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Yes, I Am "that Guy".


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#241 Atheus

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Posted 14 May 2013 - 03:35 AM

View PostNeverfar, on 14 May 2013 - 03:05 AM, said:

You've already proven yourself to be a petty, selfish narcissist with nothing to add to this thread. You'd be more effective if your comebacks didn't take the form of "snivel angrily because Neverfar didn't believe how right you think you were the first dozen times".

Thanks for the free bump, though!

Aaaand more ad hominem. You're welcome.

#242 Disapirro

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Posted 14 May 2013 - 08:51 AM

Atheus, you are wasting your breath. This has only recently become a larger issue as the 3L was nerfed and HSR was implemented. The people who base cap, to the extreme, are quite probably the same people that used to troll around in the 3L, when they were near invincible, and did not cap or did so far less. The reason is simple. They are children and cannot play and no longer have a cheap OP mech that masked this.

I hate to give in and alter my normal playing style, but it is actually turning out to be a boon and starting to be quite fun. Spent most of last night hanging near my base with my 3d to rip into them as they have been showing up en masse making me a happy camper if you will.

Cheers

Edited by Disapirro, 14 May 2013 - 08:52 AM.


#243 Burakumin1979

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Posted 14 May 2013 - 09:15 AM

Remove one base randomly in each Assault match...the match just became an "Assault". :P

#244 Calos112

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Posted 14 May 2013 - 11:15 AM

I just bought a Raven 2-X, and I'm having a blast with the cap/distract tactic. Especially on Tourmaline Desert where all it is 16 mechs sniping at each other by the star gate. I like to skirt around and start capping early. I only cap about 1/4 of the way so the enemy hears "Your base is being captured" a few times to grab their attention. If by then no one from the enemy team has returned I then go out looking for them. If I do find them I then decide based on the enemy mech my next course of action. If its a light, then I have fun as hell going 1 on 1 with my 2 erppcs. If it is a medium/heavy or rarely an assault, I disengage and hit the enemy team from behind, harassing them. If no one from the enemy team is coming back to get me, I still go behind the enemy and harass them, I don't go back to cap. Only if I see the battle tipping in the enemies favor (score is like 2 to 4 or so) will I return to capping. And still on smaller maps, with 3/4ths of the cap left to go, the enemy has a chance to stop me. In all honesty, I haven't had much luck capping, because I see players adjusting, and every game I played last night the enemy sent a light or medium back to get me and I had to run or die. So this capwarrior to me, is actually improving the game. Hell I even took out a few mediums which was very fun. I see the players (in my elo atleast) using more tactics to try and stop the cap, and when they catch me dead to rights with their fast centurion, I don't get mad, I applaud the fellow. If I am on alpine, I often will find a hiding spot and power down, and wait for their capper to skirt his way around, thinking he has all the time in the world, but wait....Power Up Surprise!!!! Which is also very very fun. If no one shows up I power on and race to the fight, And I still make quite a difference. The point is, there are going to be jerks that just cap with a 0 to 0 score, and I don't agree with that. But cap/distract, power down ambushes, and making people get out of this stupid meta of jump snipe, TDM, all meet in the middle and blast each other can only be a good thing in my eyes. And btw, I don't remember any mechs really designed for sniping in the lore. Cats and riflemen were fire support, but don't remember any jump sniping in any of the novels. So in general, not all us light pilots are cap only jerks, some of us just like to use are heads to give are teams a better chance to win, and have a little fun while we are at it. Just my opinion.

#245 Disapirro

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Posted 14 May 2013 - 12:05 PM

View PostNeverfar, on 14 May 2013 - 11:05 AM, said:

I haven't been spending much time at all in the last week in my Raven, deciding to train mediums and heavies for the first time.

Same basic idea applies, though. If the entire enemy team is blobbed up in some snug little snipey-hole, I'll just go and cap. If they come for me, good.

If they are actually engaging my side, I'll do the same.

Your assumptions are as narrow, deluded, and full of solipsism as the guy you're white knighting for.

Cheers.


This guy for sure as he recently said he has only paid $7 for the game thus far, and probably a sizeable portion of the extreme cappers, have paid little to nothing towards the development of the this game. And so self righteous. Nice fellow I'm guessing.

#246 Atheus

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Posted 14 May 2013 - 12:30 PM

View PostNeverfar, on 14 May 2013 - 11:05 AM, said:

Your assumptions are as narrow, deluded, and full of solipsism as the guy you're white knighting for.

You know, your ceaseless libel would be interesting if you had even an ounce of analysis in there to support your conclusions, but apparently you feel you don't need any evidence to back up anything you say. I wonder what that means?

Aside from that, I can see why you throw in the towel so early and often when debating someone you disagree with. Once you can't refute things logically, you just retreat into harsher and harsher baseless ad hominem attacks until you inevitably get forum banned.

Just remember, you're the guy who made a thread called Yes, I am "That Guy" to justify your actions, practically inviting the forums to come and comment on your personality and resulting play style. Don't complain when people show up saying things you don't want to hear. But seriously, the guy slinging the most mud in here turns out to be you. Congratulations on being exactly how I see "That Guy" to the very end.

#247 InRev

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Posted 14 May 2013 - 01:02 PM

View PostDisapirro, on 14 May 2013 - 12:05 PM, said:


This guy for sure as he recently said he has only paid $7 for the game thus far, and probably a sizeable portion of the extreme cappers, have paid little to nothing towards the development of the this game. And so self righteous. Nice fellow I'm guessing.


I've paid about 50 bucks for this game, so far. Does my opinion matter?

If so, I too, am that guy. Why am I that guy? Because I like to be mobile. I like to harass. In previous builds of this game, that meant I would run around, dump a few SRM or ML volleys in someone's back, get them nice and distracted and disappear while my teammates took advantage of the situation.

That doesn't work anymore. Previously, I could twist and spread laser fire or dodge AC/20s. Now, due to the ubiquity of high-alpha and (necessary and appreciated) netcode fixes, as soon as anyone looks at me I lose a leg or even my CT. The mechs I enjoy are now useless . . . or are they?

I cap because I still have my mobility, and those who exploit the current meta do not. When I'm on Alpine or Tourmaline, and I see a ridge full of PPC/Gauss laden assaults I get frustrated. There is nothing I can do against that. Except there is. I can cap, knowing full well that the ridge-line snipers will never get to me. People want to have their cake and eat it too. High-alpha assaults want everyone to come to them like a nice, easy shooting gallery. Well, I won't play your game. I will play *my* game, and my mobility allows me to dictate the engagement. You want to be a Death Star mech with no mobility? Fine. But watch your bases . . .

#248 Atheus

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Posted 14 May 2013 - 01:22 PM

View PostInRev, on 14 May 2013 - 01:02 PM, said:


I've paid about 50 bucks for this game, so far. Does my opinion matter?

If so, I too, am that guy. Why am I that guy? Because I like to be mobile. I like to harass. In previous builds of this game, that meant I would run around, dump a few SRM or ML volleys in someone's back, get them nice and distracted and disappear while my teammates took advantage of the situation.

That doesn't work anymore. Previously, I could twist and spread laser fire or dodge AC/20s. Now, due to the ubiquity of high-alpha and (necessary and appreciated) netcode fixes, as soon as anyone looks at me I lose a leg or even my CT. The mechs I enjoy are now useless . . . or are they?

I cap because I still have my mobility, and those who exploit the current meta do not. When I'm on Alpine or Tourmaline, and I see a ridge full of PPC/Gauss laden assaults I get frustrated. There is nothing I can do against that. Except there is. I can cap, knowing full well that the ridge-line snipers will never get to me. People want to have their cake and eat it too. High-alpha assaults want everyone to come to them like a nice, easy shooting gallery. Well, I won't play your game. I will play *my* game, and my mobility allows me to dictate the engagement. You want to be a Death Star mech with no mobility? Fine. But watch your bases . . .

If you enjoyed and played for the combat in this game up until HSR, why are you suddenly satisfied with such a dull substitute as standing on a capture box waiting for mediums or other lights who may or may not come back to play with you? If your mech is so weak you feel you can't even contribute to direct combat with heavies and assaults, it's a bit hopeless as a game for you, isn't it?

#249 Keifomofutu

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Posted 14 May 2013 - 01:46 PM

View PostAtheus, on 14 May 2013 - 01:22 PM, said:


If you enjoyed and played for the combat in this game up until HSR, why are you suddenly satisfied with such a dull substitute as standing on a capture box waiting for mediums or other lights who may or may not come back to play with you? If your mech is so weak you feel you can't even contribute to direct combat with heavies and assaults, it's a bit hopeless as a game for you, isn't it?

PGI had better do something. Current Meta of either being a bored poptart or being so mad at the bored poptarts that you just play cap troll game after game is not sustainable.

#250 Atheus

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Posted 14 May 2013 - 01:51 PM

View PostKeifomofutu, on 14 May 2013 - 01:46 PM, said:

PGI had better do something. Current Meta of either being a bored poptart or being so mad at the bored poptarts that you just play cap troll game after game is not sustainable.

It seems to be doing a great job of redirecting players' frustrations toward each other rather than at PGI itself.

#251 Keifomofutu

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Posted 14 May 2013 - 02:27 PM

View PostAtheus, on 14 May 2013 - 01:51 PM, said:


It seems to be doing a great job of redirecting players' frustrations toward each other rather than at PGI itself.

Yeah the other thread blaming the playerbase for playing the game wrong is a good example. It also totally neglected to mention the fact that it was PGI who removed all rewards for capping besides the default win amount.

#252 1453 R

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Posted 14 May 2013 - 02:31 PM

It doesn't really help when folks such as Atheus or Keifomofutu are making claims that most any pilot who does not engage in straight-up, zellbrigen-style Honor Duels is hurting the game.

Does it not strike any of you, folks, that despite his vitriol Neverfar may have a point? Why do I have to waltz up in front of some hexaparticle Stalker and get my front side shot out my backside in order to be a socially acceptable player of this game? Why do I have to engage in the giant mindless scrum in the middle of the map? Why am I not permitted to use my greater mobility, lower profile, and greater battlefield awareness to find an advantageous position from which to disrupt my enemies' plans - if, that is, sitting behind a rock sniping all teh thingz can be considered a plan.

If that advantageous position just so happens to be a red box surrounding an oddly placed drilling platform for which the enemy team is held accountable...well, perhaps players shouldn't be quite so reticent to play effectively immobile PPC batteries? because frankly, I don't see why I should feel obliged to play to my enemies' strengths instead of my own.

#253 Keifomofutu

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Posted 14 May 2013 - 02:37 PM

View Post1453 R, on 14 May 2013 - 02:31 PM, said:

It doesn't really help when folks such as Atheus or Keifomofutu are making claims that most any pilot who does not engage in straight-up, zellbrigen-style Honor Duels is hurting the game.

Does it not strike any of you, folks, that despite his vitriol Neverfar may have a point? Why do I have to waltz up in front of some hexaparticle Stalker and get my front side shot out my backside in order to be a socially acceptable player of this game? Why do I have to engage in the giant mindless scrum in the middle of the map? Why am I not permitted to use my greater mobility, lower profile, and greater battlefield awareness to find an advantageous position from which to disrupt my enemies' plans - if, that is, sitting behind a rock sniping all teh thingz can be considered a plan.

If that advantageous position just so happens to be a red box surrounding an oddly placed drilling platform for which the enemy team is held accountable...well, perhaps players shouldn't be quite so reticent to play effectively immobile PPC batteries? because frankly, I don't see why I should feel obliged to play to my enemies' strengths instead of my own.
Don't make false statements. I pretty much said above that the game was hurting in general. Not that any one segment of the population was intentionally trying to kill it. The playerbase doesn't seem real happy right now. Doesn't take a rocket scientist to see it.

Of course we did call cap trolling lame. Cause it is.

Edited by Keifomofutu, 14 May 2013 - 02:38 PM.


#254 Atheus

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Posted 14 May 2013 - 05:02 PM

View Post1453 R, on 14 May 2013 - 02:31 PM, said:

It doesn't really help when folks such as Atheus or Keifomofutu are making claims that most any pilot who does not engage in straight-up, zellbrigen-style Honor Duels is hurting the game.

Your hyperbole illustrates nothing. For one I had to google zellbrigen to have any idea what you were referencing; and two, we're just saying that assault mode base cap is hurting the game.

View Post1453 R, on 14 May 2013 - 02:31 PM, said:

Does it not strike any of you, folks, that despite his vitriol Neverfar may have a point? Why do I have to waltz up in front of some hexaparticle Stalker and get my front side shot out my backside in order to be a socially acceptable player of this game? Why do I have to engage in the giant mindless scrum in the middle of the map? Why am I not permitted to use my greater mobility, lower profile, and greater battlefield awareness to find an advantageous position from which to disrupt my enemies' plans - if, that is, sitting behind a rock sniping all teh thingz can be considered a plan.

The strategy sounds fine, though. Go for it. I don't waltz up to the front of a stalker in my light mechs either. I do pretty solid damage in them too. Commonly 500+ per round, depending on which one. Sometimes I die, but that death thing happens in my heavier mechs just as often, if not more.

View Post1453 R, on 14 May 2013 - 02:31 PM, said:

If that advantageous position just so happens to be a red box surrounding an oddly placed drilling platform for which the enemy team is held accountable...well, perhaps players shouldn't be quite so reticent to play effectively immobile PPC batteries? because frankly, I don't see why I should feel obliged to play to my enemies' strengths instead of my own.

I think "reticent" either means the opposite of what you meant to say, or I'm completely misunderstanding this paragraph.

Either way, you lost me here. For one, you seem to have said that your light's strength is its speed, but the best use of that strength is to just bypass the enemy and stand in their base and hope for the best. Holding down that W key until you get to the enemy base, avoiding enemies because they're too dangerous for your frail mech... If I thought that about my lights I would switch mechs, or just stop playing the game. I don't feel that way about my light mechs, though. I pilot lights into combat, scout, chase other lights, brawl the big guys — you name it, and it's just as fun as any other kind of mech I own.

I realize you want to fight, but choose not to because you don't like facing PPC's. That does nothing to convince me that the capture box is making this game more fun. All it convinces me of is that certain players dislike PPC's to the point that they'll practically stop playing the game, even if they don't stop logging in.

Answer me this - if you could win every match with no enemy contact because the entire rest of the community was boycotting base defense/capture, would you? Every match you could just sneak into the base, stand there, and cap it out for your handy 25k reward and 100 xp or whatever it is while the other 15 players ignore you completely. Would you play like that?

#255 Calos112

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Posted 14 May 2013 - 05:53 PM

I have paid nothing for this game, even though I have purchased every MW game and BT game that has ever been out. I would spend money on THIS game if I could upgrade in the pilot lab, so far I can't. Most of you are missing the point. There will always be TROLLS in a game, the trolls that base cap without a fight......can't you see that? Light mech pilots make this game BETTER! There is no logical argument against it. The actual light mech pilots who play their role correctly, make all the rest better at tactics, or strategy, or whatever you want to call it. Plain and ******* simple....if you can't beat a light capping your base, whether it distraction, or *******, then you suck at strategy, tactics, or whatever you want to call it. Ill be at your base, not to cap you, but to make you deal with me....plain and simple ******* English...can't deal with it???? Get on OUR level. Or just run to middle with your OP builds, and blast the hell outta each other??? Doesn't sound like much skill to me. My opinion.

#256 Keifomofutu

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Posted 14 May 2013 - 06:02 PM

View PostCalos112, on 14 May 2013 - 05:53 PM, said:

I have paid nothing for this game, even though I have purchased every MW game and BT game that has ever been out. I would spend money on THIS game if I could upgrade in the pilot lab, so far I can't. Most of you are missing the point. There will always be TROLLS in a game, the trolls that base cap without a fight......can't you see that? Light mech pilots make this game BETTER! There is no logical argument against it. The actual light mech pilots who play their role correctly, make all the rest better at tactics, or strategy, or whatever you want to call it. Plain and ******* simple....if you can't beat a light capping your base, whether it distraction, or *******, then you suck at strategy, tactics, or whatever you want to call it. Ill be at your base, not to cap you, but to make you deal with me....plain and simple ******* English...can't deal with it???? Get on OUR level. Or just run to middle with your OP builds, and blast the hell outta each other??? Doesn't sound like much skill to me. My opinion.

Too crappy did not read.

Edited by Keifomofutu, 14 May 2013 - 06:03 PM.


#257 Atheus

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Posted 15 May 2013 - 05:17 AM

View PostCalos112, on 14 May 2013 - 05:53 PM, said:

Plain and ******* simple....if you can't beat a light capping your base, whether it distraction, or *******, then you suck at strategy, tactics, or whatever you want to call it. Ill be at your base, not to cap you, but to make you deal with me....plain and simple ******* English...can't deal with it???? Get on OUR level.

I can't even deal with your version of English. I think I'll stay on my level, but thanks for the invitation.

View PostCalos112, on 14 May 2013 - 05:53 PM, said:

Or just run to middle with your OP builds, and blast the hell outta each other??? Doesn't sound like much skill to me. My opinion.

OP builds eh? I guess I shouldn't install DHS, or I should just use small lasers, because it's not fun for you if I use a strong setup? Any PvP game is going to involve people using the strongest gear available. If that's going to scare you so much you won't even show up for the fight, you had better stick to games where equipment is not customizable. Mortal Kombat, or something. Maybe Chutes and Ladders, if you're averse to fighting.

Also, if your complaint is that there is no skill involved, why is a different activity which involves no skill so much more interesting to you? At least it's interactive.

#258 1453 R

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Posted 15 May 2013 - 06:20 AM

The reticent thing was a brain failure on my part. My apologies. The point of the statement was the opposite of that written, yes. I had meant to state that players should be more reticent to build abominations like hexaparticle Stalkers for fear of losing the game in a manner which a BattleMech moving thirty klicks an hour and which can only fire its weapons twice before shutting down cannot impact.

It's not that I don't like PPCs, Atheus. I'm an old hand with MechWarrior, PPCs are an iconic weapon I've always gotten along with. It's less, even, that I dislike the current state of the metagame. Though I do – intenselyit's what happens in any competitive game. Gimmick overspecialization builds are a Thing, and will never not be.

What I don't like is this notion folks such as yourself and Keifo are so enamored of. The notion of giving players no handle whatsoever to pry these sugar-frosted a**holes out of their chosen toaster, and of giving the a**holes in question no reason to ever push their throttle button again once they've lumbered to their chosen spot. Why is this the desired state of the game? Why are you so interested in giving these players free license to never have to worry about anything but which rock makes the most ideal foxhole ever again?

Both artillery and airstrikes are absolutely useless right now – and even if they weren't, I flat refuse to spend eighty thousand C-bills a match trying and failing to get people to MOVE *********. The only possible lever I have to pry these massed assault 'Mechs out of their giant circle jerk 'mutually supportive defensive positions' is to go stand on their magic lose square and force them to come for me. I certainly can't rely on my own team to help me do it any other way – they'll all be too busy establishing their own giant circle jerk 'mutually supportive defensive positions' within extreme PPC range of the enemy's giant circle jerk 'mutually supportive defensive positions' and trading potshots for half an hour.

I never thought I'd miss the days of mindless brawling and people forgetting that weapons with ranges greater than 270 meters existed...but pretty much anything is better than where we're at right now. And you're trying to get rid of one of the very few things, good or bad, that's working against the current exceedingly foul metagame.

WHY, man? Why make it any easier on them than it already is?

#259 Atheus

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Posted 15 May 2013 - 08:19 AM

View Post1453 R, on 15 May 2013 - 06:20 AM, said:

The reticent thing was a brain failure on my part. My apologies. The point of the statement was the opposite of that written, yes. I had meant to state that players should be more reticent to build abominations like hexaparticle Stalkers for fear of losing the game in a manner which a BattleMech moving thirty klicks an hour and which can only fire its weapons twice before shutting down cannot impact.

It's not that I don't like PPCs, Atheus. I'm an old hand with MechWarrior, PPCs are an iconic weapon I've always gotten along with. It's less, even, that I dislike the current state of the metagame. Though I do – intenselyit's what happens in any competitive game. Gimmick overspecialization builds are a Thing, and will never not be.

What I don't like is this notion folks such as yourself and Keifo are so enamored of. The notion of giving players no handle whatsoever to pry these sugar-frosted a**holes out of their chosen toaster, and of giving the a**holes in question no reason to ever push their throttle button again once they've lumbered to their chosen spot. Why is this the desired state of the game? Why are you so interested in giving these players free license to never have to worry about anything but which rock makes the most ideal foxhole ever again?

Both artillery and airstrikes are absolutely useless right now – and even if they weren't, I flat refuse to spend eighty thousand C-bills a match trying and failing to get people to MOVE *********. The only possible lever I have to pry these massed assault 'Mechs out of their giant circle jerk 'mutually supportive defensive positions' is to go stand on their magic lose square and force them to come for me. I certainly can't rely on my own team to help me do it any other way – they'll all be too busy establishing their own giant circle jerk 'mutually supportive defensive positions' within extreme PPC range of the enemy's giant circle jerk 'mutually supportive defensive positions' and trading potshots for half an hour.

I never thought I'd miss the days of mindless brawling and people forgetting that weapons with ranges greater than 270 meters existed...but pretty much anything is better than where we're at right now. And you're trying to get rid of one of the very few things, good or bad, that's working against the current exceedingly foul metagame.

WHY, man? Why make it any easier on them than it already is?

While I get what you are trying to say, you are also heavily exaggerating everything you are talking about to try to make your point more compelling, which just has the opposite effect.

1. The 6 PPC mech is extremely rare. Few people add more than 4, and I would posit that most who try 6 will eventually cut back to 4, because it's frankly a much stronger loadout. (4PPC vs 6PPC vs XL6PPC). The 6 PPC stalkers's drawbacks just make it a weak mech. You don't like PPC boats, fine. You used a rare, bad mech which is either uselessly slow, or uselessly fragile as your example. (It's rare because it's bad).

2. "no reason to ever push their throttle button again once they've lumbered to their chosen spot." This does not reasonably describe any match I have played so far. Even when it does happen that mechs park somewhere, more often than not those guys lose. The solution is to move your team and engage from a different direction, or have a one or two break off and hit from a flank to divide their attention, then push hard with your equally strong force. There is no such thing as a place in MWO where you can just park your mech and shoot anyone who shows up and expect to win like that. If your whole team just parks, you're going to lose, no question about it. You're heavily exaggerating this issue as well.

3. Art/Air strikes are useless. Agreed. I hope they stay that way, so long as they're consumables.

4. "The only possible lever I have to pry these massed assault 'Mechs out of their giant circle jerk 'mutually supportive defensive positions' is to go stand on their magic lose square and force them to come for me." — more exaggeration. If you truly believe this, you haven't tried all that hard.

5. "WHY, man? Why make it any easier on them than it already is?" It's not any easier for either side of any battle (except for Alpine, where the upper base has a bit of an advantage imo). Matchmaker snafus aside, both teams have the same tools, and the same opportunities. Snipers are strong right now, and that could stand some re-balancing, but that doesn't make totally bypassing the enemy team by hitting an unpopular, usually willfully ignored pressure point an interesting solution.

6. "trading potshots for half an hour." give me a break. I rarely see matches cross the 10 minute mark, or even the 8 minute mark. The majority of my matches on small maps are over in 4-5 minutes. All you're doing is making yourself look more hyperbolic.

7. Brawling: it is still a vital part of fighting in River City, Frozen City, to some degree Forest Colony, even Caustic the majority of fights usually happen at 300m or less. On those 4 maps, if snipers want to try to stay at 500m+, they're going to have to be incredibly strong, and/or have an incredibly timid and naive opponent. The larger maps are heavier on sniping, but even in Tourmaline I usually have no problem getting in range to use my medium lasers on my HBK-4P. Your problem with snipers has more to do with Alpine than anything else, which along with Tourmaline still has an inflated map selection percent. But frankly speaking, when my team isn't a bunch of timid pansies I usually have little problem brawling on Alpine either, once the teams are in solid contact. Brawling just takes a little more thought about positioning and maneuvering, which is better than bad, it's good! Do I wish brawling weapons were a touch stronger? Yes, but not by much; a 6ML Jenner is already pretty darned vicious. SRM's are pretty much thing I'm looking at hardest.


If you restate your case without using massive exaggerations to make your point, maybe it will make sense to me. As it is, though, the argument doesn't stand up to scrutiny.

#260 Darling_In_The_MeXX

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Posted 15 May 2013 - 09:29 AM

The reason why lights do this is because were ticked off by assault mechs packing more PPC power than Edison Electric Co. could provide in a month. We hate dying in one shot, and you hate losing by capture when you have 5 mechs left and we have one. Well, there you have it folks, equilibrium is established. Just like all equilibrium, if one side drops then the other will too. It just depends who's willing to tone it down a bit first.

I am completely ok with capping. Even if we lose by it. I only dislike it when we win by capping and we also were winning by mech numbers as well. Honestly, if you on the capture and your team only has 2 left to kill and there are 6 of you, get off and finish the enemy by force. It allows for more money and experience both for you and your team.





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