 08:10 AM

View PostRoadbeer, on 17 March 2013 - 08:04 AM, said:

Sarna provides TT rules. That train left MWO long ago.

I know but like I said it looks like they explode, try going into the training ground with the dragon if you want/have the spare time. looks like they explode to me.

#11 General Taskeen

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Posted 17 March 2013 - 08:22 AM

An LB-X in MWO needs to have its range as advantage and more damage due to being a spread weapon.

Cluster Shot - Drastically reduced spread in order for all pellets to hit a stationary target at intended range. Increase in damage per pellet.

Simple.

#12 Commander Kobold

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Posted 17 March 2013 - 09:20 AM

View PostGeneral Taskeen, on 17 March 2013 - 08:22 AM, said:

An LB-X in MWO needs to have its range as advantage and more damage due to being a spread weapon.

Cluster Shot - Drastically reduced spread in order for all pellets to hit a stationary target at intended range. Increase in damage per pellet.

Simple.


the reason I suggested the splash damage as opposed to a raw damage boost was that PGI doesn't seem to want to mess around with autocannon damage, also the one time I did use an LBX 10 (when there was a trial pgract that had one) I had not issues hitting mechs at 500m (unless it was a light) with my proposed fix the LBX would be incrmentally better at long range and be decent for hitting lights as the damage would splash over making forgiving of slightly poor aim.

#13 Zyllos

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Posted 17 March 2013 - 10:36 AM

75 to 90% of the pellets should be hitting the target at optimal range.

This is the only balance fix needed.

#14 Egomane

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Posted 17 March 2013 - 10:40 AM

I had to edit the poll to remove answer 4 from the poll.

From the rules: http://mwomercs.com/...estion-polling/

Quote

No other answers for Question 1 must be available.


#15 Commander Kobold

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Posted 17 March 2013 - 10:43 AM

View PostEgomane, on 17 March 2013 - 10:40 AM, said:

I had to edit the poll to remove answer 4 from the poll.

From the rules: http://mwomercs.com/...estion-polling/

sorry about that my first poll and wasn't aware.

View PostZyllos, on 17 March 2013 - 10:36 AM, said:

75 to 90% of the pellets should be hitting the target at optimal range.

This is the only balance fix needed.


tightening the cone wont make it any more viable though, I'm trying to make the thing worth taking.

#16 Egomane

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Posted 17 March 2013 - 10:46 AM

View PostOmni 13, on 17 March 2013 - 10:43 AM, said:

sorry about that my first poll and wasn't aware.

No problem. The rule is relativly new. :D

#17 Sable Dove

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Posted 17 March 2013 - 10:49 AM

No. The cone needs to be tighter. That is all.

Not to mention PGI has something of a spotty track record with splash damage; you'd probably end up doing 30 damage with each LB10X.

#18 Deathlike

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Posted 17 March 2013 - 11:09 AM

Has anyone done tests to see @ what distance the LBX "shells" or whatever are optimal @ concentrated damage before they start spreading? I would hope it is at least @ half the optimal distance...

Some minor splash would actually be nice, even if it is like 5-10% off of its base damage.

Edited by Deathlike, 17 March 2013 - 11:09 AM.


#19 Commander Kobold

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Posted 17 March 2013 - 11:26 AM

View PostSable Dove, on 17 March 2013 - 10:49 AM, said:

No. The cone needs to be tighter. That is all.

Not to mention PGI has something of a spotty track record with splash damage; you'd probably end up doing 30 damage with each LB10X.


hence why I said tpo tweak it, and a tighter cone won't make it any more valid which is the point of my suggestion :D

#20 Skunk Wolf

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Posted 21 March 2013 - 06:32 AM

Dual ammo please. That would fix everything and make this weapon hard to beat.

Longer range, lighter AC/10 that can use shotgun munitions. Say 3 tons standard and 2 tons cluster for when it gets personal.

It would turn it into a can of woop arse.

Only thing that needs to be changed.

Edited by Skunk Wolf, 21 March 2013 - 06:32 AM.






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